Divided We Fall... What do the Kindred fear more than the prince of a city? When a city has two princes...and they're at war. Then, every battle takes on new meaning. Every argument has a sinister purpose. Every decision risks offending one of the mighty rulers. Every decision may be the last, fatal one. United We Die! Such is Berlin. Ages-old capital of the German Empire. Center of the Third Reich. Battleground between East and West, torn by their globe-spanning war. Now the Soviet Brujah who once ruled East Berlin have disappeared, and the magical barriers between the two sides have fallen. The time of reunification is here. The time of destruction is at hand. Berlin by Night Includes: A detailed description of Berlin, including its history as a center of culture and a spawning pool of hate:Some of the most powerful Kindred in Europe, including a Justicar, two powerful princes and more!: The Ascension of Caine, a complete Vampire story that threatens to rend the Camarilla asunder.
Blood Magic: Secrets of Thaumaturgy addresses the long-asked questions about this most powerful of Kindred Disciplines, and explores a gamut of new possibilities. Included are new paths and rituals as well as details on lesser known arcane practices. What is it about Thaumaturgy that has allowed the Tremere to ascend to prominence in the modern nights? This book seeks an answer.
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Diablerie - the anathema of the Camarilla. The law that cannot be broken. The bane of all powerful vampires. The temptation of all neonates. To drink the blood of your elders is to gain their power, but it is also to risk destruction. Wo can resist the sweetest vitae of all?
Giovanni Chronicles III: The Sun Has Set takes Giovanni Chronicles into the nights of the Victorian Age. Your characters have tested themselves in the Jyhad and are now powerful and jaded elders. But can even the characters' might prevail against the menace of the Necromancer clan? From the salons of Britain's elders to the opium dens of the East, continue the race against the Giovanni's deadly schemes.
Where the undead stay: Almost every Kindred has a haven, and those who don't are a sorry lot indeed. From a prince's sprawling estate to the steam-tunnel of a Nosferatu, a haven says much about its owner. This collection of unique havens looks at the specific needs of the Kindred who maintain them and gives advice on how to incorporate them into a story. Havens of the Damned includes: a folio of intersting havens that characterize the Cainites who dwell within; tips for Storytellers and players on how to use their characters' havens in stories; and the new Background Haven, which helps quantify this unique and indispensable resource.
Stronghold of the Sabbat: The city teems with over 20 million mortals. Since the dawn of the New World, Mexico City has been the bastion of the Sword of Caine. In the modern nights, it remains that way, though plagued by Cainite overpopulation and sundered from within by internal dissent. Although it presents a bold facade, how strong is the Sabbat's sprawling home? Mexico City by Night: includes a complete setting for Vampire stories; is suitable for characters of any age or power level; and allows characters to have an effect on the fate of the Sabbat itself, should they choose to investigate its bleakest secrets.
Book by Phil Brucato
Book by White Wolf Games Studio
Welcome to the Danse Macabre Since time immemorial, the Kindred - vampires - have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought. Welcome to Undeath Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play. U.S. Page Count: 304