Untested young rulers must cooperate to protect their world from the magical threat of the mysterious kingdom of Norsunder in a new epic fantasy trilogy set in the same world as the popular Inda series. Long-dormant magical forces are moving once again in Sartorias-deles. Agents of Norsunder, a mysterious bastion of incredible dark power, have reappeared in the world, amassing resources and sowing instability. But with numerous nations led by young rulers brought too early to their thrones, the world is hardly ready to defend itself. Atan is still uncomfortable with her new queenship, gained after her country was freed from a Norsundrian enchantment that left it frozen outside time for a century. Senrid strives to establish rule of law, after deposing his brutal and cruel uncle, seeking to exert control over rebellious jarls and a distrustful military academy. Jilo never expected the responsibility of leading his nation, but when its dictator vanishes after a Norsundrian attack, Jilo finds himself stepping into the power void, taking the reins of a country so riddled with dark magic that its citizenry labors for mere survival. Clair and CJ lead a band of misfits against magical threats that overshadow their tiny country, including a direct incursion from the Norsundrians. Those in power are not the only individuals working to subvert the plans of Norsunder. Liere, a young shopkeeper’s daughter, battles her own debilitating insecurities to live up to her reputation as a former savior of the realm. Hibern, a mage’s apprentice, must act as a liaison between national leaders, negotiating politics still foreign to her. Rel, a traveling warrior, stirs powerful allies to action encourages common folk to take up arms. These leaders soon realize that any significant victory against Norsunder will require an alliance between their nations. Yet good intentions may fracture in the face of personal grudges, secrets, and inexperience. As the Norsundrian attacks become bolder, the members of this tenuous alliance must find ways to trust one another and bind themselves together—lest they fail to defend against a host that has crushed entire worlds.
Over the course of five books, Sherwood Smith has enthralled readers with the world of Sartorias-deles. First in the military action of the Inda series, then in the Time of Daughters duology, and finally in the magic-based cultural drama of Banner of the Damned , Smith’s books are a tour-de-force of deadly high politics, incredibly engaging worldbuilding, and nuanced examinations of power, love, and betrayal. Readers of all stripes have praised her for the master fantasist she is. Woven throughout these sagas is a sinister mystery: the dangerous, shadowed threat of Norsunder. With incredible powers only hinted at and rare appearances of enigmatic characters, Norsunder has loomed as the ultimate villain, at the very highest of stakes, and a foreboding battle to come: the great story readers have been eagerly awaiting. The Rise of the Allian ce, a four volume arc, begins that story. The first installment, A Sword Named Truth , launched readers into the non-stop action, politics, and magical threats leading to Norsunder’s return. Our heroes spanned continents and cultures, ambitions and desires, but share one characteristic: they are young leaders. Some are rulers of unstable nations, growing into their power and themselves, but they are seeking ways to trust and bind themselves together—and find the strength to defend against a host that has crushed entire worlds. In this second volume of the Rise of the Alliance arc, The Blood-Mage Texts , the alliance seems to be a thing of the past as everyone is dealing with the fallout of the abortive attack. Rel the Traveler arrives back home to a surprise that has been awaiting him since he was first adopted, launching him on a personal quest. Jilo, the king who is not a king, finds what looks like dangerous magical texts and hands them off to his friend Senrid, young king of Marloven Hess, who is in the midst of wrestling with his warlike nation. When word gets out that these eight-hundred-year-old blood mage texts are in the ignorant hands of youngsters, all of Norsunder’s mages want them. Meanwhile Siamis has gone renegade, hunted by both sides. All the searches converge on Chwahirsland, furnishing new twists in the on-going saga of the alliance of young rulers . . .
Meet Detlev’s boys . In volume one, A Sword Named Truth , a shaky alliance made among young rulers brought too early to their thrones survived an enchantment, commanded by Siamis, the handsome young Norsundrian. Siamis was defeated, and the world celebrated, believing peace had come! At the start of volume two, The Blood Mage Texts , the alliance seems to be a thing of the past as two quests reveal long-hidden secrets. Meanwhile Siamis has gone renegade, hunted by both sides. As the Rise of the Alliance saga continues, Siamis is not the only one being hunted. The sinister and elusive Norsundrian commander Detlev has been seen more often in the past five years than he has in the past five hundred. The young allies to reform the alliance—meeting unexpected difficulties when no one can agree on what form it should take. That is before a series of murders leads to the shocking news that the alliance has been infiltrated by a mirror alliance of Norsundrian boys. Trained by Detlev. Which leads inexorably to the deadliest of stalking games . . .
Long-dormant magical forces are moving again in Sartorias-deles. In a four volume arc beginning with A Sword Named Truth , a shaky alliance made among young rulers brought too early to their thrones survived a first foray, commanded by Siamis, the handsome young Norsundrian who was born four thousand years ago. e! The world’s mages know it’s not the quiet of peace—it’s the stillness before the storm. The sinister and elusive Norsundrian commander Detlev has been seen more often in the past five years than he has in the past five hundred. The young allies discover that the alliance has been infiltrated by a mirror alliance of Norsundrian boys. Trained by Detlev. Which leads inexorably to the deadliest of stalking games . . .