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By Tim C. Taylor

Four Horsemen Tales Books

Showing 14 of 14 books in this series
Cover for Legend
ISBN: 194848529X

2018 Dragon Award Finalist--Best Military Scifi Novel In the era of the original Four Horsemen, there comes a Legend. At a time when Humans were just starting to venture forth into the Galactic Union as mercenaries, Martin Quincy survived long enough to do something no one else had—he retired. There was only one problem. He got bored. After battling aliens for many years—killing aliens and getting paid—retirement didn’t suit him, and he decided to strap on the combat armor and go back to the stars. Along with his old friend Kal, Martin joined Cartwright’s Cavaliers, humanity’s best merc company. Life was exciting! But he got bored. Again. What does a ‘Legend’ do when even the merc life gets boring? He starts his own company! Can Martin form a merc company out of non-merc races and stand up for the downtrodden of the galaxy, or has his long string of good luck finally run out? One thing is for sure—with Torvasi and Andori troopers, and a Sirra’Kan princess as his partner, he won’t get bored again!

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Cover for Weaver
ISBN: 1948485354

A Tortantula and a Flatar. The most enigmatic teaming in the mercenary guild, it’s also a perfect pairing, where one’s strengths cover the other’s weakness. Raised together from birth, their lives are a brutal series of tests. From the moment they’re thrust together, they are forced to kill their own kind just to survive. No excuses, no mercy, no room for failure. Succeed…or die. Azah isn’t like most other female Tortantula; she’s much smaller and made fun of constantly. No one expects her to survive, much less succeed, but she’s still given a chance and assigned a Flatar: Sadek. The two quickly bond and find they complement each other. Against all odds, they survive the breeding dome and join the ranks of their races’ mercenaries. But Azah begins to exhibit some extremely odd abilities, and everything changes. When Sadek uncovers a plan to manipulate the Tortantula breeding program, he’s unable to determine what their goals are…only that they have plans for Azah. Powerless to stop their shadowy machinations, the two know one thing: they want to stay together ‘Zha Oort’—until the ending. But Fate is calling, and Fate doesn’t care what anyone wants.

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Cover for The Colchis Job

Let the Voyages Begin! Colonel Jason Azoros is having a bad year. Having taken over the Argonauts’ mercenary company when its previous owner was killed, he has arrived back at Karma to find that no one will deal with him. Blacklisted by his father, Jason is forced to do a job for him to clear his name. The early days of humanity’s expansion into space was an exciting time, as the best of the race went to the stars. Unfortunately, some of the worst went, as well, and the Argonauts must hunt down and destroy the worst of the worst, Colchis Industries. Colchis has powerful friends, though, and its coffers are overflowing with credits, allowing it to hire mercenaries and buy equipment beyond what the Argonauts can afford. They also meddle in genetics, and their creations range from…interesting…to unstoppable. Outmanned and outgunned, Jason and his crew embark on their voyage short on equipment but long on attitude. One thing is for sure—win, lose, or draw, they’re going to go out in style!

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Cover for Tales from the Lyon's Den

Do you have what it takes to enter the Lyon's Den? From the outside, The Lyon’s Den doesn’t look like much; there isn’t even a sign. But mercs of all species know that if you head to southwest Houston, near the Starport, there’s a particular run-down strip mall that looks like it’s been abandoned for years. The glass door second from the south end of the strip is plastered over on the inside with blue paper, and the faint golden outline of a rampant lion is the only clue. The door is locked, of course, and beyond the door is nothing but a darkened hallway with a downward slope and a slight curve to it. Once you follow this curve far enough, you are greeted by two very large, very well-armed Lumar. “Welcome to the Lyon’s Den,” the larger of the two says without a translator, and without a trace of an alien accent. “You know the rules?” Welcome back to the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “Tales from the Lyon’s Den” includes eighteen all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. Want to know what it’s like to do search and rescue while a battle is going on or what to do with that new manufactory you just won in a card game? Better learn the rules to the Lyon’s Den…and then step inside! Inside, you’ll find: Preface by Chris Kennedy “The Devil in the Pit” by Mark Wandrey “A Job to Do” by Quincy J. Allen “For the Honor of the Flag” by Doug Dandridge “Lucky” by James P. Chandler “Shit Day” by Marisa Wolf “The Charge of the Heavy Brigade” by Chris Kennedy “The Bottom Line” by Michael J. Allen “Midnight Diplomacy” by Tim C. Taylor “Desperta Ferro” by Eric S. Brown & N.X. Sharps “The Deadly Dutchman” by Kevin McLaughlin “The Felix” by RJ Ladon “The Heart of a Lion” by Terry Mixon “What Really Matters” by Chris Winder “Headspace and Timing” by Robert E. Hampson “Return to Sender” by Benjamin Tyler Smith “Grunwald” by David Alan Jones “The Quiet Was Fine” by Jake Bible “A Mother’s Favor” by Kacey Ezell

