After being picked on at school yet again, Alison Henry seeks refuge in her favorite place, the woods behind her cabin home. Her day couldn't get any worse. At least that's what she thinks before she spots the magnificent buck. Desperate to protect the deer from a teenage gang out to shoot him, Ali has no idea she's about to begin the adventure of a lifetime. This buck is no ordinary deer, and it turns out Ali is no ordinary girl. When she suddenly begins to hear the buck talking in her head, she thinks she's going crazy. She certainly can't be The Interpreter this buck named Artemis says she is, the one destined to bring together the men and creatures of his realm. She's just a kid who misses her deployed father and gets teased at school for wearing the wrong clothes. But Artemis is convinced. She must follow him. Before the full moon sets Alison Henry finds herself in the strange land of Torone where evil beasts trap and devour the creatures of the woods and the rightful heir to the throne is hunted and on the run. What can one girl possibly do?
The plot thickens in this New York Times-bestselling sequel to Bad Magic ! Some people have all the luck. Unfortunately, Clay isn't one of them: He's the only camper at Earth Ranch without a magical talent. As if feeling totally useless isn't enough, Clay has to figure out what to do about Brett, a castaway boy who has just washed ashore and is determined to keep his presence a secret. Even as Clay helps his new friend hide in the remote volcanic island's wilderness, another fiery mystery begins to emerge, with all signs pointing to the impossible idea that dragons once roamed the island...and may still. Can Clay and his friends turn their luck around in time to uncover Price Island's secrets--and save it from a scorching end? Danger, adventure, mischief, mystery, old foes, new friends, and a delightfully elusive narrator make bestselling author Pseudonymous Bosch's latest novel completely irresistible.
The acclaimed author and illustrator of SIR GAWAIN AND THE GREEN KNIGHT return with an exhilarating edition of Britain's oldest epic. Long ago there was a Scandinavian warrior who fought three evils so powerful they could destroy whole kingdoms. Standing head and shoulders above his comrades, Beowulf single-handedly saves the land of the Danes from a merciless ogre named Grendel and then from his sea-hag mother. But it is his third terrible battle, with the death-dragon of the deep, in which he truly meets his match. Lovers of heroes, monsters, and the drama of battle will find this retelling as enthralling as it is tragic.
Deep in the English countryside, the unearthing of an ancient Celtic cross awakens an imprisoned dragon and unleashes a smoldering evil. Less than a mile away, 13-year-old Michael McIntyre falls asleep on a lush green hill, and wakes up with frightening and sinister new abilities. Michael possesses the four gifts of the dragon-and he's not the only one, nor is he the most powerful. The others, whose identities will be slowly revealed, offer Michael powers beyond his wildest dreams if he will keep their secret safe. Now he must choose: give up these astonishing but devastating new abilities and help his family and friends banish the evil that lies beneath their fragile earth, or join the others in their crusade to protect their gifts and set the dragon free - a choice that may well destroy everyone Michael loves. Those with power will stop at nothing to keep its secret, while those without it need Michael's protection to survive. Buried Fire combines elements of fantasy and mythology in a spellbinding tale of good versus evil.
The second book in the rip-roaring new Dragon Frontier series will have readers on the edge of their seats The Wild West: where great possibility also brings grave danger. During the Great Black Dragon's attack on the wagon train, Jake Polson's family went missing. Since then he's been having terrifying dreams, and he's sure this means they're still alive. To uncover the truth, Jake needs help. With his own faithful dragon, Match, by his side, Jake must make the dangerous journey far into the Land of the Red Moon. Jake is determined nothing will stop him, but there are darker forces at play than he could ever imagine. Out on the frontier, an evil force is waiting . . .
"O'Brian was only 15 when [ Caesar ] was published, but he already possessed an instinct for deft plotting and uncomplicated narrative."― The New York Times A stark tale encompassing the cruelty and beauty of the natural world, and a clear demonstration of the storytelling gift that would later flower in the Aubrey/Maturin series. When he was fourteen years old and beset by chronic ill health, Patrick O'Brian began creating his first fictional character. "I did it in my bedroom, and a little when I should have been doing my homework," he confessed in a note on the original dust-jacket. Caesar tells the picaresque, enchanting, and quite bloodthirsty story of a creature whose father is a giant panda and whose mother is a snow leopard. Through the eyes and voice of this fabulous creature, we learn of his life as a cub, his first hunting exploits, his first encounters with man, his capture and taming. Caesar was published in 1930, three months after O'Brian's fifteenth birthday, but the dry wit and unsentimental precision O'Brian readers savor in the Aubrey/Maturin series is already in evidence. The book combines Stephen Maturin's fascination and encyclopedic knowledge of natural history with the narrative charm of Rudyard Kipling's The Jungle Book . It was published in England and the United States, and in translation in Sweden, Norway, Denmark, and Japan. Reviews hailed the author as the "boy-Thoreau." "We can see here a true storyteller in the making....a gripping narrative, which holds the reader's attention and never flags."― The Spectator
A New York Times best-selling children's series. Dragonwatch is the sequel series to Fablehaven . Who will win the battle between Dragons and Giants? As the war with the dragons intensifies, all eyes are turning to Titan Valley for help. A dragon sanctuary unlike any of the others, this one is home to enslaved dragons ruled by the powerful Giant Queen, one of the five monarchs of the magical world. In addition, it houses the arena for the Titan Games, a series of gladiator-style battles presided over by none other than Humbuggle, the demon who stole Seth s memories! Seth is seeking for his memories. Kendra is seeking for Seth. And everyone is seeking to stop the dragons from taking over the world everyone but Ronodin, the dark unicorn, who has his own devious agenda. In the monstrous battle between giants and dragons, who wins? In the race to retrieve a magical talisman that could help win the war, can Kendra trust Seth? Will they find the answers they desperately need in a realm of trolls and titans? Or are more betrayals imminent?
