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A Farm in the Afterlife

A Farm in the Afterlife

A dead warrior must learn how to defend his afterlife against a hellish invasion in this sequel to LitRPG adventure A Pub in the Underworld . Sylas Runewulf has been dead for about a month, but he’s making the best of it. The former battle-hardened swordsman is now a brewer and pub owner in the town of Ember Hollow. He’s also made a few friends here in the Underworld. Plus, he has a pet in Patches the cat, and he recently bought a farm, complete with a peppy pup named Cornbread. Not bad for someone who once lived and died by the blade. The trouble is Sylas could very well die by the blade again —or else something much worse. Because his pub overlooks the worst place in the afterlife: the Chasm, home to demons and monsters that frequently rise up and wreak havoc, often killing a local or two. With the looming threat of an invasion from the Chasm’s fiery depths, Sylas must look to his growing community for the power to survive—and ensure his new friends and neighbors are allowed to continue to rest in peace . . . “ An action-packed journey through a cozy, yet appealingly unpredictable, realm. ” — Kirkus Reviews on A Pub in the Underworld

Acme

Acme

A whole new world. Well, the framework. Surely nothing will go wrong. Artorian shrugged off moonfall and war like it was a gentle rain, and must now face new trials. Specifically: life in the world created by the Dungeon Core, Cal. Unfortunately, Cal has only put together the most bare-bones of systems. He's no stranger to solving near impossible problems; how difficult could it be to smooth out the slew of angry Mages with bitter rivalries, uncountable hidden secrets, a complete inability to cultivate, and a Dungeon creating messes at full speed? One way or another, it is up to Artorian to pick up the pieces. He’s ready to roll up his sleeves and administrate. There are some very serious holes in this world, and the old academic is determined to fix them.

Alpha Company

Alpha Company

Rejoin Alburet Two-souled as his journey in Alpha World continues. He has two quests that still need to be resolved; one that deals with Nobility, while the other is from the Dark Lord. Before he can deal with either of them, Mindblown brings down the server. As they are about to launch a mass scale immersion testing phase. Gerald, Marysue, Karen and Fluffball are four of the lucky ones selected for the testing phase. Gerald plans to drum up recruitment for the guild, Alpha Company, during the meet and greet before the immersion testing starts. The quartet of newly minted friends will meet for the first time in the real world. Will they get along or will something force them apart before the game goes back on-line with them immersed. Welcome to Book 3 of Alpha World: Alpha Company. It is based on the newly minted guild getting its feet under it and seeing what they can do as hundreds of new long-term testers get used to the idea of long term immersion.

Alumni

Alumni

An academy that scrapes the sky. Blight that fills the earth. Two codgers duking it out. Artorian has decided to live, all in order to save his lost village children. His recent battle against a simple raider Captain has proven that if he tries to charge ahead... he'll die. With the help of his captors, who quickly turn into close friends, Artorian takes the first steps onto the path of a true cultivator. Finesse, skill, fine-tuned cultivation techniques, and more is within his grasp. Artorian is more than willing to learn; after all, that's his specialty! This knowledge has strings attached. After meeting the ancient enemy of his trainers, Artorian returns to the place he first studied his true passion of philosophy: the Skyspear. It's under new management, and the alumni have very different ideas about how the students should be trained.

Amanecida

Amanecida

Mighty Strahlung. Brilliant Behemoths. Satisfying solutions. Victory seems within Artorian’s grasp when a deep dive becomes deep fried. Armed with beam weaponry against unreasonable rats, he’s making impressive progress on the Eternia Beta Run. Thanks in part to the Dwarves, and their relentless cheers to Push. The. Button! There are a few final challenges that loom large on his path to triumph: The frozen continental storm, Fuyu No Arashi; the Matchless Gaston, and the final boss… Pag! Artorian will overcome these obstacles with style! First, he must strike a pose, transforming into a muscle-Grandpa of epic proportions—a Swole-torian, a Gains-torian, Sir Lift-orian, the Beefcake, Mr. Tough Love! Second, he must don his most wicked grin, his finest armor, and play the part of the villain with gusto. Welcome to the dawn of the Glorious Overkill, and the advent of Dreadshine, The Nightmare Fuel.

Amore

Amore

S-Rank, and the long road to get there. We’ve come a long way since the days of Wholesome Grandpa streaming. Transitioning from those blissful, quiet nights, Artorian finds himself in a heap of trouble, turmoil, and change. Plus that tiny detail which involves a burning need to Incarnate, while the Heavenly of Copyright chases him with a rolled up newspaper. The journey gets a little mad, a little sad, and a little rocky, but by the end of the run we’ll have built us a whole bridge, and it’ll be ironclad. Because if there’s one thing Artorian can do well? Then it’s to Nyoom! With wisdom, wit, a wink, and love.

