THE GAUNTLET IS THROWN… Hanse Davion and Melissa Steiner have united two Great Houses of the Inner Sphere in a marriage that upsets the balance of power among the stars. Though some hope this may bring an end to centuries of war, Maximilian Liao of the Capellan Confederation has enlisted the aid of two highly placed Davion traitors to destroy Hanse Davion and the Federated Suns from both within and without. But in the distant star chambers of the Capellan March and Draconis Combine, the warlords of Maximilian Liao are honoring a different and more deadly vow: to wage an unholy war that threatens to rip apart the vulnerable worlds of the Federated Suns. As Davion ’Mech commander Andrew Redburn and his mercenaries streak into battle, an explosive clash of metal and men signals the return of a formidable foe. Interstellar legend Yorinaga Kurita has returned to stake his claim as the most bloodthirsty warrior of all. For both men, it is do-or-die combat that could ensure the triumph of a glorious new alliance—or result in total annihilation…
’MECHS AT THE READY… Betrayed by his own House and stripped of his rank, exiled Mechwarrior Justin Allard is given one last chance to save his honor—by risking his life in the gladiatorial arenas of Solaris VII. But his newest Game World opponent—more skilled at 'Mech-to-'Mech combat than any other rival—raises the stakes even higher. It's Philip Capet, former mechwarrior in the Davion military—until he was kicked out by none other than Justin Allard before his own unfortunate fall from grace. Both Justin and Philip face their own fierce battles, but in the InnerSphere, where nobles have schemed for centuries to win the ultimate power, those who interfere with the Successor Lords are sometimes called heroes. And sometimes called victims…
A SWORD FORGED IN SHADOWS… Theodore Kurita is the son of Takashi Kurita, and heir apparent to the Draconis Combine, one of the most powerful realms of the Inner Sphere. But the Draconis Combine has never been a place of smooth transitions. Historically, a Kurita proves himself a fit leader by a successful bid for power, political or...otherwise. Theodore's perilous journey to power is a twenty-year odyssey, beginning with his graduation from Sun Zhang Military Academy. At each level of ascendancy, Theodore finds that keeping power is far more difficult than getting it, and failure lies in wait at every turn. His tactical knowledge is put to the test all too many times. His successes in impossible situations are dismissed as smoke and mirror trickery by some, but lauded as genius by others. Upon reaching the level of Deputy of the Combine Military, Theodore’s new power allows him to see the uncertain future of his people. He must plan carefully as he bargains for his future with ComStar, the mystic sect, and the yakuza, an interstellar network of organized crime. All the while maintaining an uneasy truce with the man he must one day depose...his own father, Coordinator of the Draconis Combine!
THE ENEMY OF MY ENEMY... Since appearing in the Inner Sphere, the frenzied Clans have overwhelmed every planet they’ve invaded, brutally crushing any opposing force. Their race is selectively bred for combat. Their technology is superior to anything the Inner Sphere possesses. Nothing the Great Houses have can stop them. Humanity’s only hope—an alliance of mortal enemies—may be doomed. The Clan invaders have chosen their next objective—Luthien, capital of the Draconis Combine. House Kurita must now fight for survival on its homeworld. Hanse Davion is presented with a situation undreamt of...the final defeat of the Dragon itself. Should he attack his distracted foe and destroy the enemy his family has battled for over 300 years? Or should he reinforce a fellow House of the Inner Sphere against a force that Davion and the Federated Commonwealth might not otherwise defeat when their time comes? And even if the Houses should somehow agree to stand together against the Clan menace, another just as dangerous threat lurks within their midst. ComStar, the semi-mystic sect that controls interstellar communication, schemes to hurl House Davion, House Kurita, and the Clans into a devastating war that will leave ComStar in a position to dominate the Inner Sphere...
