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Cover for The Nomad Witch Books series
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By Martha Carr

The Nomad Witch Books

Showing 8 of 8 books in this series
Cover for Witch on Wheels

Scarlett Prynne is new in town, but that won’t stop trouble from finding the young witch. It always does. Before her brother kicked her through a magical portal that eventually landed her in nowhere Tonopah, Nevada, he called her an agent of chaos. But let’s be fair. Our Scarlett doesn’t create problems. Her magic just attracts it in all shapes and furry sizes. Like her familiar, Runeclaw. The black cat’s tongue is as sharp as his nails, and he has a snark that can cut through just about anything. This time though, trouble was already here. The small town Scarlett wound up in is already home to a conspiracy or two, along with a dark magic hidden in the shadows. Perfect for Scarlett and Runeclaw in the worst possible ways. Maybe her brother had a point. Nah. It’s just another coincidence. Right? What plans do the dark forces of Tonopah have in mind for our motorcycle-loving witch? Want to find out? For action, magic, snarky banter, martial arts, mystical creatures, and a dash of mystery, join Scarlett and Runeclaw on their new Oriceran adventure!

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Cover for Witch Slapped

New town, new trouble. Scarlett Prynne, her feline familiar Runeclaw, and her beloved motorcycle Dusk Runner tracked the instability in the local magic flows to Moab, Utah. A surge of magic and the earthquake that followed it made clear why they’d been led to this place. Scarlett didn’t look for trouble, but it always seemed to seek her out like a hound on the trail of a choice steak. And this day was going to make what she’d dealt with before seem like amateur hour. Is Redthorn Industries, the town’s biggest employer at the center of the troubles? Scarlett will need to call on allies both old and new. Jules, the potion-making proprietor of Mystic Brews, is ready to assist. But the real firepower will come from the Witches on Wheels, a group bound together by their magical abilities and love of the open road. And where the Witches are found, the Spell Riders and her friends Maddox and Snow can’t be far behind. But it will take even more than that to fight off this menace. Scarlett will need to get back to Oriceran and retrieve her best weapons for the inevitable fight ahead of her. Maybe kick her brother’s tail for sending her through a portal onto another planet without her best wand. Trouble at home, trouble in Moab. It’s just a regular day for Scarlett, the Nomad Witch. Can she solve the mystery of the magical surges and protect the people of Moab? Only one way to find out. For action, magic, snarky banter, martial arts, mystical creatures, and a dash of mystery, join Scarlett and Runeclaw on their next adventure!

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Cover for Payback's a Witch

Why is everyone trying to kill Scarlett Prynne and her magical cat, Runeclaw? He’d say it’s because she’s attracted to trouble. She’d say it’s because trouble is attracted to her. Either way, danger is on their tail. A stop at a ghost town ends with the ghosts trying to kill Scarlett, and okay, worse, trying to damage her enchanted motorcycle, Dusk Runner. Provo, Utah isn’t much better. Magicals aren’t exactly welcome in the town. Scarlett catches word that Redthorn Industries wants it that way. Scarlett and Redthorn have a bad history. Round two isn’t going to be any better. On her side, Scarlett has new allies in Provo’s magical community looking out for her kind. The magical kind. And her old allies, the Spell Riders and the Witches on Wheels, who are always looking to roll into trouble and mix it up. She’ll need them all. Redthorn is up to something big, and Darrin Redthorn, the CEO, has a personal grudge against Scarlett. Blowing up their operation at the previous stop on her trek across America’s western states didn’t make him happy, to say the least, and now he wants to return the favor. Scarlett Prynne is right in the middle of chaos again. As if that wasn’t enough, college students are vanishing from the local University, and no one knows why. As Runeclaw would say, it’s the duty of a guardian to check it out. Make that two guardians, one cat and one witch. Can they survive Redthorn and figure out what’s happening to the students? Only one way to find out. For action, magic, snarky banter, martial arts, mystical creatures, and a dash of mystery, join Scarlett and Runeclaw on their next adventure!

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Cover for Witches Get Stitches

Scarlett Prynne and her magical black cat partner are in the crosshairs. Again. This time it’s the mysterious group of bald baddies allied with Darrin Redthorn, who’s been busy stripping magical metal out of the Earth. Double trouble. Darrin is no more, courtesy of the bald baddies. They’re eager to send our favorite witch to the same fate. They have their reasons. Maybe it’s because Scarlett is hot on the trail of missing college students in Provo, Utah, and all signs point to the bald men with wands as the culprits. Some bad guys don’t know when to give up. Fortunately, the magicals in Provo have Scarlett’s back. The Witches on Wheels have even become her extended family. Snow, Maddox, and the rest of the Spell Riders are ready to roll into action at the tip of a wand. Unlocking Scarlett’s magical pendant may give her additional power. She’ll need every drop, alongside whatever magical weapons and gadgets her allies can supply. This enemy is stronger than any she’s yet faced. They can control minds, and who knows what else? Only one way to find out. For action, magic, snarky banter, martial arts, mystical creatures, and a dash of mystery, join Scarlett and Runeclaw on their next adventure!

