Prophecy Written in Blood! After two hundred years of searching for other immortals, the Undying High Lord Milo Morai has returned to the Horseclans to fulfill an ancient prophecy and lead them to their destined homeland by the sea. But in their path wait the armed might of the Ehleenee and an enemy even more treacherous--the Witchmen--pre-Holocaust scientists who have survived the centuries by stealing other men's bodies to house their evil minds and who have in their hidden stronghold the means of destroying all who will not become their willing slaves. Can even Milo save the Horseclans from the bloodthirsty Ehleenee and the malevolent Witchmen who would rip him to shreds to discover his secret of immortality?
The blood-soaked blade of war. For seven hundred years, the Undying High Lord Milo has been building his Confederation, leading the Horseclans slowly across the lands once known as the United States, absorbing city-states and nomadic tribes alike, some by peaceful means, some by the sword But now his enemies have banded together into an army far larger than Milo can muster. Led by an ancient and evil intelligence, this wave of unstoppable destruction is thundering swiftly down upon the Confederation forces. And Milo has no choice but to call upon all his allies, from the smallest troop of mountain warriors to the notorious pirate ships of the Lord of the Sea Isles, in a final desperate attempt to save the Confederation from seemingly certain doom…
For 700 years, the Undying High Lord Milo has been building his confederation, leading the Horseclans slowly across the lands once known as the United States, absorbing city-states and nomadic tribes alike, some by peaceful means, some not. A savage, earthy tale of the wars to consolidate a federation of nomads in 27th century, post-holocaust America!
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Long live the new Thoheeks! But who will this new leader of Sanderz-Vawn be? For although young Horseclansman Time Sanderz, exiled long years ago, has come to reclaim his rightful inheritance, his stepmother wants to see her own Ehleen son as ruler in Vawn.
The call has gone out and the clans are gathering to hear the words of their war chief, Milo of Morai -- words of prophecy that promise an end to wandering and a land of their own, the legendary homeland from which their ancestors had come ages ago. Yet before they can abandon their present hunting grounds, the Horseclansmen have one last debt to settle. They must rescue several of their children from kidnappers and teach their enemies the price of harming any people of the clans. But the path to both vengeance and their long-lost home will lead them down a treacherous road and straight into a sword-swinging battle with two powerful armies -- a war in which there can be only one victor left alive....
The tale is set in precataclysmic North America, approximately 600 years after nuclear war, man-induced plagues, and worldwide seismic disturbances have thrown humanity into a brutal pre-industrial age. Much of California and the East Coast have sunk into the sea. What remains of the eastern states, from Canada to Georgia, has been settled by waves of dark-skinned and dark-haired adventurers from Europe (Spaniards, Greeks, Armenians, etc.) called the Ehleenee. While these early settlers were initially rugged fighters in the mold of Athenians and Spartans, over the centuries they became little more than decadent dictators ruling over downtrodden peasant farmers
Bili and his band of warriors agree to help Prince Byruhn defend New Kuhmbuhluhn from an invasion by the witchmen
The day of prophecy has come at last - the time for Bili and Prince Byruhn to rally their troops for the final defense of New Kuhmbuhluhn.
SHE RODE INTO LEGEND... Shunned by her own folk as a creature of Evil, Bettylou Hanson found an instant welcome among the people of the Horseclans. Young, healthy, intelligent, and gifted with powerful mindspeak potential, she was everything Milo Morai's people looked for in a clan member. But even Milo himself couldn't have foreseen the powerful role Bettylou was to play in the future of the Krooguh clan. For the frightened girl whom Tim Krooguh had rescued from certain death was destined to become a living legend among the Kindred, a fighter whose courage would rouse the clans against a foul and dangerous foe...
High Lord Milo Morai must prevent a threatened bloodfeud between the Linsee and Skaht clans before it can ignite a battle that would destroy all of the Horseclans
When violence erupts between the Linsee and Skaht clans and threatens to destroy all the Kindred clans, Milo decides to intercede for peace
As peace ends hostilities between the Kindred clans, Milo Morai, the Undying High Lord of the Horseclans, and a select band of hunters set out to explore unknown territory and find themselves caught up in an ancient legacy of violence that threatens to consume the Horseclans
After defeating the High King Zastros and his evil witch queen, Milo Morai and his Confederation Army set out to bring peace to Zastros' kingdom of Southern Ehleenoee, a land plagued by bandits, murderers, and renegades
Milo Morai's Confederation defeats King Zastros and then welcomes his men into the Confederation, but an insane military genius threatens to start a civil war
Milo Morai and his Horseclans warriors take refuge from preying wolves in the ruins of an ancient tower, where they encounter The Hunter, a genetically-engineered creature determined to challenge Milo Morai in a battle to the death