Disregarding a warning that the town of Springfield is called Spooksville for good reason, newcomer Adam accompanies his friends to a Secret Path at the graveyard that is said to lead to other, more terrifying worlds. Original.
Playing with her brother by the ocean, Cindy is stunned when Neil is kidnapped by a ghost and everyone thinks that he really drowned, but a newspaper report about local spook activity compels Cindy to get her brother back. Original.
His curiosity piqued by spooky and exciting stories, Adam talks his friends Watch, Sally, and Cindy into exploring Spooksville Cave with him, but they are quickly trapped inside by a sinister creature. Original.
Meeting a group of aliens the evening after strange lights appeared in the sky, Adam and his friends are forced to accompany the strange beings for a "ride," and soon discover that they have been abducted. Original.
Discovering huge blocks of ice inside the woods of Spooksville, Adam and his friend inadvertently set free the Cold People, who soon after ravage the town, freezing everybody they touch. Original.
Confronting Spooksville's most powerful citizen, who their friend believes is a witch, Adam and his companions visit the castle of Ms. Ann Templeton, where they encounter a variety of wonderful and terrifying elements. Original.
When a herd of mysterious magical creatures' pranks turn cruel, Matt and his friends--Sally, Watch, and Cindy--change their warm welcome into a fight for their lives
Adam and his friends are delighted when they discover a crystalline cube-shaped stone that grants the wishes of anyone who holds it, until they realize that a heavy price is attached to every granted wish
FONT SIZE = "+1">It seemed like a normal cat -- at first.Adam and his friends are exploring the area around Spooksville when they come across a black cat. It seems like a friendly animal: it purrs when they rub its back, and licks its paws like any other cat.But then if follows them back to town, and strange things begin to happen. A tree falls down, and a house catches fire. Each time something bad happens, the cat is there -- watching, with its strange green eyes. And it won't go away. Adam and his friends don't know what to do. Especially when the cat begins to use its powers on them.
When a dragon attempts to destroy Spooksville in the wake of its missing treasure, Adam and his friends begin a desperate search while out-racing the dragon's flames. Original.
Intrigued by the strange floating balls of light that have appeared outside Spooksville, Adam and his friends become alarmed when one ball zaps Adam and transforms him into a strange alien being. Original.
Discovering a scary doll with a window clock built into its middle, Adam and his friends realize that they have discovered a time-travel device, which excites them, until they realize that by changing the past they can change the future. Original.
The kids in Spooksville face another terrible menace when huge crabs appear on the beach and soon swarm all over the town, defying any weapon that is used against them. Original.
To stop a gang of vampires, Adam and his friends realize they have to find the Queen of the Vampires, who unbeknownst to them has set a trap that will change all of the companions into the undead. Original.
Dead, but not sleeping. Spooksville's skeletons are waking up. They're rising up from the graveyard, breaking free from the earth. Why are they coming back to life? And will they get what they want from Adam and the gang?
When the deceased denizens of Spooksville's cemetery decide that Watch is meant to die, the gang calls on the services of the town witch to arrange an audience with the Grim Reaper, who has plans of his own. Original.
As Cindy and the gang from Spooksville prepare to battle the blob-like forest creature who has devoured Bryce, Bryce reappears with no memory of the attack and a strangely keen appetite. Original.
The gang is beset by a creepy sounding crank caller whose ominous predictions come true, and unable to fight back, they wait in fear for the next call. Original.
The Witch invites the Spooksville gang to her castle as part of her farewell to the town, offering to grant each of them a wish, but they soon discover that the Witch's gift may have unexpected and dangerous repercussions. Original.