Vintage and used, but still VGC - with name written inside front cover. Advanced Dungeons & Dragons Special Reference Work Players Handbook - Compiled Information for Players and Dungeon Masters, by Gary Gygas - TSR Games with 1978 copyright. "A compiled volume of information for players of Advanced Dungeons & Dragons, Including: Character Races, Classes, and Level Abilities; Spell Tables and Descriptions; Equipment Costs; Weapons Data; and Information on Adventuring. HC with 126 pages.
Special Reference Work: a Compiled Volume of Information Primarily Used by Advanced Dungeons & Dragons Game Referees, Including Combat Tables, Monster Lists and Encounters, Treasure and Magic Tables and Descriptions, Random Dungeon Generation, Random Wilderness Terrain Generation, Suggestions on Gamemastering, and More.
Describes the characteristics and attributes of a variety of monsters, zombies, demons, giants, werewolves, animals, and aliens for use in the Dungeons and Dragons game
Not just more monsters - mysterious, sinister creatures of the Orient! Inside you'll find 64 pages of the most fascinating monsters in the Kara-Tur campaign setting. From the jungle bajang to the arctic yuki-on-na, from savage sprits to beauteous new beasts - this volume captures them all. A must for Oriental Adventures fans and players with a taste for the exotic.
This is a sourcebook about desperate days and realms in peril. In the central Flanaess, the great Greyhawk Wars have reduced once mighty nations to penury. Great Furyondy, first nation state to throw off the yoke of the Great Kingdom, faces the merciless hordes of Iuz to the north and east while its King ages before his years trying to unify his fractious nobles. Furyondy's brave allies, the Highfolk, seem to face certain defeat against the same enemy within the great Vesve Forest. Nyrond, bright hope of Good to the east, lies exhausted and impoverished. Many of its best citizens have already fled. Those who remain face starvation and riots. Raids by brutal Aerdy soldiery and humanoids from the Bone March have reduced morale to the point of desperation. If ever lands needed heroes, now is the time. To use this sourcebook, you will need the From the Ashes set.
Provides detailed information on magical paraphernalia and spells for players of Dungeons and Dragons
With the coming of the Dragon of Shades, an Age of the World came to an apocalyptic end. Centuries passed, and civilization limped back into the light of knowledge. Now a new Age has dawned, as the wizards of the present seek to discover the lost arcane art of the past known only as the Language Primeval! College of Wizardry presents a complete guild of magic that can be placed in its entirety into any campaign world. This 96-page booklet contains: The secret history of the College of Wizardy, "Mathghamhna" in the Elder Tongue. A complete listing of the college members, including descriptions and stats for the chancellor and regents of this Arcane Order. Directions on how to fit the College of Wizardry into any of TSR's currently published worlds. Rules for enrolling PC wizards into the college at any level, including as apprentices. A full-color poster showing the three towers of Mathghamhna. New spells and magical items.
After the disappearance of a shepherd, fear grows stronger in villages near the Circle of Cahervaniel. Heroes of stern mettle must descend into the cavity and explore the ancient spaces existing there. The Shattered Circle is a stand-alone adventure in which low-level characters explore an ancient dungeon long hidden below the ground. Accomplished players with new characters will find this adventure fun and challenging, but it can also serve as a beginner's first taste of the Advanced Dungeons and Dragons game.
Herein are featured six adventures originally presented in Dungeon Adventures magazine: Caermor by Nigel D. Findley: True evil walks among the villagers of Caermor. You must uncover the danger in time to save the village from destruction. The Moor-Tomb Map by Jon Bailey: A mysterious maps lead you into the perilous Willowmoors and, with any luck, the lost tomb of Dalavan Meir. The Cauldron of Plenty by Willie Walsh: The king wants it. The giant has it. Do you have the gall or the guile to take it? King Oleg's Dilemma by Lee Sheppard: An alliance with the dwarves would solve many of King Oleg's problems, but reaching the dwarves is easier said than done. Encounter in the Wildwood by Willie Walsh: A trek through the wood pits heroes against a truly monstrous band of brigands. Masqueraider by Randy Maxwell: Journey to a haunted valley to find the elusive marauder that threatens the town of Tyrluk. Dungeons of Despair is a collection of low-level adventures for the Advanced DandD 5e game. Each adventure stands alone, but any of them can be inserted easily into an ongoing ADandD campaign. They can also be played as follow-up adventures to those presented in Road to Danger, the first anthology of adventures taken from the pages of Dungeon Adventures.
Presented in a format like its predecessors, Den of Thieves and College of Wizardry, this accessory presents an entire temple of priests that a DM can drop into any campaign with a minimum of effort. Included in this product are new priest spells and magical items, suggestions for running a campaign around the temple, and several short adventures.
In many ages past, ogres ruled the mountains of Ansalon. Now a new race, called the Titans, moves its ogre troops into position to recapture a former, glorious empire. Rise of the Titans contains an adventure that takes heroes deep into the newly militant ogre realms, where they must rescue kidnapped elves from the hands of a cruel ogre titan sorcerer.
The Thief's Screen speeds up game play by taking the most frequently used character-specific information from the AD&D game Player's Handbook, Complete Thief's Handbook, and Complete Bards Handbook and making it instantly accessible. Now the details players need on the spot to play any rogue class - including thieves and bards - can be right at their fingertips. The screen folds in a neat triangle that sits on the table top in front of players for at-a-glance reference. Also enclosed are eight additional pages of valuable reference material that can be slipped into character folders. These pages feature an extensive Player's Handbook and Tome of Magic spell and spell-statistics list for bards characters, and other handy tables and charts.