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Cover for Blazing Witch

Scarlett Prynne and her magical feline companion are marked for death. The “Bald Baddies,” officially known as the Luminous Veil, have big plans to control the minds of the rich and powerful. Scarlett’s travels have made her a roadblock, which can’t be allowed. The fight against Darrin Redthorn and his minions was nothing compared to what these thugs bring to the party. They’re magically powerful and utterly vicious. And they have friends. Runeclaw’s leap into the enemy’s portal has denied them one of their gathering spaces. But a group this powerful, this old, surely has some in reserve. The prisoner who Scarlett and the Witches on Wheels rescued shows no signs of waking from her magically induced slumber. Even Snow, the Spell Riders’ biggest brain, can’t figure out why. And each day that passes increases the likelihood that the enemy will try to retrieve her. Danger on every side. Fortunately, Scarlett and her allies are always ready for a fight. This time, they’ll need to be. When it comes right down to it magical against magical and motorcycle against motorcycle. Provo will see a battle in the streets unlike anything it’s ever experienced. Will a magical cat tip the scales? Don’t miss out on the rampaging action and adventure! For action, magic, snarky banter, martial arts, mystical creatures, and a dash of mystery, join Scarlett and Runeclaw on their next adventure.

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Cover for Basic Witch

Scarlett Prynne, Runeclaw, The Spell Riders, and the Witches on Wheels beat down the Chrome Ghosts and disrupted the Luminous Veil’s plans once again. The Veil didn’t like that. Not one murderous bit. And if Scarlett shows up in their sights again, they won’t hold back. And, of course, Scarlett being who she is, she’s looking for an opportunity to do just that. The Veil’s mind control collars are a looming threat, and Scarlett and her allies are doing their best to get the dirt on them. Step one is breaking into the mansion of the one Bald Baddie they’ve identified. What’s a little breaking and entering for a good cause, right? One clue will lead to the next, and each of them will lead Scarlett and her allies into greater danger. Behind the scenes, Camus pushes forward day by day on his plan to use the collars to give the Veil unprecedented power in the country, and eventually, the world. Only one troublesome witch and ferocious feline stand in their way. Fortunately, they have the Witches, the Riders, and the Federal Agents of Magic at their backs. But will it be enough to prevent more kidnappings? More collarings? And the achievement of the Veil’s goals? Only one way to find out. For action, magic, snarky banter, martial arts, mystical creatures, and a dash of mystery, join Scarlett and Runeclaw on their next adventure.

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Cover for Wild Witch

Scarlett Prynne and Runeclaw took one on the magical chin from the Luminous Veil. Now it’s time for payback. While they were guarding against one kidnapping spree, the Veil performed another. But Scarlett has a lead on the captives, and for once, she’s going to be the one delivering trouble rather than receiving it. The Veil won’t be stopped by just one strike, though. Camus’ plans to control captives and their owners with magical mind control collars could make him unstoppable. All he needs to do is get the collars on, place the servants, and then activate the magic inside them. Time is ticking away while Scarlett, The Witches on Wheels, and the Spell Riders search for the key lead. Scarlett may need a new kind of magic to beat the Veil this time. An elderly witch wants to teach her how to use blood magic to track someone. Is it enough? And does it pose its own threat? Meanwhile, Maddox and Amber will collaborate on getting Dusk Runner ready for battle. And Rath the troll will happily teach her to be better at throwing knives, in accordance with his mantra, “Must Train.” But will anything be enough to root out the Veil’s location so they can finally destroy the group? Only one way to find out. For action, magic, snarky banter, martial arts, mystical creatures, and a dash of mystery, join Scarlett and Runeclaw on their next adventure.

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Cover for Witch's Wrath

Time is running out for Scarlett Prynne and Runeclaw to save the captives of the Luminous Veil. Despite their efforts to disrupt the Veil’s plans, they’re still marching toward their ultimate goal. Whatever that is. It obviously involves the mind control collars, but creating an army of menial servants seems less than ambitious. And if there’s one thing that Camus and the Veil have in plenty, it’s dark ambition. Amber is using her infomancy to try to track down leads, Snow is working on figuring out the collars’ magic, and Maddox is forever upgrading and repairing Dusk Runner so Scarlett can take the motorcycle back into battle. Are they all just waiting for the other shoe to drop? They have one lead, but the sand is ticking out on that particular hourglass. The tracer they’d placed on Kingston Trane will expire soon, and it only leads to the location of the next Veil atrocity. However, Scarlett has always been good at getting into trouble. It’s her own dangerous kind of GPS. This time, the trouble will be the biggest yet, culminating in a final fight that she’d better be sure she’ll win. What she doesn’t know is going to try to kill her. Camus has been preparing for years to deal with such a challenge. Can Scarlett and Runeclaw survive? Can they even prevail? As options dwindle, it seems less and less likely. But a wise person never bets against a witch, her cat, and her crew. For action, magic, snarky banter, martial arts, mystical creatures, and a dash of mystery, join Scarlett and Runeclaw on their next adventure.

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