A DANGEROUS DECEPTION... Truebirth: Born in the laboratory, these genetically engineered soldiers train to be the ultimate warriors. They are the elite pilots of the Clan's fearsome BattleMech war machines. Freebirth: Born of the natural union of parents, these too are soldiers, but pale imitations of their Truebirth superiors. Despised for their imperfections, they fight where and when their Clan commands. Aidan has failed his Trial of Position, the ranking test all Truebirth warriors of the Clan Jade Falcon must pass. He is cast out. Disgraced. His rightful Bloodname denied him. But with a Bloodname, all past failures are forgiven. With a Bloodname comes respect. With a Bloodname comes honor. Aidan will do anything to gain that name. Even masquerade as the thing he has been taught to despise. A freebirth.
RISE OF A WARRIOR... In the 31st century, the BattleMech is the ultimate war machine. Thirty meters tall, and vaguely, menacingly man-shaped, it is an unstoppable engine of destruction. In the 31st century, the Clans are the ultimate warriors. The result of generations of controlled breeding, Clan Warriors pilot their BattleMechs like no others. In the 31st century, Aidan aspires to be a Warrior of Clan Jade Falcon. To win the right to join his Clan in battle, he must succeed in trials that will forge him into one of the best warriors in the galaxy, or break him completely. In the 31st century, Aidan discovers that the toughest battle is not in the field, but in his head—where failure will cost him the ultimate price: his humanity.
The Succession Wars. The Marik Civil War. The War of '39. The Clan Invasion. Wolf's Dragoons were victorious in them all. For fifty years, the five mercenary regiments of Wolf's Dragoons have been the toughest MechWarriors in the Inner Sphere. Whatever the job, whatever the odds, Jaime Wolf's Dragoons always won. Now an aging Colonel Wolf is facing the biggest challenge of his career. And the enemy is not an Inner Sphere Lord or a Clan Khan, but a rebellion among his own men!
GRAYSON CARLYLE'S BIGGEST CHALLENGE YET... Melissa Steiner's assassination ignited the fires of civil war, and now secessionist factions clamor for rebellion against the Federated Commonwealth, The rebels' plans hinge on gaining control of the Skye March, and thus controlling the crucial Terran Corridor. Throughout the March, civil and military leaders plot to take up arms against Prince Victor Steiner-Davion. The final piece of the plan requires the secessionist forces to gain access to the planet Glengarry and the mercenary group that calls it home: the Gray Death Legion. When Prince Davion summons Grayson Death Carlyle and his wife, Lori Kalmar-Carlyle, to the Federated Commonwealth capital, the rebel forces seize their chance to establish a garrison on Glengarry. But the rebels didn't expect the legion's newest members to take matters into their own hands...
Captain Paul Master, a knight of the House of Marik, is in over his head, when he journeys to a backwater planet to study a counterinsurgency operation and finds himself in the middle of a guerrilla war.
THE ONLY THING LEFT IS VENGEANCE… Dispossessed in the Battle of Tukayyid, former Com Guard soldier Jeremiah Rose wants nothing more than to strike back at the Clans who destroyed his ’Mech and his career. Dreams of swift vengeance turn to nightmares when every effort he makes to rejoin the fight to protect the citizens of the Inner Sphere is rejected. Forced to win a new BattleMech by fighting on the game world of Solaris VII, Rose recruits other soldiers from the arenas to create a new mercenary unit and take his fight back to the invaders. Unfortunately, Rose is long on battle experience and short on business skills. Turning a band of mismatched MechWarriors into an elite fighting unit becomes harder than he imagined when Rose is forced to fight his fellow MechWarriors before battling the Clans…
DEAD RIGHT THERE Jeremiah Rose and the Black Thorns, flush with their success against the Jade Falcons on Borghese, head to Harlech to draw a new assignment. Their only requirement: Their new job must let them face off against the Clans. They find more than they bargained for. Their assignment: Garrison duty on Wolcott—a Kurita planet deep in the heart of the Clan Smoke Jaguar occupation zone. Wolcott is besieged, but protected from further Clan aggression by the Clan code of honor. Wolcott makes a useful staging area for Kurita raids on Smoke Jaguar-occupied territory. The pay is good. The advance is unbelievable. They just have to live long enough to spend it...
