Three heroes join forces to save Phlan in this action-packed fantasy novel based on the Dungeons & Dragons computer game of the same name A possessed dragon commands the undead armies of Valhingen Graveyard and the beasts from the ruins of Phlan. In the midst of this chaos stand three heroes: Shal Bal, a spellcaster, seeks to avenge the death of her wizard master, while Ren—a ranger thief—sets out on a revenge quest of his own, intent on evening the score between himself and the assassin who murdered his beloved Tempest. And then there’s Tarl Desanea, a cleric-warrior who has seen just what kind of devastation the army of Valhingen Graveyard can wreak. He has witnessed far too many friends die at the hands of the undead horde. When fate brings the trio together at the Laughing Goblin Inn, they are brought before the head of the Council of Ten. Under the command of Porphyrys Cadorna, they embark on dangerous missions throughout the realm, only to discover their newfound advisor is not who they presumed him to be. Now, it's up to Shal, Ren, and Tarl to deliver Phlan—and the entire Moonsea—from the possession of evil reincarnate: Tyranthraxus.
With Phlan in peril once more, Ren must rely on unlikely allies to find his missing friends and free the city from the grip of evil The entire city of Phlan has vanished, ripped from the surface of Toril by dire creatures and magical forces. While the minions of the evil god Bane bicker over the spoils, the brave citizens of Phlan mount a stubborn defense. A ranger-thief named Ren seeks his missing friends, Shal Bal and Tarl Desanea, spellcasters nonpareil. But to do so, Ren must band together with a mysterious sorceress and her intrepid shapershifter cat, as well as a couple of droll druids and a fearful knight who is absolutely, positively dead. Based on the computer game of the same name, this classic Forgotten Realms novel revisits the heroes of Phlan ten years after the city was saved in the best-selling novel and computer game Pool of Radiance .
The gods may have been restored to their rightful seats of power—but the end of the Time of Troubles does not mark the end of all strife Although the gods have regained their powers and no longer walk in the mortal world, there is still little peace between them. When their deeply engrained power struggles erupt once more, ex-comrades Mystra—formerly known as Midnight and recently elevated to godhood—and Cyric are bound together in conflict. Cyric, now the god of strife, murder, and the dead, has become even more obsessed with power and revenge. No longer content with just the Tablets of Fate, he wants the Forgotten Realms all to himself—and to rule them in the name of evil. Only Mystra, the new goddess of magic, has the ability to defeat him and restore the balance that has been lost.
The conclusion to the bestselling Heroes of Phlan series: The son of Shal and Tarl sets off on a quest for the missing Warhammer of Tyr The holy hammer of the Church of Tyr was captured by the evil god Bane and his dark minion, Hammerwarder, two decades ago. When Bane was destroyed, the relic vanished. The legacy of recovering the lost item was granted to a young paladin just before his birth: Kern Desanea, the son of Phlan’s two great heroes and spellcasters, Shal and Tarl. Now, the young warrior must fulfill his destiny, find the Warhammer, and return it to the forces of good in the land of the Moonsea. Danger, deception, and loyal friends will accompany him on his fateful journey—a journey that will lead him to the ultimate pool.
From the FORGOTTEN REALMS series, a fantasy novel in which a petty criminal who tries to pass himself off as a wizard discovers that he has attracted the attentions of an assassin.
To rescue a missing noble, one brave man must venture deep into a vast labyrinth created by a crazed wizard—a place from which very few escape Long ago, a dark wizard created a vast and deadly labyrinth beneath the city of Waterdeep, a labyrinth from which escape is nigh impossible. Now, the subterranean prison is home to creatures both human and otherwise—and to a missing noble who has been lost beneath the ground. Trapped in his own prison, Artek the Knife is offered release if he is able to recover the nobleman from the twisting dungeon beneath Waterdeep. Everyone knows that getting inside the mysterious Undermountain is treacherous—and getting out is assuredly deadly. But for Artek and Beckla, a small time wizard who joins the mission, the risk is worth the reward.
A noble scholar visiting Mulmaster gets more than enough material for his research when he becomes entrapped in the city's political games The city of Mulmaster, nicknamed the City of Danger, is run down and teeming with corruption and crime. Unfortunately, it is also the next stop on Volothamp Geddarm's—minor wizard and esteemed traveling scholar—research trip for his upcoming Guide to the Monsoon. The deadly city may become Volo’s final resting place when a rescue mission embroils Volo in a sinister plot that threatens the tenuous political stability of all Faerûn. Volo’s calling may be to stand as an impartial scholar—but with danger and evil around every corner, he must go beyond his usual duties to protect himself, his friends, and the realms.
A deadly new weapon may change the nature of war forever in this fifth installment in the Nobles series War cares little for the troubles of the aristocracy—as a motley crew of nobles and commoners, humans and other creatures are about to find out. Though the city states of Sumbria and Colletro, warring regions of the Blade Kingdom, have reached a truce, the battle is not yet over. As a terrible new weapon obliterates the age of courtly battle, an intelligent princess with burgeoning magical powers—along with an addled young inventor and kleptomaniac firebird—finds herself forced into a battle for survival in a world far deadlier than the one she has known.
