Have you ever been sick of being the low man on the totem pole? A trio of mercs feel your pain. Chill, Ivan, and Kortez have been slaving away as mercenaries for years but enough is enough and they are done putting up with being an afterthought. Striking out alone is a risk, but mercenary work is not exactly in short supply… In the depths of a mine-riddled world, the Swarm is stirring. Chitinous hordes boil up from the depths, claiming lives and resources. Never let a good crisis go to waste, they say. So what is our intrepid trio to do? Lock and load for thunderous action and the antics of a batch of ne’er do wells with more firepower than good sense! Scroll up and click BUY NOW or READ FOR FREE and grab your copy to join the Dead Evil Mercenary Corps on their first solo mission!
Starting a business is hard, especially when making your living requires staying alive long enough to get paid. Our troublesome trio, Chill, Ivan, and Kortez haven’t exactly hit the big time yet, but they’ve got dreams. Big ones . But big dreams, big plans, and big guns mean that they’re looking at some big problems. When you’re establishing a mercenary company, let’s just say the complications start to pile up like shell casings. Making their daily bread with the barrel of a gun is hard enough, but what happens when somebody starts a trade war and innocent people get caught in the mix? It’s time for three well armed amigos to misbehave in pyrotechnic fashion. Lock and load, as the DEMC dives fists-first into more trouble and mayhem than you can shake a rail rifle at! Scroll up and click BUY NOW or READ FOR FREE and grab your copy to find out if the Dead Evil Mercenary Company can survive their second mission!
When the enemy is stoking the fires, it is time for the mercs to make a deal with the devil and pray they have a hope of rescuing something from the flames. What holds a community, a civilization, or a world together?Shared values? Mutual interests? Perhaps something less definable, like an ineffable source of unity? Or is it blood and terror, and primal drives that force the pack to close in and bare their fangs? Such questions may be more suited to philosophers, but the DEMC and its mercenaries are the ones who will be doling out the answers. As the Jindahin Empire crumbles, the mad mercs of Mugh-9 are holding back chaos with a strong arm and steady trigger finger, waiting for things to settle down. But what if they never settle down? What if the forces feeding off the anarchy like leeches slurping blood intend to suck the Empire dry? All DEMC can do is plunge their armored hands into the molten furnace of war as they attempt to rescue a few good ones and get out in one piece. Scroll up and click BUY NOW or READ FOR FREE and join the mercenaries as they are met with their brutal crucible!
Our trio of madcap mercenaries have brought peace to Mugh-9, but it turns out that peace is bad for business. What is a merc to do but head out into the galaxy and find some work? There's always someone in need of a steady hand, a strong arm, and a propensity toward violence, right? Our trio hit the jackpot when they are approached by a representative from a crumbling regime. Have gun, will travel: that's the order of the day. The company loads up and heads out for a distant corner of a broken empire. It doesn't take them long to realize that this might be more dangerous than even they expected. Lethal space anomalies? Check. Ruthless pirates? Check. Omnicidal cyborgs? Check. Our crew of guns-for-hire are in over their heads. That never stopped them before, so why worry about it now? Scroll up and click BUY NOW or READ FOR FREE and grab your copy today to embark on another blade-ripping, gun-roaring adventure with the Zoo Universe's best-worst mercs.
While the DEMC haven't gone native, they're finding that their particular brand of varied vector violence is appreciated in the Bast Station populace. Deck by deck, meter by meter they are leading the efforts at reclamation. Remarkably, they've found the rough and ready inhabitants of the station rallying around them. That's before other mercenaries come to Coil Cove, drawn by the DEMC’s success. The more the merrier, right? Except these newcomers threaten to throw the hard-won balance into chaos. After all, killer robots, flesh-hungry mutants, and armed civilians with impulse control issues are not the most stable collection of participants in this little drama. What's an intrepid mercenary company to do? Well, they'll get back to you on that one. Right now, they've got to blow something up, somewhere, and someone is probably going to have a problem with it. Scroll up and click BUY NOW or READ FOR FREE to embark on another bullet-riddled run through the far future with everyone's favorite madcap mercs!
The DEMC are close to winning the long, ugly fight they were never assured they’d see the end of. What stands between our intrepid mercs and victory is the fight for their lives. The enemies they are about to be pitted against make their endeavors so far look like a cake walk. Killer bugs and government conspiracies are old hat.Armies of mutants spreading like a plague, a host of life-snuffing cyborgs that won’t stop “cleaning,” and fierce competition between the various factions. Let’s just say that when this is over, the DEMC are going to need some serious R&R… …assuming they make it through this in one piece. Survival was never a given, but the DEMC have just the give ‘em hell attitude needed to see this job through. That, or leave them all as greasy stains on the deck. Either way, they’ll be getting that downtime sooner or later. The life of any merc comes down to quick draws, heavy metal, and enough cold creds to keep them coming back for more. The DEMC just made war into an art form. Hey, go big or never go home, right? Scroll up and click BUY NOW or READ FOR FREE to grab your copy of the culmination of the Coils Trilogy!