Visiting the fairgrounds site where an annual carnival is being set up, you and your friends are invited into a creepy main tent by the mysterious carnival manager, Big Al, and challenged to test out some of the bizarre rides. Original.
The reader is taken on a museum tour in New York City, a vacation that is less than exciting until a strange time-travel accident occurs at the Museum of Natural History, in an adventure that asks readers to choose from twenty possible endings. Original.
Readers are placed in the role of a lonely newcomer who is invited to join the Horror Club of Bat Wing Hall, and a scavenger hunt reveals that fellow members are really monsters, in a spooky adventure with twenty possible endings. Original.
Readers are cast as the offspring of a genius scientist, whose top-secret experiment with the notorious Dr. Eeek turns deadly when they become human guinea pigs lost in a treacherous maze-like laboratory. Original.
Readers find themselves in the character of a young person preparing for a fun-filled vacation at WoodsWorld, until rumors around the Kids Only Campfire reveal that the place is hunted by werewolves, in a story with twenty possible endings. Original.
A hair-raising adventure of food gone bad invites readers to take a taste of the spookier side of the sandwich that sticks to the roof of your mouth, in a story with more than twenty possible endings
In an interactive adventure with more than twenty scary endings, creatures such as ghosts, beasts, pixies, and sorcerers appear from a crate containing a cursed suit of English armor. Original.
Readers are placed in the character of a young person who discovers an ancient diary and is transformed into a mummy who must seek out a mysterious wrapped being through the pyramids of Egypt. Original.
Readers are placed in the character of a student attending a class trip in the South American jungle, and when boredom gives way to a little unsupervised exploring, every new decision leads to a different story. Original.
A spooky field trip through a new wax museum in town brings readers face-to-face with the sinister Sybil Wicked, an evil wax sculptress who makes figures out of real people, in a story with more than twenty possible endings. Original.
A genie is released from a soda can and offers three wishes that, when granted, can involve a host of unexpected side effects, in an adventure with several possible endings. Original.
Readers are placed into a story in which they ignore warnings to stay out of a back room and are confronted by a crazy pinball machine that has the power to turn harmless bugs into huge, bloodsucking monsters. Original.
Readers are placed in the character of a young person who acquires a vampire kit and risks being changed into a vampire or watching the dog be transformed, in a story with more than twenty possible endings. Original.
In a story with several possible endings, readers are cast in the role of a young person who must save the world's coolest grandma from her alien kidnappers. Original.
While wandering through a creepy section of town, the reader ventures into Milo's Comics Dungeon, a dingy store filled with the world's greatest comic books, and is thrust into a bizarre world to battle the worst villains in the history of comics, in a story featuring more than twenty possible endings. Original.
Readers are placed in the character of a young person who is being watched by terrifying babysitter Zoe, whose ideas of fun including horrifying games like the Bottomless Ball Pit and Tomb of the Unknown Rat. Original.
In a story with more than twenty possible endings, readers are placed in the character of a young person who is attending a sports camp that is run by alien invaders. Original.
Readers are placed in the character of a contest winner who must decide between two toy prizes, including Nasty Kathy the talking doll and a robot called the Annihilator 3000. Original.
Readers are placed in the character of a vacationer at South Pacific Island's fright fest, where a gang of ancient Tiki warriors and a crew of pirate skeletons are the least of the scary natives. Original.
Readers are placed in the character of a young person who has returned to the fateful Carnival of Horrors, where visitors must escape such terrors as the Roller Ghoster before midnight, in a story with more than twenty possible endings. Original.
Highlighting a newly designed front-cover look for the Goosebumps series, the newest installment takes the reader on a visit to a virtual reality theme park where the scares are all too real. Original.
Readers are placed in a new home that proves to be a swamp house and the site of a hidden treasure, a sewer ghoul, and a swamp thing, in a spooky story with more than twenty possible endings. Original.
Readers are placed in the character of a young person who is trapped in the huge shopping mall known as Mayfield's Bazaar, where scares are packed from floor to floor, in a story with several possible endings. Original.
The gift shop at the Lonestar National Park is filled with the usual cheesy souvenirs, but these magic souvenirs draw the reader into some scary adventures, which include coming face-to-face with a gigantic spider and a hungry panther. Original.
The reader can choose from more than twenty different endings to the terrifying tale that begins with the reader and friends checking into the Dead Hotel--where the guests are all ghosts--after breaking down on a deserted highway. Original.
A summer vacation on Cat Cay Island is turning into a nightmare as the reader's brother mysteriously vanishes and Katrina the Cat Woman sets out to make the reader the next Keeper of hundreds of evil mutant cats, in a scary adventure featuring more than twenty separate endings. Original.
In a scream-a-thon with more than twenty different endings, movie creatures such as Godzilla and half-alligator mutants virtually jump out of the movie screen when the reader sneaks into the Movie Magic Multiplex. Original.
The reader goes on a field trip to the E. Ville Creeper Botanical Gardens and must collect data from four different deadly gardens without growing a green thumb--and hand--and arm
Earning first place in a horror story contest, a literary winner is invited to spend a weekend with famous horror writers at the Twisted Tree Lodge, where everyone turns into werewolves.
Readers are placed in the character of a young person who is spending the night at a strange inn and suffering horrible nightmares about being changed into a bat, parents turning into aliens, and more. Original.
In a story that offers twenty different endings, the reader contracts a computer virus and can receive help from such characters as a bizarre teenage computer hacker or a doctor who prescribes computer chips and dip. Original.
With twenty different endings to choose from, this story puts the Transdimensional Transvator in readers hands, enabling them to travel to other dimensions, each one more frightening than the last. Original.
In a story where the reader can choose from more than twenty different endings, the reader finds Mysterio's magical bag of tricks, and even though the label on it says "DO NOT TOUCH," explores what's inside
In a fantasy story that features more than twenty different endings, a two-week cruise to Japan brings the reader face to face with a wacky scientist who turns humans into fish-like slaves, an evil stranger with a bomb, hostile natives, and sharks. Original.
After things begin to move on their own and strange writings appear on the wall, it becomes apparent that a poltergeist has moved into their home in this latest edition to the Goosebumps series for middle readers. Original.
In this latest Goosebumps story, a tornado blows into town, but this is no ordinary twister--it has a mind of its own, and it's swarming with animals that can talk. Original.
When an unusual entertainer becomes the bearer of the birthday gifts, the guest of honor must take extra precautions before opeing his presents in this frightening tale for middle readers. Original.
When the reader gets selected to attend Ranewash, the best boarding school in the country, he or she may find that class is not quite what they expect, in a spine-tingling tale with more than twenty different endings
The reader must decide whether to help Chronos, a wizard who claims to need help in defusing a "time" bomb, or try to escape from the Time Police
The reader wakes up with no memories in an spooky old house and must decide how to get out and reach safety