Four resurrected souls. One Devil’s Pact. One final chance. Famine, known as Petor in his previous life, joins forces with the legendary figures of Conquest, Death, and War. Together, they form the resurrected Four Horsemen, their lives reignited by a devil’s pact. Resurrected in the bowels of a forgotten temple, buried under a city in the midst of a siege, they’ll have to find a way out. The devil’s deals are always double edged, while they breathe once more their cultivation is gone. To recover it, they’ll have to use all of their skills to craft and fight. Beyond the city’s walls the devil’s contracts await them. Promising gold and access to their devil’s wares. Gear that could change their fates. If they fail, there is no devil waiting to snatch up their souls—no chance for them to rewrite the last line in their stories.
Dive into the relentless tides of the Water Plane of Etera, where survival means more than keeping your head above water. The Four Horsemen, led by Desari, seek refuge and aid in the Water Plane of Etera. She reunites with Irshon, an elemental ally from Desari's past, with vast knowledge and power. Though Limos remains out of reach, his wares and information kept from them when they need it most. With no way to summon Limos, the group must embark on a voyage across the plane’s seas to a planar convergence point. Only there can they pierce the veil to the material plane, to summon Limos once more and locate Ilus. As they navigate through the turbulent waters, with powers unknown watching them. They’ll have to learn to trust one another--and possibly become a true team.
Plunged into the heart of Vedra, the Abyssal Plane of Etera, The Four Horsemen connect with Limos once more. Having reestablished their connection with the cunning Limos, their quest is singular—Desari has found Ilus, her long-lost home, now ensnared in the Fire Region. But revelation comes with its own perils; Ilus is embroiled in a war it is losing, threatening to extinguish its legacy forever. Conquest leads the charge, with Famine, War, and Death in her relentless wake. Together, they ride not just for survival, but for the salvation of Ilus. Four of them against three nations—will they be the saviors of Ilus, or will its ashes be their final resting place? Embark on a journey where the line between hero and conqueror is as thin as a sword’s edge or the side you stand on.
DND Party-based, crafting, cultivation, Gamelit, multi-plane/world, Multi-character From International Bestseller Michael Chatfield The new Trinity Nation, formed from the Molten Fist, Infernal Marauders and Ilus has stabilized itself. Jaxus comes to the four horsemen with a mission. Ships have gone missing holding the Nether Forge’s weapons. The Limos Trading Company’s reputation is on the line and they need their problem solvers. The Four Horsemen need their information from Limos. Deliver the weapons to the Water Plane of Etera. Find out who has been raiding their shipments and destroy them. In return they can summon Limos once more and get the information they need to settle their old lives. Life is rarely that simple.