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Cover for When Eagles Dare
ISBN: 194848563X

The mission Jonah White Eagle and his Fierce Eagle Company had taken was nearly impossible. Land on the middle of a 7.5-mile-high plateau, walk six miles to the edge of the cliff, and scale down the 39,000-foot-high cliffs to the foothills of the canyon below. Nothing to it, right? But then there was the swamp they had to cross, full of large indigenous life forms that thought Humans made good snacks. And the rivers, full of other killers, they would have to negotiate. And then there were the Xlatan, a race of six-legged killers guarding the target. A relatively new mercenary race, although one more established than the Humans, the Xlatan were supposed to be tough. Maybe not—quite—as tough as the Besquith, but close enough to give a number of other merc races the chills when they went up against them. The Fierce Eagle Company only needed to traverse the planet, stay alive, and then surveil the operation the Xlatan were guarding to gather intelligence for the CASPer-equipped merc company that was enroute to destroy the operation. The mission would have been nearly impossible, all on its own. There’s just one more thing, though, that they don’t know. They’ve been set up, and the heavy forces aren’t coming. Still, anything is possible…When Eagles Dare.

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Cover for Free Bird Rising

“A noted explorer once asked, ‘Who knows if there are secrets lurking in the unseen corners of hyperspace?’ The answer is simple. There are!” — Colonel Terrance Van Zant, Commanding Officer, Swamp Eagle Security Taylor Van Zant has a lot on his mind. Like everyone in Jacksonville, North Florida, the early-twenties bartender from Riverside saw his world upended when his brother, Terry, an interstellar mercenary and local hero, died suddenly in a freak starship accident. Five years later, having been stonewalled for answers, Taylor faced a choice: Honor his mother’s wish that he never go merc or defy it to save her life by resurrecting Terry’s company. That was thirteen months ago. Now the newly reformed Eagles stand on the verge of a major milestone: owning their own flagship. There’s just one problem. Terry left behind a ship that no one knew about, a rare breed of cruiser with a most peculiar secret. "Free Bird Rising” is the story of a young man’s quest for justice and to escape his brother’s shadow. The shocking revelations he finds, though, will likely rock the Galactic Union to its core and get him killed.

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Cover for Hope is Not a Strategy

Fifteen of the best Indie authors. Fifteen extraordinary stories. One bestselling universe. It’s the Twenty-Second Century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: we are pretty much at the bottom of the food chain, and there’s only one way for humanity to move up—by becoming mercenaries. In every mercenary’s life, though, there comes a time when things go wrong and even the best laid plans go awry. When they do, though, the best mercs fall back and work out new plans, and you can bet on one thing—hope is not their strategy. Whether you’re a kid looking to get off your planet, or an unarmed merc facing an overwhelming force, or even the sole survivor of a pirate attack, there’s always an edge—and it’s up to the merc to find and exploit it! Edited by bestselling authors and universe creators Chris Kennedy and Mark Wandrey, “Hope is Not a Strategy” includes all-new stories in the Four Horsemen universe by some of the bestselling Indie authors currently in the business. These authors take on various aspects of the universe, giving you additional insight into a galaxy that isn’t at war…but definitely isn’t at peace. There’s only one thing for sure in the 4HU—anything’s possible…for a fistful of credits! Inside, you’ll find: Preface by Chris Kennedy Golden Ticket by Jonathan P. Brazee The Tide Changes by Craig Martelle Something You Are Not by Kevin Steverson Hijacked! by Terry Mixon The Wagner Method by Josh Hayes Paying the Price by Scott Moon Without a Shot by Chris Fox Raid by Mark Wandrey Second Chances by Kevin McLaughlin The Problem of the Qualis by Brian Niemeier Eye on the Prize by Nathan Hystad Earworm by Robert E. Hampson A Guilded Affair by Chris Kennedy Sunset by A.K. DuBoff Survivor by Kacey Ezell