“Authorized to sacrifice your personal honor...” With these words, Chancellor Sun-Tzu Liao dispatched Death Commando Loren Jaffray to the planet Northwind. His mission: to destroy the elite Northwind Highlanders, the mercenaries who abandoned the Capellans in their hour of need thirty years before. As the grandson of famous Highlander warriors, Jaffray is the perfect instrument to exact Sun-Tzu’s revenge. He can win the mercenaries’ trust, then divide the Highlanders from within to ignite a war for control of their homeworld. But Prince Victor Davion is not about to give up this key planet without a struggle. And now, while Northwind and the rest of the Sarna March erupt in war, Loren must wage his own personal battle—one between honor and duty. A battle that can only be fought…alone.
Major Loren Jaffray is a soldier's soldier, a hardened professional who made his reputation with the Capellan Confederation's legendary Death Commandos. Now serving as an officer in the Northwind Highlanders, Loren longs to prove his loyalty to his new comrades. And he's getting that chance—the Draconis Combine is hiring his regiment to take on a mission unlike any before it. The ruthless Clan Smoke Jaguar emulate the savagery of their feline namesake with lethal accuracy. Nobody knows this better than the samurai of the Draconis Combine, who fought to the death to save their very homeworld. Now Loren's crack Highlanders will be the instrument of the Combine's vengeance, striking into the Deep Periphery to crush one of the Jaguars' supply centers on a distant world called Wayside V. But the young, confident major is in for a very nasty surprise—and unless he makes a brilliant change in plans, Wayside V will be soaked with Scots blood...
After the Clans are foiled in their attempt to conquer the Inner Sphere at the Battle of Tukayyid, one embittered soldier of Clan Smoke Jaguar resorts to treachery, upsetting the BattleTech universe for good.
UNITE OR DIE! “Carry the fight to the Clans!” has become the rallying cry for the armies of the Successor States. Now, as the Great Houses launch an offensive against the Clan Occupation Zone, a combined armed task force, drawn from across the Inner Sphere, begins its own desperate journey. Following the road marked out for them by a Clan defector, Task Force Serpent sets out to strike a blow at the heart of the Clans, at their home worlds. For so many years, the Inner Sphere has been the prey of the Clans. Now, in a war to end all wars, the hunted have become… THE HUNTERS.
TAKING THE BATTLE TO THE ENEMY... An awesome mission has been assigned to Task Force Serpent: to destroy Huntress, homeworld of Clan Smoke Jaguar, the Inner Sphere's greatest menace. But the invasion has suffered a serious blow: Marshal Morgan Hasek-Davion has been struck down by an unknown assassin. With the fate of the entire Inner Sphere in jeopardy, only one other daredevil warrior is brave enough to bring the enemy to its knees... She is General Ariana Winston of the famed Eridani Light Horse mercenary brigade, now commander of Task Force Serpent. The battle ahead is dangerous and uncertain, but Winston and her courageous comrades have the upper hand with hard-earned battle skills honed to fighting-edge perfection—and a secret weapon that could destroy Huntress for good...
The massive invasion force of Operation Serpent has descended behind enemy lines. Their mission is to obliterate the military power of Clan Smoke Jaguar and seize the homeworld of Huntress. Commanding this historic assault is General Ariana Winston of the elite Eridani Light Horse mercenary brigade. After a year's voyage through deep space, they have arrived. But the battle has just begun. The dangers are more far-reaching than Winston ever feared. And the Jaguar garrison is far more cunning than the troops of the Inner Sphere ever believed. For now, emerging from the shadows, a new threat is bearing down on the Serpent armies. The greatest danger to humanity's future is right in their midst. And it is about to ignite the fires of a war to end all wars.
