A group of Inquisition agents pursue the deadly elven warrior Fenris in this new chapter from the world of BioWare's dark fantasy RPG! From the video game developer of genre-defining roleplaying games such as Baldur's Gate , Star Wars: Knights of the Old Republic , and Mass Effect comes a canonical continuation of stories begun in the multiple game of the year award-winning Dragon Age: Inquisition . The power of the substance known as red lyrium is as dark as it is devastating, and a mysterious weapon containing a frightening amount of it is about to fall into the wrong hands. Enter knight Ser Aaron Hawthorne, elven thief Vaea, the magekillers Tessa Forsythia and Marius, and fledgling con artist Calix Pryde--a motley team of Inquisition agents whose task it is to recover the lyrium artifact before it's too late. In order to do so, fellow agent Varric Tethras directs them to recruit one more to their party, a former associate from Kirkwall--Fenris. However, as the team quickly discovers, this legendary fighter has an agenda of his own, and convincing him to join their cause will be no small feat. Collects Dragon Age: Blue Wraith #1-#3.
A group of Inquisition agents pursue the deadly elven warrior Fenris in this new chapter from the world of BioWare's dark fantasy RPG! From the video game developer of genre-defining roleplaying games such as Baldur's Gate , Star Wars: Knights of the Old Republic , and Mass Effect comes a canonical continuation of stories begun in the multiple game of the year award-winning Dragon Age: Inquisition . The power of the substance known as red lyrium is as dark as it is devastating, and a mysterious weapon containing a frightening amount of it is about to fall into the wrong hands. Enter knight Ser Aaron Hawthorne, elven thief Vaea, the magekillers Tessa Forsythia and Marius, and fledgling con artist Calix Pryde--a motley team of Inquisition agents whose task it is to recover the lyrium artifact before it's too late. In order to do so, fellow agent Varric Tethras directs them to recruit one more to their party, a former associate from Kirkwall--Fenris. However, as the team quickly discovers, this legendary fighter has an agenda of his own, and convincing him to join their cause will be no small feat. Collects Dragon Age: Blue Wraith #1-#3.
A group of Inquisition agents pursue the deadly elven warrior Fenris in this new chapter from the world of BioWare's dark fantasy RPG! From the video game developer of genre-defining roleplaying games such as Baldur's Gate , Star Wars: Knights of the Old Republic , and Mass Effect comes a canonical continuation of stories begun in the multiple game of the year award-winning Dragon Age: Inquisition . The power of the substance known as red lyrium is as dark as it is devastating, and a mysterious weapon containing a frightening amount of it is about to fall into the wrong hands. Enter knight Ser Aaron Hawthorne, elven thief Vaea, the magekillers Tessa Forsythia and Marius, and fledgling con artist Calix Pryde--a motley team of Inquisition agents whose task it is to recover the lyrium artifact before it's too late. In order to do so, fellow agent Varric Tethras directs them to recruit one more to their party, a former associate from Kirkwall--Fenris. However, as the team quickly discovers, this legendary fighter has an agenda of his own, and convincing him to join their cause will be no small feat. Collects Dragon Age: Blue Wraith #1-#3.
BioWare's bestselling fantasy franchise lives on in these canonical comics from Dark Horse! Olivia Pryde hasn't worked an honest day in years. Once an actress, she now lives by the con, and has come to Tevinter with a new target: Calix Qintara, the heir to a wealthy house. Once she approaches the young man, she quickly realizes that he is not exactly who he says he is--and she may be in too deep. This version collects Dragon Age: Deception #1-#3.
BioWare's bestselling fantasy franchise lives on in these canonical comics from Dark Horse! Olivia Pryde hasn't worked an honest day in years. Once an actress, she now lives by the con, and has come to Tevinter with a new target: Calix Qintara, the heir to a wealthy house. Once she approaches the young man, she quickly realizes that he is not exactly who he says he is--and she may be in too deep. This version collects Dragon Age: Deception #1-#3.
BioWare's bestselling fantasy franchise lives on in these canonical comics from Dark Horse! Olivia Pryde hasn't worked an honest day in years. Once an actress, she now lives by the con, and has come to Tevinter with a new target: Calix Qintara, the heir to a wealthy house. Once she approaches the young man, she quickly realizes that he is not exactly who he says he is--and she may be in too deep. This version collects Dragon Age: Deception #1-#3.