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Cover for Hunter
ISBN: 1950420051

Within the Galactic Union, few entities are as powerful—or as feared—as the Mercenary Guild. They have absolute power; after all, they are the ones with the weapons. The only other armed agency, the Peacemaker Guild, is far smaller and unable to bend them to their will. But absolute power has the tendency to corrupt absolutely, and this is becoming increasingly apparent as the guild’s members pursue their hidden agendas. Leeto, the Merc Guild’s Speaker, and the Veetanho General Peepo are no different than the rank and file. They will use any means necessary—within the law or not—to accomplish their goal of destroying humanity. With the invasion of Earth already complete, a single compliant Hunter could be the Guild’s perfect weapon to finally accomplish their goals. Except that Hunters aren’t known for their compliance. Sparks are sure to fly as the unstoppable force of the Mercenary Guild comes up against the immovable object that is the will of the galaxy’s deadliest assassins. Guns in the light battle knives in the dark as the Mercenary Guild takes on the Depik Hunters, and only one will emerge victorious. Who will survive to kill another day?

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Cover for With Your Shield

Come back with your shield...or on it! Staff Sergeant Markus ‘Spartan’ Nicolos is one of the Intelligence Department’s best. A hacker who can beat any code, he’s in charge of communications intercepts for the Golden Horde’s Computer Operations section. When people can’t break a code, they bring in Spartan. It wasn’t always this way, though. Spartan used to be a frontline CASPer pilot—someone who could be counted on to get the job done and bring the squad home safely…until he lost his entire squad in an ambush. He also lost his edge in the attack, and he swore he would never pilot a CASPer in combat again. Everything changed, though, when he came up with an idea for a new type of scout CASPer—one that would prevent what happened to him from ever happening again. He’s been given a mech to convert and a team to help him bring his idea to reality. And he’s been given a chance to test it out on a Golden Horde deployment. But in the time immediately before the events of the Omega War, forces are already moving behind the scenes, and nothing is as it seems…and they’re bringing along Spartan’s combat mech—which he said he’d never pilot in combat again—just in case.

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Cover for The Feeding of Sorrows

Once is an accident. Twice is a coincidence. Three times is enemy action. When Zuul-led thugs attack members of the Queen Elizabeth’s Own Foresters leaving the Lyon’s Den, the battles on Cimaron 283133-6A and Peninnah become enemy action, not simply mercs fulfilling contracts. What the Foresters don’t realize is that these attacks have been planned for years as part of an even larger series of plots aided by members of the Mercenary Guild. Unlikely allies appear, including a Peacemaker who doesn’t like being used, an electronic intelligence specialist with a past that’s heavily redacted, and the strangest recruit in the Foresters’ history, but will their aid be enough against foes who seek the unit’s complete and utter destruction? And more importantly—who is funding the intelligence specialist’s special toys? Answers will be found as the Foresters battles across the stars and in alien jungles—but will the answers only bring more questions? Only two things are certain. Alliances will shift. And sorrows will be fed.