Sun-Tzu Liao is the First Lord of the resurrected Star League. In the last year of his reign, he decides to milk his power for every ounce of benefit for himself. His dream to rebuild his Capellan Confederation at any cost is about to become a reality. His first victim: his own aunt, Candace Liao, who deserted the Confederation in the Fourth Succession War, taking the St. Ives Compact with her. Answering Sun-Tzu's call to battle is Warrior House Hiritsu, always ready to serve, and the Hustaing Warriors, who will do what is necessary to get the job done. As border skirmishes between BattleMechs turn bloody, military units rally to Candance Liao's call to hold the line. Both sides are unyielding in this hard-fought war. And as Capellan fights Capellan, the high price of glory will be paid in full...
In hope of salvaging the embattled worlds of the renegade St. Ives Compact, Chancellor Sun-Tzu Liao has launched a war that stretches far beyond the scope of military conquest. His mission: reunite St. Ives with his own Capellan Confederation. But after months of combat extend into years, the smash-and-destroy tactics have turned the crippled Compact into a bloody wasteland—and the Chancellor's costly victory into a virtual deathwatch. For the warriors of House Hiritsu, and for the Capellan and Compact soldiers on the 'Mech-shredded front lines Sun-Tzu's noble crusade has become a nightmare. And now, with his dream of glory slipping away, the Chancellor will make one last desperate gamble—a final solution to regain total control of a civil war exploding out of control. No matter what the cost.
All his life, Sturm Kintaro wanted to be a MechWarrior. Now he is one—untested in combat, but eager to show his prowess and be transferred away from the backwater planet Kore. But he is about to get a bigger opportunity than he ever wanted when a band of interstellar pirates launches a surprise attack and takes control of the planet. After the rout, Sturm finds himself stranded in the frozen wastes of Kore with no 'Mech, no help, and no hope... Until he stumbles upon a long-hidden secret, one that will help him prove himself a worthy MechWarrior. Now Sturm must wage a one-man war against the invading force—and resurrect a ghostly legend of Kore—if he is going to save his people from annihilation.
Orders are orders Angela Bekker is a rising star in the Ghost Bear Clan. Devoted to duty and honor, relentless in the pursuit of flawless victory—a prime example of Clan excellence in mind and body. So when she receives order to form a new Trinary from scratch, she jumps at the chance to have her own command. Especially since they are to be stationed on the planet Toffen at the leading edge of Ghost Bear space. But what is an honor for some is an opportunity to strike for others. Led by the bloodthirsty Dirk Radick, forces of Clan Wolf launch an assault to take the valuable planet from the inexperienced troops. But the hunters soon become the hunted, as the Stalking Bears live up to their name. Only when the smoke clears does Angela realize that great honor comes at a great price—one that she may not be willing to pay...
In his Brother's Footsteps Harley Rassor is a simple farm boy in a complex techno-universe—more than happy to work the land of planet Slewis with his father. His restless older brother left to join the elite mercenary corps, Able's Aces… and paid with his life. Now, Harley's father wants him to join the fight—and learn what happened to his brother. What he learns is that the Aces are in turmoil. His instructor—tough-as-nails Lieutenant Livia Hawke—also happens to be his brother's ex-lover. Rumors of suspected payoffs and setups are commonplace. And the entire unit is in danger of being disbanded. Then pirates launch a devastating raid on the Rim Collection's resources, sparking an all-out fight that will put the Aces in the thick of battle—and reveal to Harley that there are worse things in war the death…
Covert operations Edwin Amis, new commander of the Eridani Light Horse, faces a touch decision: Should he openly defy the First Lord of the Star League? Sun-Tzu Liao, the First Lord, has sent Star League troops as "peace-keepers" to the St. Ives Compact to prevent open rebellion by angry citizens—but they're not seeking peace. Amis knows the mission is only a guise for reclaiming territory for the Capellan Confederation, and he's ready to station counter-forces on Milos, close to the heart of the Capellan capital. But on Milos, things are already escalating—Death Commando Chen Shao and his ruthless partner, Nessa Ament, have secretly murdered a dissident's family in cold blood. Now, in what could erupt into full-scale war, both forces are at each other's throats...