Discover the colorful history of Evermeet—the serene, beautiful, and inviolate home of the elves—in this centuries-spanning Forgotten Realms tale Rich in magic and treasure, Evermeet is the ultimate paradise to those who hear of its legends. To the beleaguered elves of Toril, it is the ultimate refuge. But to many, it is the ultimate prize. At the heart of its story is Amlaruil, Queen of All Elves. When Evermeet comes under massive, devastating attack, her sacrifice holds the last hope of saving the elven homeland from the evils of the Beast Lord Malar. Written by one of the leading Forgotten Realms authors, Evermeet is a thrilling tour through elven history—a history checkered by war and intrigue, heroes and villains, mortals and gods.
Rise, and be not afraid. Widespread and many-tentacled is the evil that threatens Faerûn. Before its heart can be found, all of the Seven Sisters will play a part, and all too much blood will be spilled . . . drow blood. Seven linked novellas tell seven stories of seven sisters by the creator of the Forgotten Realms world!
A trio of dragon tales for the holiday season… The Knight, Before Christmas by Jeff Grubb A family celebrates their midwinter holiday with the poetic telling of the tale a bold knight who confronts a dreaded dragon on Christmas Eve. The Christmas Dragon by James M. Ward The holiday chimes of a small town incite the wrath of nearby dragon who adds to his horde by preying on their bounty, only to later discover the true meaning of the holiday season when his horde is coveted by an even darker and rapacious denizen. Wrathclaw’s Wyrmtide, Or, The Secret of Treasure-Unlooked-For by Ed Greenwood A greedy old monster of a dragon reflects on wealth and mortality when confronting a mysterious and magical treasure that seems to reflect his own past. He comes to regret some of his decisions and desires, and in turn discovers a treasure far greater than gold, indeed, the legendary Treasure-Unlooked-For.
A hero rises from the ranks of slaves! The genasi control almost all of Calimshan for their djinn overlords—all but a few outposts like the floating Island of the Free, where escaped slaves from Calimport’s coliseum run their own brutal games. There, Cephas, a genasi with no memories of his past has spent his entire life fighting But one day a circus of misfits, lead by the crowlike Corvus Nightfeather appear and free Cephas—and for the first time Cephas can harness his inborn powers and control the stones and dirt beneath his feet. The newest Forgotten Realms ® author brings his talents to an area that has changed dramatically with the fresh take of Dungeons & Dragons ® 4th Edition. The powerful elemental race of the genasi and the xenophobic and ruthless cultures of Calimshan are revealed through the rise of the Forgotten Realms' newest hero.
Freed from imprisonment at last, the roguish Jack Ravenwild finds that even one century isn’t enough to quash old grudges After a hundred years, Jack Ravenwild—thief, sorcerer, scoundrel, and accidental hero—is released from a magical confinement, only to fall into the hands of the marquise Dresimil Chûmavh, ruler of an exiled drow clan who sees an opportunity in Jack. Through guile and subterfuge, the wily Jack escapes the drow to discover a new world waiting in his old stomping grounds, Raven's Bluff, a city equally abounding in fortune and danger. Unfortunately for Jack, he is best at stirring up the latter. His former archenemy, the Warlord Myrkyssa Jelan, is at large—and she isn't the type to forgive and forget. And worst of all, the drow aren't done with Jack and they mean to get him back.
Cloaked in mist and layered in magic, the denizens of Moonshae Isles move in secret circles as capricious rulers vie for power. High Lady Ordalf wanted her niece, the princess known as the Rose of Sarifal, dead. Instead, the young regent was secreted away by the high lady’s opponents. For years the eladrin queen of Gwynneth Isle has searched for evidence of her niece’s death, and word has finally come in the form of a castaway’s tale. The princess lives on the island of Moray—a mad beauty who leads a nation of lycanthropes. As long as her niece is alive, Lady Ordalf cannot rest secure in her claim to the throne. Enlisting a band of adventurers to seek out the princess is the first step toward stemming the Rose of Sarifal and her tide of wolves. Will those heroes see the same threat the queen sees in the beautiful young maiden?
Child of prophecy? Harbinger of Doom Zaltys is a girl like any other to grow up ranging thejungles of the Southern Lluirwood. She’s a crack shot with a bow and no stranger to the dangers that lurk beneath the deep forest canopy. On expedition with her family to harvest the forbidden terazul flower, a powerful drug that has gathered many a dreamer into its narcotic embrace, Zaltys is about to unearth a truth long buried by the feculent loam of deception. As the veil is lifted on the world Zaltys thought she knew, a pathway to the Underdark promises the answers her family never gave. Venturing forth in search of truth, Zaltys finds betrayal to be a much easier quarry. But it will take more than a lode of lies to quell the venom in her veins.