“An ambitious overview of the videogaming industry, from its beginning to today’s immersive online games.”― Wall Street Journal Despite the recession, video games continue to break records―and command unprecedented amounts of media coverage. The U.S. is the world’s biggest video games market and manufacturer, with a market now worth over $20 billion annually in software and hardware sales―more than quadruple its size in the mid 1990s. World of Warcraft now boasts over 11 million players worldwide, and over $1 billion per year in revenues. Gaming is flourishing as a career and a creative industry as well. 254 U.S. colleges and universities in 37 states now offer courses and degrees in computer and video game design, programming and art. Video games are increasingly for everyone: 68% of American households now play computer or video games, while the average game player is 35 years old and has been playing games for twelve years. Against the popular image, too, 43% of online U.S. game players are female. The U.S. military alone now spends around $6 billion a year on virtual and simulated training programs, based around video games and virtual worlds. The budgets for developing the biggest games can now top the $100 million mark and are snapping up some of the biggest names in film―from Stephen Spielberg to Peter Jackson.
The student protests during the closing months of 2010 were organised online via Facebook, Twitter, university forums, Google Maps and other networks. They came in the wake of a surge of activity on the web that confonted the traditional media channels when Wikileaks and Anonymous disrupted them, creating a New World Order of breaking news. The fluid organisation of the protests showed that the internet and social media were key tools for organising dissent. Then in the Spring 2011, a wave of uprisings broke over North Africa with Tunisia, Egypt and Libya swept up in revolts also galvanised online. Tom Chatfield explores how the internet is re-shaping society and affecting identity in a period of acute political turbulence. BRAIN SHOTS is the pre-eminent source for high quality, short-form digital non-fiction. The Summer of Unrest series brings together stellar writers to explore the issues surrounding the austerity measures in the UK, uprisings in the Middle East and the nature of the protest movements springing up all over the world.
Tom Chatfield is a freelance author, consultant, game writer and theorist. His first book Fun, Inc. was published to worldwide acclaim and he has done design, writing and consultancy work for games and media companies, including Google and Intervox. Composed of 100 bite-sized entries of 400 to 600 words each, Netymology weaves together stories, etymologies and analyses around digital culture’s transformation and vocabulary. Chatfield presents a kaleidoscopic, thought-provoking tour through the buried roots of the symbols, speech, and mannerisms we have inherited from the digital age: from the @ and Apple symbols, to HTML and Trojan horses, to the twisted histories of new forms of slang, memes, text messages and gaming terms; how language itself is being shaped by technology, how it is changing us.
Do you want to spend more quality time with the people, ideas and passions that matter most in your life? In an age of weightless, disposable digital products, here's a book to help you live more fully: that invites you to explore your beliefs, ambitions, friendships, memories and flights of imagination. A mixture of inspiration and reflection, it's unlike anything else you've seen before: a beautifully crafted object blending text and design into something for you to make truly your own. Downloading a million digital books won't make you happy - but carrying this one with you might.
Critical thinking is a set of techniques―you just need to learn them. This helpful book is your personal toolkit for demystifying critical engagement. Author Tom Chatfield will show you how to sharpen your critical thinking by developing and practicing this specific set of skills, so you can… Spot an argument and understand why reasoning matters Discover errors and evaluate evidence Understand and account for bias Become a savvy user of technology Develop clear, confident critical writing
Critical thinking is an essential 21st century skill. Think Critically gives you simple, direct guidance on how to effectively assess and critique the world around you. Understand the nature of assumptions and claims Grasp the notion of valid and invalid arguments and evidence Gain practical skills and confidence in reading, writing and doing research. Super Quick Skills provides the essential building blocks you need to succeed at university - fast. Packed with practical, positive advice on core academic and life skills, you’ll discover focused tips and strategies to use straight away. Whether it’s writing great essays, understanding referencing or managing your wellbeing, find out how to build good habits and progress your skills throughout your studies. Learn core skills quickly Apply them right away and see results Succeed in your studies and in life Super Quick Skills gives you the foundations you need to confidently navigate the ups and downs of university life.