Annex

Annex

Headmaster. Exile. Gladiator. Backed into a corner, Artorian must play fast and loose with the laws of the land. To gather what he needs to progress, he will need to sacrifice what he’s gained in order to get this far. With his new school and friends facing their most deadly challenges yet, Artorian finds an opportunity to keep them safe. The cost of it may be access to the new home he’s built, but that was never intended to be for him. When he can ensure their safety, Artorian will begin pursuit of his grandchildren once more. If he finds them, will they want to be saved… or will they have found a taste for the darker powers they have accrued? It’s time to make the hard choices. Death or graduation.

Axiom

Axiom

A town put to the sword. The young forcibly recruited. An old man out for revenge. After his town is put to the sword and the children are taken to replace the fallen, an old man is out for revenge. He’s ready to fail at the most difficult challenge in the world: cultivation. Too corrupted to even take the first steps, the sly old elder simply agreed with those who told him that it was impossible. Then he quietly ignored them, rubbed his hands together, and started anyway. He had always failed in what he did: he lost his way from the academy, his command was devastated by a Mage, he lost his town, and now his last hopes for the future had been stolen by a group of raiders. The only thing that had never failed him was his sharp mind and philosophy. He would cultivate... no matter what it cost him. A lifetime of failure can dull and dampen a soul. A reason to live, a goal, can change that in an instant. It is always darkest just before the dawn.

Bad Blood(With: Shannon Wideman)

Bad Blood(With: Shannon Wideman)

Home is where the heart is. Jack has soul damage, and the only one that can help him is Willmarth's darga? Which, according to Elon, is some sort of dragon soul mate. The Misfits have saved Darkthorn Academy, brought it to new heights, but there is more to life than money and adventure. While the team will do whatever it takes to help Jack with his soul, they also are starting to think about life beyond the academy. Yet, even as they dream about their future lives powerful enemies plot to bring them down. Nothing new for the Misfits. A coming of age, sword and sorcery fantasy adventure with gamelit aspects, including a slightly overpowered MC, a dragon companion, and a team of adventurers. Inspired by games like Skyrim and Diablo 2 and Fallout.

Beauty X Beast

Beauty X Beast

Metal hearts and war machines. Fight for freedom… or surrender to fate. Danielle Tinkersdottir, the shining star of Frontière, has always dreamed of earning a system-granted class that reflects her hard work as a tinkerer alongside her father. Her heart is set on becoming a magic engineer, but on her eighteenth birthday the System crushes the bookish heroine’s hopes, granting her the alluring power of an Enchantress. Before she can adjust to this cruel twist, Baron Gasteel Leiter, a relentless noble tasked with recruiting for the kingdom’s war effort, demands Danielle's hand in marriage. When she refuses, Gasteel brands her father a traitor, offering the defiant bride three grim choices: marry him, let her father die, or achieve the impossible—convince the System-Forsaken Battle Beast, the cursed Comte, to return to the war. Danielle chooses the impossible. Journeying into the Comte’s lair, she faces a monstrous war criminal abandoned by the crown. Though her skills lie in beauty, her wit and determination will decide the continent’s fate: the new Enchantress must either heal the broken hero of the kingdom, or awaken the sleeping monster and force him to fight for her future. Only one thing can save the world from a brutal war: a beauty who sees beyond the beast.

Bent and Twisted

Bent and Twisted

Wizard-King for Life! Calvin emerges from The Siphon a Legend, bearing strange magics and the will to build himself a kingdom. Unfortunately, before you can build anything new, you must first tear down the old. Follow Calvin as he uses his magic to establish his land and bind the disparate countries of the continent together in friendly trade...whether they want it or not.

Bibliomancer

Bibliomancer

The vaunted power of the Mage’s College. Unbounded freedom among the Wolfmen. The best of both worlds. Recent college grad Sam King was hoping for a backpacking trip across Europe as a graduation present. Instead he’s going to get a different kind of trip: a three-month stint in the ultimate immersive gaming experience. As a lifelong geek, gamer, and outsider, it’s a better gift then he’d ever dreamed. But when he jumps feetfirst into the world of Eternium, run by CAL, the Certified Altruistic Lexicon, it’s not exactly what he expected. All he wants is to quest, game, grind some levels, and get his hands on awesome loot. You know, have fun! But the Mage’s College seems to have a very different definition of fun, one involving study, blisteringly strict regulations, aristocratic hierarchy, and tons of pay to play. Sam crosses the College and finds himself running for his life with a back-talking book that is far more than it seems and a class that no one has even heard of. If he can navigate the deadly College politics and the looming war with the barbaric Wolfmen, he might just find the fun and adventure he was looking for.