Colonel Felix Blucher's orders from the Archon were simple enough: quash the Davion Loyalist uprising on Thorin. But Blucher never planned on facing the fearless Archer Christifori, local militia leader and decorated MechWarrior in the Clan Wars. As tension rise between Blucher's Lyran Alliance and the Davion Loyalist population, Archer is torn between obedience to the Archon or allegiance to his people. But when Blucher's forces go too far, Archer takes up the Loyalist cause and becomes commander of the rebel army. The final confrontation looms and the rebels face long odds—but it takes more than 'Mech's to win Thorin's freedom. It takes a hero...
The warrior Clans created the Elemental to be the ultimate infantry soldier. Genetically engineered to be bigger, stronger, and tougher than mere humans, and equipped with advanced power armor, Elementals can stand toe-to-toe with BattleMechs. Among this elite breed, young Jake Kabrinski is a fast-rising star who has never known defeat. The Draconis Combine and Clan Ghost Bear, bitter enemies during the Clan invasion, have coexisted in peace for a decade. But that peace is shattered when a renegade faction of the Combine military invades the Ghost Bear capital of Alshain. Honor demands a reprisal, plunging both powers into a brutal conflict. On the front lines, Jake will learn his toughest lesson: Some enemies cannot be bested...
On the planet Epsilon Eridani, young Tybalt Kelly dreams of one day becoming a MechWarrior—no matter how much his father hates the idea. When the local County Shu Militia starts recruiting for warrior training, Tybalt finally gets his wish. But he might not live to regret it. Because the raw, untested forces of the Shu are about to meet their baptism by fire. Unidentified 'Mech raiders have been hitting cities and supply depots, destroying and plundering at will. And the newly fitted MechWarriors are going after them. Now Tybalt is about to discover the hard truth that some battles have no winner—and in war, glory may be fleeting, but death is forever...
The planet of Odessa is caught between two adversaries whose personal antagonism may cost them much more than their lives. On one side is Count Nicholas Fisk, ruler of Odessa and a staunch supporter of Katrina Steiner, the ruler of the Lyran Alliance. In an effort to help stamp out the rebellion against Katrina's rule that has sprouted up across dozens of Alliance worlds, Count Fisk hopes to lure one of the more successful rebels to ultimate destruction. On the other side of the conflict are Leftenant General Archer Christifori and his Archer's Avengers, who support Prince Victor and his bid to oust Katrina. Though he knows that Odessa is a trap, the possibility of winning over the famed mercenary unit Snord's Irregulars to the cause is too tempting to pass up. But where peace is expected, battle ensues. And the black and white of friend and foe quickly turn to shades of gray while treachery abounds.
A MISSION WHERE TRUST IS IN SHORT SUPPLY... Only days after the demise of legendary warrior Grayson Death Carlyle, the mercenary forces of the Gray Death Legion are called into action. Their mission is to protect Hesperus II in the Isle of Skye. With civil war raging, it is vital that the planet's famous Defiance BattleMech production facilities not fall into the hands of the enemy. Seeing the Lyrans and Davionists at each other's throats, the Skye separatists have seized the opportunity to instigate a new rebellion, and they too threaten the safety of Hesperus II and its factories. Now commanding the Legion is Grayson's widow Lori Carlyle. But what she doesn't realize is that her troops are little more than pawns in the continuing hostilities between the factions of Victor Steiner-Davion and his ever-cunning sister, Katrina—and that the Gray Death are about to enter a battle they are meant to lose. But if there is one constant in the universe, it is that pawns are made to be sacrificed...