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Cover for Spartan's Specialists

Spartan’s Specialists ride again! Captain Markus ‘Spartan’ Nicolos is one of the Golden Horde’s premier hackers and communication specialists, and a top-tier CASPer pilot. His experimental Hoplite scout CASPer aided significantly in thwarting an attempt by a Besquith general to wipe out the Golden Horde. Now, while most of the Golden Horde goes out on a major contract, Spartan has been given a small team of less than 30 mercenaries—specialists, all—to teach a race that has just joined the Galactic Union how to defend itself. And, in his spare time, Spartan is to spy on the Merchant Guild. After arriving in the new system on a ship from the Intergalactic Haulers Mercenary Company, Spartan’s group of specialists begin completing their mission, but things rapidly go downhill when they find out the Omega Wars have begun and Human mercenary companies are being hunted. Unable to contact his company’s leader, Colonel Sansar Enkh, Spartan is on his own to put the pieces together and figure out a new plan to deal with the changing situation. Can Spartan’s small team of Golden Horde specialists complete their mission and find a way to survive the Omega Wars on their own, or is this Spartan’s last ride?

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Cover for Negotiation

Thirteen incredible authors. Thirteen Stories about the Depik—what they were and where their society goes from here! It’s the Twenty-Second Century. Humanity has taken its first steps into the galaxy, and we’ve found ourselves in a vast playground of alien races, environments, and cultures. As the newest players on the universal stage, though, our position is readily apparent—we’re at the bottom of the food chain. But we’ve found new allies. The Depik are feared across the galaxy as the ultimate assassins, but when an attack on their home world devastates their society, the survivors are scattered across the galaxy. As humanity helps bring their civilization back together, though, how do the remaining Depik adults put their society back together and teach the young kits and kitas about what was lost? Stories. Not only are stories told to educate, but also to help the young Depik make sense of their place in a galaxy that is so much bigger than they are. Enter now the world of the assassin, as these peerless killers decide how to make their way forward, and thirteen amazing authors imagine the paths these Hunters will take. With stories by: Jody Lynn Nye Jonathan P. Brazee D.J. Butler Mark Wandrey Terry Mixon Kevin Ikenberry Kevin Steverson Jamie Ibson Jon R. Osborne Joseph Capdepon II Casey Moores Kacey Ezell Marisa Wolf

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Cover for Jim Cartwright: Raknar Quest

Having successfully saved Cartwright’s Cavaliers from bankruptcy, Jim Cartwright has a new quest—he wants to know more about Raknar. Unfortunately for him, the secrets of the giant machines appear to have been lost to antiquity. Still…he has to try. After returning from a lucrative contact, he secures a base of operation for his Cavaliers in the Karma system, then he sets off toward the galactic core. It’s something he feels he needs to do by himself, so he leaves his over-protective mentor Hargrave behind. Can Jim and Splunk find the answers to their questions on their own? They need to know how to maintain the massive Raknar, and where they can find more—and they need the info now! The towering 20,000-year-old war machines could give humanity an edge against the contentious Mercenary Guild…but only if he can get the information he needs. Jim’s heading for more trouble than he bargained for, though, and there are many people who want to stop him and see his quest fail. Few answers await, and there are many new adversaries in his path. At the end of his journey, war looms, as well as a long-lost mystery from his past. Come along on Jim Cartwright’s Raknar Quest. Author's Note: This book represents a collection of short stories but is not an anthology. Five of the shorts were written as the parts of an overall story—chapters if you will—of this book. These stories are from the Jim Cartwright—At Large serial: “Karma Upsilon 4,” “Valley of Loss,” “Empire of Machines,” “Eye of Minerva,” and “Hunted.” However, this book isn’t merely a reprint of these stories. They have all been modified to fit into one longer novel. Some of these modifications are cosmetic; a few are not. I wove in a few details which were left out of the originals to save length and make each serial a short, self-contained story. These additions provide more meat to the story. Overall, I’ve added more than 8,000 new words to this book to provide a more fulfilling story. Finally, this book also has the short stories “Emancipation” (first seen in For a Few Credits More, in 2017) and “Inked” (first seen in The Good, The Bad, And The Merc, 2017). The inclusion of these stories carries Jim Cartwright’s quest right up to the beginning of Omega War in A Fiery Sunset and provides the backstory for what Jim did in the time after Cartwright’s Cavaliers and before Omega War. You also are gifted with more than a few glimpses into Splunk as a character, her personal motivations and abilities, and some of the deeper mysteries behind the ever-growing Four Horsemen Universe. I hope you enjoy it.

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