Monsters of legend come to life! The third thrilling title in Roland Smith's popular Cryptid Hunters series. A mysterious creature, a missing girl, and danger at every turn . . . CHUPACABRA, the riveting sequel to TENTACLES and CRYPTID HUNTERS, reunites Marty and his unusual uncle, cryptozoologist Travis Wolfe, as they search the world for Wolfe's daughter, Grace. Grace has been kidnapped by her grandfather, the ruthless and dangerous Noah Blackwood, who has also stolen the two dinosaur hatchlings Wolfe was raising in secrecy. Now, with word that the mysterious creature known as Chupacabra has been sighted again, Wolfe is torn between his obsession with finding cryptids and his desperate need to rescue his daughter. With trouble at every turn and a dangerous journey ahead, will Marty and Wolfe come face-to-face with the mythic monster? Even more frightening, will they reach Grace before it's too late?
Monsters of legend come to life! The third thrilling title in Roland Smith's popular Cryptid Hunters series. A mysterious creature, a missing girl, and danger at every turn . . . CHUPACABRA, the riveting sequel to TENTACLES and CRYPTID HUNTERS, reunites Marty and his unusual uncle, cryptozoologist Travis Wolfe, as they search the world for Wolfe's daughter, Grace. Grace has been kidnapped by her grandfather, the ruthless and dangerous Noah Blackwood, who has also stolen the two dinosaur hatchlings Wolfe was raising in secrecy. Now, with word that the mysterious creature known as Chupacabra has been sighted again, Wolfe is torn between his obsession with finding cryptids and his desperate need to rescue his daughter. With trouble at every turn and a dangerous journey ahead, will Marty and Wolfe come face-to-face with the mythic monster? Even more frightening, will they reach Grace before it's too late?
In a modern mega-city built around dragons, one boy gets caught up in the world of underground dragon battles and a high-stakes gang war that could tear his family apart. Banished from Drakopolis to the desolate frontier town of Glassblower's Gulch, Abel and his family must face a harsh new reality: life without dragons. Far from the lights and lizards of the megacity, Abel's new home effectively bans the great beasts. Anyone caught smuggling dragons is hauled away by the ruthless sheriff and her fearsome deputies. They have the only dragons in town, and they run the dreaded dragon rodeo, which pits those who fall afoul of the sheriff's "justice" against a wild dragon in a competition for their freedom. It's dragon versus human and only one can win. Cut off from his friends and desperate to keep his fractious family together, Abel is determined not to break a single rule, even though the sheriff has it out for him. He's going to be a model citizen. Then he discovers the baby wyvern. It's a tiny, defenseless thing-and it definitely won't survive without his help. Abel has made it his mission to aid any dragon that needs him. But what is he willing to risk for a baby wyvern in a town without mercy?
In a modern mega-city built around dragons, one boy gets caught up in the world of underground dragon battles and a high-stakes gang war that could tear his family apart. In the city of Drakopolis, dragons and humans have co-existed for centuries. Dragons burn the city's garbage, taxi its busy citizens from place to place, and even compete in vicious underground battles for ganglike kins. But the dragons also compete in legal sports, like the spectacular aerial races that draw in cheering crowds by the tens of thousands. Abel is at just such a race when he witnesses the unthinkable. A long-shot competitor pulls off an impossible win -- then flies into a destructive rage! Someone in the city is experimenting on dragons: hacking their DNA, rebuilding their bodies, and breaking their minds. Who could be driving the dragons berserk? Abel must find out who's behind the experiments and put a stop to them, and to do so he’ll infiltrate the kins’ underground street races on a long-shot dragon of his own. But with his sister working for a kin, his brother serving the city's secret police, and a bully at school racing for Abel's worst enemies, will Abel find any safety past the finish line?
In a modern mega-city built around dragons, one boy gets caught up in the world of underground dragon battles and a high-stakes gang war that could tear his family apart. Once, dragons nearly drove themselves to extinction. But in the city of Drakopolis, humans domesticated them centuries ago. Now dragons haul the city’s cargo, taxi its bustling people between skyscrapers, and advertise its wares in bright, neon displays. Most famously of all, the dragons battle. Different breeds take to the skies in nighttime bouts between the infamous kins―criminal gangs who rule through violence and intimidation. Abel has always loved dragons, but after a disastrous showing in his dragon rider’s exam, he's destined never to fly one himself. All that changes the night his sister appears at his window, entrusting him with a secret...and a stolen dragon. Turns out, his big sister is a dragon thief! Too bad his older brother is a rising star in Drakopolis law enforcement... To protect his friends and his family, Abel must partner with the stolen beast, riding in kin battles and keeping more secrets than a dragon has scales. When everyone wants him fighting on their side, can Abel figure out what's worth fighting for ?