Behind the Lines! The Civil War rages on, with deposed Prince Victor Steiner-Davion's forces bloodied from the recent defeats inflicted by his sister, Katrina. Worse still, Clan Jade Falcon has seized the opportunity to launch a determined offensive into the Lyran Alliance, destroying forces on both sides of the conflict. But Prince Victor has formed a daring plan of his own—hold the Falcons in check on the worlds they have already conquered and unleash a massive force under Major General Archer Christifori deep inside Clan space with the mission to cut the Falcon offensive off at its core. To succeed, Victor and Archer must convince one of Katrina's most loyal warriors—Leftenant General Adam Steiner—to join the fight. But how can either side trust the enemy they have sworn to kill?
THE INNER SPHERE UNDER ASSAULT… Since the failure of the interplanetary communications system, the decades-long peace brokered by the Republic of the Sphere has begun to splinter. Power-hungry factions—such as the Steel Wolves—are invading vulnerable worlds to establish their own rule. As a gateway to Terra, the planet of Northwind has strategic value—making it a fiercely-contested target for the emerging factions springing up across the Republic—and Duchess Tara Campbell will not allow her home to fall into enemy hands. Offering military assistance, the Republic sends Paladin Ezekiel Crow and his fully armed BattleMech to help defend Northwind. MechWarrior Anastasia Kerensky, she of the infamous Clan Bloodline, has set her sights on conquering Northwind—and what Anastasia wants, Anastasia usually gets. But first she must contend with the deadly politics of the Steel Wolves before she embarks on a conquest that could lead to the very heart of The Republic itself...
THE SWORD OR THE PLOWSHARE... The destruction of the interplanetary communications net has isolated planets across the Republic of the Sphere. On Mirach, a widening schism in the military between those who would remain loyal to The Republic and those who would break away threatens the peace and prosperity that have lasted for generations. Once a formidable MechWarrior, governor Sergio Ortega now believes that diplomacy will win the day. His sons, Dale and Austin, are also stalwarts of The Republic and aspiring MechWarriors. Facing growing civil unrest, they urge a military show of force before events spiral out of control. But Mirach has no BattleMechs, and their pacifistic father is slashing military spending. But when power-hungry forces within the government begin plotting to overthrow it by any means necessary—including assassination—Austin must rebel against everything he’s known to fight for the safety and freedom of Mirach…even if that means facing off against his own father...
LYING IN WAIT… The Highlanders defeated Anastasia Kerensky the last time she attacked Northwind—although she retreated with most of her troops intact. Now dispersed among several planets, the Highlanders will need a bigger edge if they are to end Kerensky's threat completely. A rumor places Anastasia Kerensky on Northwind. If that's true, the Steel Wolves must also be close by. Determined to locate them, Paladin Ezekiel Crow and Countess Tara Campbell order a reconnaissance—unaware that their enemy may be closer than they think. With her forces on standby, Anastasia believes there is little the embattled Republic can do to stop her from finally conquering Northwind. What she doesn't realize is that she has allies she never imagined—and enemies she never suspected. It's a moment of truth for Crow, Campbell, and Kerensky, when lies emerge from the shadows, and the fate of a world hangs in the balance.