Accepting his birthright will place a mark on Theo’s head. Can he level fast enough to survive? Separated as a child from his family, Theo has always had a feeling that he’s made for something bigger than the suburban life he seems to be headed for. When a thug threatens his best friend, he can’t help but step in the way. The problem is that Theo’s just not much of a fighter. Bruised and broken, Theo wakes up to a massive headache and what appears to be floating game text inviting him to become a dragon. No matter how often he rejects the prompt, it simply returns. Knowing that his life can’t get any worse, he reluctantly accepts... And that’s when he’s finally exposed to the real world. Filled with goblins, orcs, and, of course, dragons. Theo’s at a huge disadvantage starting at Level 1 and in extreme danger. As he soon learns from his squire, a woman who’s followed him in the shadows since birth, dragons are both jealous and territorial. The only way for Theo to survive is to embark on an epic quest to level up and to claim his rightful draconic heritage. Drakon Prince is an exciting new LitRPG/GameLit novel from bestseller Jamie Mcfarlane, complete with goblins, dragons, elves, and orcs. The world includes game elements such as skill progression, user and weapon attributes, fortress building, soul shard currency, and much, much more for lovers of all things progression fantasy!
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s Spore , computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Gameplay Mode situates computer games and gaming within the contemporary technocultural moment, connecting them to developments in the conceptualization of pure war since the Second World War and the evolution of simulation as both a technological achievement and a sociopolitical tool. Crogan begins by locating the origins of computer games in the development of cybernetic weapons systems in the 1940s, the U.S. Air Force’s attempt to use computer simulation to protect the country against nuclear attack, and the U.S. military’s development of the SIMNET simulated battlefield network in the late 1980s. He then examines specific game modes and genres in detail, from the creation of virtual space in fight simulation games and the co-option of narrative forms in gameplay to the continuities between online gaming sociality and real-world communities and the potential of experimental or artgame projects like September 12th: A Toy World and Painstation, to critique conventional computer games. Drawing on critical theoretical perspectives on computer-based technoculture, Crogan reveals the profound extent to which today’s computer games—and the wider culture they increasingly influence—are informed by the technoscientific program they inherited from the military-industrial complex. But, Crogan concludes, games can play with, as well as play out, their underlying logic, offering the potential for computer gaming to anticipate a different, more peaceful and hopeful future.
The Fall of New Phoenix, Master Chief's return to action, and a dark plot by the Office of Naval Intelligence--all in this volume collecting Halo: Escalation issues #7-#12 by Brian Reed ( Amazing Spider-Man ), Duffy Boudreau ( Blackacre ), Sergio Ariño ( Ms. Marvel ) and Ricardo Sánchez ( Green Arrow ).
Halo® —one of the most iconic video game franchises in history—comes to Dark Horse! Before she was a supersolider defending humanity as part of the Spartan-IV program, Sarah Palmer was an ODST—Orbital Drop Shock Trooper—carrying out the most dangerous missions behind enemy lines! Join her on her dramatic journey from the ranks of humanity's toughest leathernecks to the highest echelon of elite warriors in the galaxy. Collects the three-issue miniseries. * A new era of Halo ® comics begins at Dark Horse! * The Halo franchise has sales eclipsing $3 billion over its lifetime! * From one of the writers on Halo 4 —comics veteran Brian Reed!
For all that Jason’s new life is amazing, he is about to learn that his new power, wealth, and influence comes at a price... Riding high on success, he and his team are looking to the future, preparing themselves for the challenges to come. Nothing, however, could prepare him for the lessons his enemies have to teach. When magic is involved, the stakes can be even greater than life and death. While Jason’s personal enemies make plans, the greater foes plaguing his new home have been pushed to the brink. With one powerful card left to play, they are on a collision course with Jason and his team. With no one to help and more than their lives on the line, Jason and his companions must fight with more monsters than ever in the race to grow stronger. With an invincible enemy already anticipating them, they will learn that sometimes winning the battle is more important than surviving it.
In the wake of an unexpected homecoming, Jason questions if there is still a place for him in the world he left behind. Forced to confront what he has become in his time away, he feels more alien than ever. But his old world is hiding secrets that he never knew. As he starts to unravel what has been hidden from him his entire life, he discovers that not only might he fit in better than ever, but he may be exactly what the world needs. Book 4 in the bestselling He Who Fights With Monsters Series is here. Grab your copy today! About the series: Experience an isekai culture clash as a laid-back Australian finds himself in a very serious world. See him gain suspiciously evil powers through a unique progression system combining cultivation and traditional LitRPG elements. Enjoy a weak-to-strong story with a main character who earns his power without overshadowing everyone around him, with plenty of loot, adventurers, gods and magic. Rich characters and world-building offer humor, political intrigue and slice-of-life elements alongside lots of monster fighting and adventure.