Describes the creation of the stories and artwork of the Dragonlance books and examines the characters of the heroes and villains
Bill of Fare Welcome, guest, to our inn. Shake the dust from your boots and throw off the cares of teh weary road you travel. Have no fear of boglin or draconiona, dragon or ogre (except in legend and song that you will hear around our fire)! This night, guest, you are safe and warm within the branches of the sheltering vallenwood. -- Your proprietors, Caramon and Tika Majere For your enjoyment, we offer How the Companions Met Lord Gunthar's War Journal Bertrem's Essays on the Races of Krynn Notes from Raistlin's Book of Herb Lore Rune Readings and Numerological Charts Songs, Recipes, Musical Scores Legens, Proverbs, Artifacts of Krynn And a few other items we may have overlooks (as the kender said when he emptied his pockets).
Details the background, characters, magic weapons, and rules connected with this advanced form of Dungeons and Dragons.
Fantastical monsters and dragons of every hue. Accursed wizards and mysterious villains. Deadly battles and otherworldly spectacle. The untold adventures of the beloved Companions. Here are collected the best short stories of the original Dragonlance Tales 1 series, unfolding a world of heroism, magic, and fantasy. It is a treasure for loyal fans of the saga, and for new readers it is an enthralling introduction to the world of Krynn. This volume includes a new Dragonlance short story written by Margaret Weis in collabortion with Aron Eisenberg, Nog on television's Star Trek: Deep Space Nine.
A New Bill of Fare Welcome, guest, to our inn. To celebrate the coming of a new age to Krynn, we have devised a menu of succulent dishes we hope you wil lenjoy. Take a seat in your favorite booth. Order a mug of your favorite beverage. Meet new friends and share past times with old ones. Here are songs for the singing and good food for the eating. Your proprietors, Caramon and Tika Majere Inside this volume you will find articles on many subjects, including: Que-Shue divination practices Lord Gunthar's Last Will and Testament Fashions of Krynn And as always, music, recipes, kender sayings, and much more.
Don’t matter whether you’re flying a leaky boat along the Rim or dodging Alliance cruisers in the Core, there’s always something or somebody getting in the way of a Crew’s honest day’s work. THINGS DON’T GO SMOOTH presents a baker’s dozen of shady crews, crime bosses, megalomaniacs, and unexplainable phenomena designed to get in the way of your Crew. Each includes a wealth of story hooks, supporting characters, locations, ships, and background material to help you bring the ‘Verse to your table. GM’s will also find over 50 new Distinctions and Signature Assets, new enemy boats, rules for scene Traits and triggers, plus the Episodes “Merciless” and “Thieves in Heaven” to bring these characters to life! The FIREFLY RPG is required to use this supplement. We think you'll appreciate the following: Find 4 types of Antagonists ranging from crime bosses to the unexplained. Offers advice on how to handle Reavers using Cortex Plus. New rules introduce scene Triggers—giving GMs more dice to roll! Use our fancy Episode Generator. Never get stuck for ideas again!
Freedom is more dangerous than captivity for the goblins of Krynn. The goblin slaves of the Dark Knights’ mining camp flee their brutal masters as destruction visits the armies of the Dragon Queen. In the chaos the surviving goblins unite under the leadership of a determined hobgoblin and a crafty shaman who share a vision of freedom, and of a new homeland. But first they must escape the Dark Knights, and their only path to safety is across a land fraught with more dangers than their captivity. Jean Rabe returns to the world of Dragonlance ® with a tale of slavery, rebellion, and the struggle for freedom. This exciting Dragonlance trilogy is rife with the sweeping mythology of the Dragonlance world, seen through the eyes of characters at once alien and familiar—heroes that will capture your heart and villains you’ll love to hate.