A SPARK OF REBELLION… When the Republic of the Sphere was established, it absorbed a quarter of Capellan Confederation space. Now that the crippled Republic is embattled everywhere, the Confederation Chancellor sends an operative into former Capellan territory to nurture the seeds of rebellion. Freedom fighter Evan Kurst has resisted the Republic's “benevolent occupation” of the world of Liao for as long as he can remember. He has fought side by side with agents from the Confederation, and rallied other fighters to the cause. Until now, his efforts have been in vain. But amid the chaos of the interstellar communications blackout, Kurst sees a new chance to liberate his homeworld and return it to its rightful rulers. The Chancellor's support is assured, and embodied in the person of Mai Wa, the operative sent to ensure Kurst's success. But Mai has betrayed Kurst before, and his biggest problem remains knowing whom to trust in a world where today’s ally is tomorrow's enemy…
POISON COMES IN MANY FORMS… Exarch Damien Redburn has called for the election of his replacement. Paladins assemble from all corners of the Republic, and those vying to be the next Exarch are creating a lively nomination process. But machinations behind the scenes threaten to turn the election into a bloodbath. Paladins Heather GioAvanti and Jonah Levin are both conducting investigations into suspicious activities swirling around the edges of this high-level gathering, including a suspected assassination at the highest level of Republic government. The leads they uncover repeatedly intersect, and it becomes clear that more than one group intends to disrupt the election. Through political influence, assassination, or rebellion, each of these cabals ultimately seeks to place its own man or woman in the Exarch's seat—and whoever controls the Exarch controls the Republic. But Damien Redburn will not allow his successor to be a puppet, and is more than willing to throw a few 'Mechs and a secret agent or two into the mix to get the result he wants—even if what he wants may be a surprise to everyone else...
A PRIZE WORTH THE RISK… Despite years of effort, ComStar has been unable to repair the HPG interstellar communications grid. Now the Republic is taking a hands-on approach to fixing the problem. An active hyperpulse generator can turn its planet into a tempting target. So when ComStar appears close to reactivating the HPG on Wyatt, the Republic takes steps to counter any threats to the world—at a time when ComStar is determined to prove that it's once more a force to be reckoned with... Knight-Errant Alexi Holt is assigned to defend Wyatt for the Republic. But her greatest challenge is to protect Tucker Harwell—a genius possessing unmatched HPG skills—from the invaders who will certainly try to capture him. Both the Oriente Protectorate and Clan Spirit Cat have an interest in Wyatt. The first seeks to control the man who can fix an HPG, the other is looking for a safe haven. Unsavory characters will also step forward. After all, though a reactivated HPG makes Wyatt a target, Tucker Harwell is the biggest prize of all…
A ROGUE DRAGON RAMPAGES… Between the Republic of the Sphere and the Draconis Combine stands the military unit known as the Dragon's Fury. Claiming worlds in the name of the Dragon without House Kurita's support and threatening the entire Inner Sphere, the Fury pursue their leader’s agenda with fanatical devotion... Katana Tormark bears the burden of disgrace. A traitor’s actions against her father dishonored her family. Now, to regain the respect the Tormark clan deserves, she openly challenges the Coordinator's policy of nonaggression with the Republic, hoping to push House Kurita into a war—one the Coordinator apparently doesn't want. Warlord Mitsura Sakamoto believes Katana is making House Kurita look weak, and he’s determined to turn the situation to his advantage. For he has his own designs on ruling the Combine, and he's not going to let the daughter of a disgraced samurai stand in his way...
ALL IN THE FAMILY… For more than a year, “divine leader” Daoshen Liao has relentlessly pushed his Capellan Confederation forces in their invasion of the Republic. Now the time has come for the next stage of his conquest—a conquest that will begin not with an enemy, but with his own family... Raised among royalty in the Magistracy of Canopus, where the superiority of women is a cultural axiom, Danai Liao-Centrella possesses all the confidence necessary for her to ascend through the Confederation ranks, despite having to contend with the constant machinations of her maniacal brother, Daoshen. But when her latest mission ends in defeat and personal disgrace, Danai will face the greatest challenge of life. Chancellor Daoshen rewards her failure by giving her a battalion of her own and a brand-new battlefield. And Danai is about to learn that in service to the state, even family comes second to safeguarding the Capellan Confederation…
