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Strategy Guides

Series in Strategy Guides

Books in Strategy Guides

102 Dalmatians

102 Dalmatians

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Advanced Dungeons & Dragons Players Handbook

Advanced Dungeons & Dragons Players Handbook

Vintage and used, but still VGC - with name written inside front cover. Advanced Dungeons & Dragons Special Reference Work Players Handbook - Compiled Information for Players and Dungeon Masters, by Gary Gygas - TSR Games with 1978 copyright. "A compiled volume of information for players of Advanced Dungeons & Dragons, Including: Character Races, Classes, and Level Abilities; Spell Tables and Descriptions; Equipment Costs; Weapons Data; and Information on Adventuring. HC with 126 pages.

Advanced Dungeons & Dragons Players Handbook

Advanced Dungeons & Dragons Players Handbook

Vintage and used, but still VGC - with name written inside front cover. Advanced Dungeons & Dragons Special Reference Work Players Handbook - Compiled Information for Players and Dungeon Masters, by Gary Gygas - TSR Games with 1978 copyright. "A compiled volume of information for players of Advanced Dungeons & Dragons, Including: Character Races, Classes, and Level Abilities; Spell Tables and Descriptions; Equipment Costs; Weapons Data; and Information on Adventuring. HC with 126 pages.

Artificial Life Lab/Book and Disk

Artificial Life Lab/Book and Disk

Rucker is a cyberpunk novelist, math and computer science professor, and software creator; he is well qualified to lead readers on an interactive exploration of both the thinking and the programming behind artificial life. The book explains concepts, and the disk contains a program called "Boppers" for creating electronic creatures and seeing how well they adapt to changing environments. Annotation copyright Book News, Inc. Portland, Or.

Chronomaster

Chronomaster

From the pen of famous science fiction author Roger Zelazny, this title is a non-linear science fiction game that allows players to roam freely throughout time-frozen worlds far in the future, when the human race has achieved several technological milestones. This guide is full of information regarding the six different universes of the game.

Conquering Sega Genesis Games

Conquering Sega Genesis Games

A guide to the most popular Sega Genesis video games provides tips, strategies, hidden codes, score sheets, reviews, and violence ratings for Sonic III, NBA Jam, Mortal Kombat, and more. By the author of the How To Win At series. Original.

Dungeon Masters Guide

Dungeon Masters Guide

Special Reference Work: a Compiled Volume of Information Primarily Used by Advanced Dungeons & Dragons Game Referees, Including Combat Tables, Monster Lists and Encounters, Treasure and Magic Tables and Descriptions, Random Dungeon Generation, Random Wilderness Terrain Generation, Suggestions on Gamemastering, and More.

Dungeon Masters Guide

Dungeon Masters Guide

Special Reference Work: a Compiled Volume of Information Primarily Used by Advanced Dungeons & Dragons Game Referees, Including Combat Tables, Monster Lists and Encounters, Treasure and Magic Tables and Descriptions, Random Dungeon Generation, Random Wilderness Terrain Generation, Suggestions on Gamemastering, and More.

Fun Inc.: Why Play is the 21st Century's Most Serious Business

Fun Inc.: Why Play is the 21st Century's Most Serious Business

“An ambitious overview of the videogaming industry, from its beginning to today’s immersive online games.”― Wall Street Journal Despite the recession, video games continue to break records―and command unprecedented amounts of media coverage. The U.S. is the world’s biggest video games market and manufacturer, with a market now worth over $20 billion annually in software and hardware sales―more than quadruple its size in the mid 1990s. World of Warcraft now boasts over 11 million players worldwide, and over $1 billion per year in revenues. Gaming is flourishing as a career and a creative industry as well. 254 U.S. colleges and universities in 37 states now offer courses and degrees in computer and video game design, programming and art. Video games are increasingly for everyone: 68% of American households now play computer or video games, while the average game player is 35 years old and has been playing games for twelve years. Against the popular image, too, 43% of online U.S. game players are female. The U.S. military alone now spends around $6 billion a year on virtual and simulated training programs, based around video games and virtual worlds. The budgets for developing the biggest games can now top the $100 million mark and are snapping up some of the biggest names in film―from Stephen Spielberg to Peter Jackson.

Hack the SAT

Hack the SAT

A top SAT coach—whose high-scoring strategies earned him $300 an hour from Manhattan’s elite private-school students —now makes his unique, proven secrets available to all. Money can buy academic success, and the SAT is no exception. Harvard honors graduate Eliot Schrefer discovered this lucrative truth when he took a job at the nation’s most exclusive test-prep firm. He has helped hundreds of his clients raise their scores an average of 300 points and reel in admission to exclusive colleges. Now, in a guide that is as unique as his tricks, Schrefer brings his extraordinary pointers to every anxious applicant. This user-friendly rescue manual delivers such scoreboosting features as: a killer vocabulary list, including words the SAT has repeated for decades (and why reading Vanity Fair magazine is smart test prep) cheap tricks to master the math section (surprise! you learned all you needed to know about SAT math by the eighth grade) how to be a grammar genius without cracking another book (bonus: discover the tiny subset of grammar rules that is the SAT’s secret lover) Schrefer writes in a snappy, conversational tone, dishing gossipy anecdotes about former clients while presenting advice not found in competing books. With a design that is as vibrant as a gamer’s virtual world, this is the ultimate weapon in the quest for test-score triumph.

Journey to the Lost Temple

Journey to the Lost Temple

Part of the 'Puzzle Adventures' series, this title contains simple picture puzzles for children to solve along with the story.

Journey to the Lost Temple

Journey to the Lost Temple

Part of the 'Puzzle Adventures' series, this title contains simple picture puzzles for children to solve along with the story.