The Revelations are over and the war to end all wars has begun.The plot by the Galactic Union’s Mercenary Guild against the Four Horsemen has culminated in an invasion of Earth. Faced with an overwhelming force, the Human mercs had no choice. They’ve fled, leaving Sansar Enkh to go to the Mercenary Guild headquarters on Capital Planet to stand trial for humanity.On the run, Jim Cartwright and Nigel Shirazi have travelled to the Winged Hussars’ secret base of New Warsaw, in an effort to convince Alexis Cromwell to join the fight, while the other mercenaries who escaped the fall of Earth have gone to the perceived safe haven of Karma. Alexis Cromwell is reluctant to commit to an unwinnable fight, though, and there is no safety to be found in Karma. When the Mercenary Guild Tribunal is revealed to be a sham, the Horsemen are forced to choose—is it better to hide and protect the Human race, or is it time to fight for what they believe in?All is not as it seems, though, and the galaxy stands poised on the brink of a second Great Galactic War. Vastly outnumbered, the Four Horsemen had better come up with a stellar plan, or for them, it might well be A Fiery Sunset.
War has come to the worlds of Humans. The rich planet of Tau-Rietzke, however, is far from Earth and the Mercenary Guild’s invasion, and its alien-registered mercenary companies are a safe haven for humans on the run. Organizations like the Midnight Sun Free Company.Having just completed another successful mission and taken possession of three Raknars, it was party time for Saisho Branco and the personnel of the Midnight Sun, and they were enjoying a little down time…until the war spilled over into their corner of the galaxy and two competing mercenary organizations showed up to steal the Raknars.But no one takes the company owner’s toys, and Gloriana has given the Midnight Sun a new mission—return the Raknars to her at all cost…or don’t return at all. This is the hardest mission the Midnight Sun has ever taken, and it will test not only the military prowess of the company, but also its members’ loyalties as well. When everyone is against you, and your race calls you to war, do you heed the call or continue to trust your shadowy employer? Outnumbered and outgunned, the Midnight Sun must decide whether to fight or to give up the Raknars and save their lives. Little do they know, it’s a decision which will impact the war being fought hundreds of light years away!
The war continues! The Omega War is in full swing. Earth has fallen to General Peepo’s army, and the surviving Human mercenaries have taken refuge at the hidden Winged Hussars’ base in New Warsaw. On Earth, the defensive forces fight to keep the hearts and minds of their fellow Humans, but Peepo’s plans are slowly converting the people to her way of thinking, and the Mercenary Guild troops continue to root out the forces arrayed against them. Outnumbered and on the run, the situation is bleak, but none of the Horsemen like being on the defensive. When they get intelligence that Peepo is massing resources at a secret base, they decide to launch a decisive counterattack that may open Earth up to recapture. Meanwhile, Dr. Sato, the Hussar’s brilliant but unpredictable scientist, unwittingly reactivates a 20,000-year-old doomsday weapon with a mind of its own. If it can’t be stopped, all the Four Horsemen’s plans might become meaningless. Forces are moving both in the shadows and in the light, but who will rise victorious? One thing is for sure…a Dark Moon has Arisen.
Peacemakers. The Galactic Union’s most capable enforcers and resolute negotiators, their name alone elicits fear and awe among the Union’s citizenry. While the occupation of Earth continues, MinSha mercenaries under the command of Major General Drehnayl have assaulted Human-held colonies in the outer rim, wiping them out completely. With the famed Four Horsemen nowhere to be found, the Mercenary Guild’s attempt to instill fear and subvert humanity is perilously close to reality. Tasked with finding the MinSha is Jessica Francis, Earth’s first Peacemaker, but the odds aren’t in her favor. Racing against time, Jessica realizes that finding Drehnayl's forces isn’t enough—she must do something to stop their atrocities and end their reign of terror. Upon locating the MinSha fleet, Jessica faces down Drehnayl’s armada with a band of heroes both hopelessly outmanned and under-equipped on the binary planet Victoria Bravo. Her decision made, and with MinSha Lieutenant Colonel Tirr and the near-AI Lucille at her side, Jessica charges into battle intent on stopping Drehnayl once and for all…or to die trying. A Peacemaker must set the terms, honor the threat, and know when to stand or fall. For Jessica and her friends, that time is now.
