The sun and moon have been devoured by the cosmic wolves Skoll and Hati. Fimbulwinter has envelopped the world in the cold and darkness. Men prey on each other in order to survive. Amid the chaos, in the struggle for the throne, comes a war between brothers. Hakon, illegitimate heir to the throne of Norveig, has obtained a horn that can summon a terror from the depths of the ocean. This monstrosity has been sinking the vessels of his half-brother, Jarl Erik Bloodaxe. Erik sends a company of untried heroes to infiltrate Hakon's stronghold, and steal the horn. As with all things political there are other agendas. Fjorn, the leader of the team, is Erik's half-brother who could challenge Erik for the throne. Erik's wife Gunnhild is a powerful sorceress with her own ambitions- could her goals derail the heroes? In life, sometimes a Jarl wins, and other times a Jarl wins. HORN OF THE KRAKEN tells a vivid, stirring adventure tale that gives the reader a wild ride, but it also features that most enjoyable of reading experiences: characters who leap off the page and seem real, with all of their humor and anger and cutting comments. Great fun! Recommended!- Ed Greenwood, New York Times-bestselling creator of The Forgotten Realms®
Based on Stephen B. Pearl s novel Horn of the Kraken, this is the first in a series of brand new Adventures for the Fate of the Norns: Ragnarok role-playing game. Jarl Erik Bloodaxe s ships have been sinking at an alarming rate. No one knows why, but all signs point to Hakon and his crusaders in their never-ending battle to destroy the Norse way of life and enslave the world to the tyranny of the White God s church. Can the party discover the cause of the lost ships, or will they succumb to crusaders, dangerous wild beasts, or a lonely death at sea? Perhaps they will escape alive, or perhaps Valhalla will