The readers must make the decisions determining the development of the story, including such possibilities as taking a space trip, scuffling with a street gang, and winning a baby elephant.
A Making Choices Book, Lets you create your own stories with choices you make page by page
On a camping trip in Yellowstone National Park, the reader, by turning to specified pages, chooses a variety of adventures including meeting a grizzly bear, becoming involved in a stagecoach robbery, and finding a gold mine.
Professor Q's time machine takes the reader and his friends on a voyage into Biblical times; the reader has the opportunity to make choices which determine the outcome of the plot.
After a train enters a tunnel and emerges in the Wild West of the 1880s, the reader makes decisions determining the course of the story.
A plot-your-own adventure in which the reader may choose, among other options, to visit King Solomon's mines, explore ancient Rome, or spend the day at a shopping mall.
Invited to spend summer vacation with friends or relatives in three different places, the reader makes decisions controlling a series of strange adventures.
The reader's decisions control a series of adventures involving travel into the past, including visits to Napoleon, Queen Elizabeth, and other historic figures.