BEYOND THE WALLS… They are the Fidelis, a brotherhood of warriors whose devotion to honor and courage on the battlefield is unmatched. Their existence known only to a former exarch, they are a fighting force to be reckoned with—a force three knights must consider as they undertake missions that could save the Republic…or cripple it. Lady Crystal Synd embodies the vision of the knight-errant. Devoted wholeheartedly to the Republic and its citizens, she believes in her mission. But what she must do to accomplish it will test her mettle as a knight—and as a human being. Hunter Mannheim is descended from a long line of military leaders, and feels he must continue the tradition of excellence in service and sacrifice in battle. But what he must sacrifice in the name of duty may be more than he can bear. Kristoff Erbe is a man burdened by shame. His father was a collaborator who served as commander of a “re-education camp” for those who defied the fanatical Word of Blake. To this day, Kristoff searches for a way to redeem his family honor. Three knights. Three dreams. For each, one chance lies outside the walls of the Fortress Republic…
CLAWS THAT CATCH… As a reward for her loyalty and cunning, Katana Tormark has been granted the rank of Warlord of Dieron—a somewhat dubious honor. For even as she is given her new title, she is also given a nearly impossible task to prove her worth—one that may usher in a new era of interplanetary chaos... Barely three generations ago, the Draconis Combine ceded control of dozens of planets to the Republic of the Sphere. But now, with Terra locked behind its impenetrable Fortress Wall, these same planets are left to fend for themselves. Some go on as if nothing has changed, while others find themselves pawns in a deadly game of territorial sovereignty. These are the planets Katana must take over if she is to reestablish the historic Dieron Military District. If she can manage this with minimal resources and the very subtle support of the Coordinator, then she will become a full-fledged warlord of House Kurita. But Katana’s enemies inside and outside the Combine see the ensuing confusion as a chance to destroy her once and for all...
BESET ON ALL SIDES… It is a time of trials for the Marik-Stewart Commonwealth. Besieged by enemies, their once-mighty forces are struggling to simply survive—as is their leader… Anson Marik is at his wit’s end. His Lyran enemies—aided by the warriors of Clan Wolf—are pressing on the borders of the Commonwealth. His chief tactician wishes to resign in the middle of chaos. And his abilities as a leader are failing him—he finds himself unable to summon the legendary rage that focuses his mind—and the loss could not have come at a worse time. For his allied enemies are on the move, taking the Commonwealth apart planet by planet, forcing Marik to pull his forces back in a fighting retreat. And if Anson Marik cannot gather his strength to stop the invasion, his people will be doomed...
NOWHERE TO TURN... The enigmatic Draconis Combine industrialist "Uncle Chandy" Kurita owns property on planet Towne. Upon hearing news of the secret Black Dragon Society's plans to invade, Uncle Chandy dispatches Cassie Suthorn and Camacho's Caballeros to protect his holdings there and organize the local militia to defend against the anticipated attack. To the Caballeros' surprise, Towne has become a faction-ridden shambles. The populace rejects all outside intervention, and the Caballeros find themselves fighting the very people they were sent to help. Cassie Suthorn must use her unique woman-to-'Mech combat style to unify Towne in the face of the Black Dragon threat—or be ultimately destroyed...
For years, Star Commander Joanna has had to live with the shame of the Jade Falcon defeat at Twycross, and the nightmares of the heroic Aidan Pryde flaunting his bloodname in her face. Now, with the arrival of the new Star Colonel Ravill Pryde, who will lead them against the Wolf Clan, Joanna must once again fight for her chance to recapture the glory of her victory at Tukayyid. But will her advanced age, bring her to defeat again, or will being a Jade Falcon be enough for her to take on the legendary Black Widow in a repeat battle at the Great Gash on Twycross.
TARGET: TERRA The world of Northwind has been ravaged in the fierce battle between the Highlanders and the Steel Wolves—and now the Clan warriors have set their sights on Terra. The fate of the birthplace of humankind now rests in the hands of three very different MechWarriors: Ezekiel Crow : Betrayer of the Highlanders—and on the run from both political and military enemies. Anastasia Kerensky : Ruthless leader of the Steel Wolves—and if she has her way, the next Conqueror of Terra. Tara Campbell : embattled Countess of the Northwind Highlanders—and Terra’s only hope in its most desperate hour. A desperate three-way race ensues to see who will be the first to reach Terra…and who will ultimately claim it….