The Omega War is in full swing. Earth has fallen to General Peepo’s army, and the surviving Human mercenaries have taken refuge at the hidden Winged Hussars’ base in New Warsaw. As humanity begins to think about how to recover the planet, one thing is obvious—more powerful weapons of war will be needed in the effort. One of the keys to recapturing Earth will be the Raknar of Cartwright’s Cavaliers, but the power sources of many of the giant mecha have become unusable over the course of history. More are needed, and Alistair Sinclair knows someone who may have a line on where to get them…a secret Science Guild base where they’re being developed for the Mercenary Guild to power the Raknars Peepo has been collecting. While the Four Horsemen try to hold back the Mercenary Guild forces, Alistair volunteers his Scorpions to track down and bring back the power sources the Raknar need for the assault on Earth. The Scorpions operate by guile, not overwhelming power, but will guile be enough when all the forces of the Mercenary Guild are arrayed against them?
Old mercs don't die, you do. Abraham Murdock left his home of Sheridan Arkansas at seventeen to start a merc career that spanned almost 50 years, working for dozens of companies, killing aliens and getting paid across the galaxy. Near the end of his career, he landed a gig with Cartwright’s Cavaliers. The storied Four Horsemen unit was just coming back from near catastrophe, and the battle-proven Murdock was an ideal choice for their top sergeant. It would have been a perfect last contract, but then his dropship was destroyed in the Chimsa system, killing the flight crew and him. Or did it? Nobody was more surprised than Murdock when he found himself alive. After weeks of surviving in a failing CASPer, floating in space amid the ruins of dead starships, he was rescued by an alien salvage crew. Deciding retirement was the right call, he headed to Valais, a beautiful aquatic paradise not unlike the South Pacific on Earth. Warm sun, sandy beaches—peace and quiet. That is, until the alien mercs arrived, and he suddenly found himself back in his old trade, and up to his ass in the Omega War. What good is a 70 year old merc in a star-spanning war? Never trust an old man in a career where most die young. Murdock isn’t quite done…yet.
The clouds of war continue to build…and not everyone is blind… Bjorn Tovesson III, the owner of Bjorn’s Berserkers, is a man tied to the past, but who’s not afraid to innovate. Whether it is new tactics or new equipment, Bjorn is willing to try anything, once, in an effort to grow his company into the status of the fabled Four Horsemen. Looking to the future with his eyes open, though, he has seen a series of unfortunate occurrences running through the ranks of Earth’s mercenaries. Companies in financial troubles, some taking huge losses on contracts…and others not returning from their contracts at all. His father always taught him to prepare, and Bjorn is working to diversify his operations, including moving the company to a planet with a sizable portion of aliens who are already members of the Galactic Union. Nothing bad could happen to them there, right? But as the storm clouds continue to gather, his past is on a collision course with the present, as another of Earth’s mercenary companies is out to get him…and with the support of the Mercenary Guild, they have the forces to overwhelm him! Will Bjorn’s preparations keep the Berserkers safe, or will they become yet another unfortunate occurrence?
The tides of war have shifted, and humanity has the Galactic Union on the run. After a stunning victory at the Merc Guild shipyard of Golara, the leaders of the Four Horsemen mercenary units of Earth have decided it’s time to take back the colonies the Merc Guild has captured, and the Horsemen split up to liberate them. While the Merc Guild still has humanity outnumbered, Alexis Cromwell, the leader of the Winged Hussars, has incorporated the ships captured in Golara into her fleet, and she hopes the Humans can achieve local superiority across four systems with her new battleships and her Egleesius cruisers. And…if the attacks go well, the next target might even be…Earth, itself? But Peepo, the leader of the Merc Guild forces, didn’t get to her position by being stupid, and she continues not only to thwart the Humans, but also in her efforts to find the Hussars’ secret base in New Warsaw. If she can find it, she has a fleet ready to destroy it, and then the Humans will have nowhere left to run. The forces are on a collision course, with all sights set on Earth. A pale dawn is rising, and there’s only one question that remains—who will be left standing when the clock reaches noon? Dragon Award Finalist for Best Military Science Fiction Novel!
