What is a (powerful) mother to do when she needs to fight a war and her children need to grow up FAST? The universe is a dangerous place for the children of an empress in exile, and helping themselves to their mother’s favorite battleship did nothing to convince their parents they were ready to take on the responsibility of active duty. What does Bethany Anne do when she has to leave the twins on Devon to fight for the Bakas’ freedom? She creates a gameworld that has to be lived in to be believed. Once that challenge was accomplished, she sends Alexis, Gabriel, and friends K’aia and Trey to learn what it takes to be true leaders. Lost in time and separated in space, the twins and their friends must navigate a world designed to challenge their preconceptions at every turn. DO THEY HAVE WHAT IT TAKES TO GROW UP? In this companion volume to The Kurtherian Endgame 06: Enter into Valhalla, we invite you to step out of time and join Alexis and Gabriel on the next steps of their journey into adulthood. Go up and click Read for Free or Read Now to find out how the children of the Empress handle... maturity .
Just how much trouble CAN two teenagers get into, anyway? Their parents will find out. Alexis’ and Gabriel's childhood ends in violence, but what else would you expect from Bethany Anne’s children? Zenith station offers the lessons. Conquering the curriculum may be easy. Being true to yourself? Not so much. Now the twins must risk it all to save the innocent. A great philosopher once said, "With great power comes great responsibility." The twins reply? "Nobody needed that battlestation, right?" Go up and click Buy Now or Read for Free and jump back into the action! NOTE: This book contains a bit of cursing. Perhaps humorous cursing, but cursing, nevertheless. If this offends you, we don't suggest reading this book.