When Todd’s critically damaged ship dropped out of hyperspace near the Human colony world of Azure, he had no memory of his past. He didn’t know who he was, or even what he was, and the Humans didn’t either. That didn’t stop the colonists of Azure—they took him in, anyway…even though they didn’t understand how he could do some of the things he could do. Todd and his descendants consider themselves Human—eight armed and water-breathing—but Human, nonetheless. After seventy years living among Humans, Todd’s descendants are going back out into the Union to make their mark—from fifteen-year-old Verne, who’s a little short to be a mercenary, to Harryhausen, who wants to be the most famous PI in the galaxy. Eventually they learn that the rest of the Galactic Union knows them as Wrogul, intelligent octopus-like beings known for science and the ability to perform surgery like no other race can. These Wrogul do more than just practice medicine, but they still intend to do no harm. Unfortunately, the Humans, whether they have two arms or eight, have powerful enemies... and the Wrogul may have no choice.
Peacemakers. The Galactic Union’s most capable enforcers and resolute negotiators, their name alone elicits fear and awe among the Union’s citizenry. When necessary, the Peacemaker Guild deputizes citizens to carry out special missions of great difficulty and danger. The only person ever to land a Combat Assault System, Personal (CASPer) from high-altitude free fall without a parachute, Tara Mason’s career as a mercenary showed promise, but it crumbled under poor choices and even worse leadership. Given a chance to clear her name and restore her reputation, she’s agreed to undertake a mission of critical importance to the Guild. With two Peacemakers, the near-AI Lucille, and new allies at her side, Tara Mason and Force 25 seek out the tested professionals of the Victoria Forces, who face a serious threat from a shadowy adversary. The Victoria Forces, though, are no pushover, and when threatened, they respond with CASPers, tanks, and flyers at the ready. Taking the field alongside their friends, Tara Mason and Force 25 charge into battle, unaware that events throughout the galaxy are shaping the race to recover Jessica’s father and his secrets. The time to fight has come, and Force 25 must win the day—against overwhelming odds—or the Galactic Union, itself, may be the next casualty of the Omega War!
When you take the Emperor’s gold, you become the Emperor’s man. For Colonel Mulbah Luo and the Kakata Korps, their initial contracts with the Mercenary Guild had them defending Earth. Honest work, they were led to believe, keeping the citizens of Earth safe from alien pacification in their own way. As the occupation continues, however, their eyes are opened to the fact that the hand gripping their throat is slowly tightening. After an outside attempt to throw western Africa into unending civil war, the Kakata Korps must choose sides. Will they honor their oaths and fight their own people at the cost of their very souls? Or will the call of freedom—freedom from the Merc Guild—sway even the most hardened of souls? The war for Earth rages on. The souls of a people hangs in the balance. Dragon Award Finalist for Best Military Science Fiction Novel!
The invasion of Earth is a broken dream, a victim of Peepo’s ability to play the long game better than anyone thought possible. With Alexis Cromwell shot in the back by her XO and the fleet in ruins, the Humans have run back to New Warsaw to lick their wounds, but the Merc Guild now knows the location of their hidden base, and they are in hot pursuit. Led by the New Era, a dreadnought built for the sole purpose of destroying humanity, they are an unstoppable force. But the Golden Horde has been fortifying the system for a decade, though, and it won’t fall easily. The question, though, is whether the Humans can summon the will to defend it. With Alexis gone, the Winged Hussars are in turmoil, and their morale is at an all-time low. Humanity’s space fleet is in a shambles, and Sansar Enkh realizes her dream of being unable to stop the dreadnought is about to come true, despite her best efforts. The final battle is at hand, with the survival of mankind at stake. The sun is at its zenith as the forces take the field—will the Humans crush the Merc Guild forces and take their place in a new hierarchy, or will the sun forever set on humanity?