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By Luke Scull

Warhammer: Age of Sigmar Books

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Cover for The Gates of Azyr

The war is over, and the Mortal Realms have all but fallen to Chaos... Korghos Khul rampages across the fiery Realm of Aqshy, hunting down mortal kind to slaughter or subjugate to Khorne. His Goretide have crushed all resistance... until the storm. From the heavens hurtle paladins clad in gold. Sent by Sigmar, the Stormcast Eternals have come to liberate all the realms from the yoke of Chaos. Their leader is Vandus Hammerhand, Lord-Celestant of the Hammers of Sigmar. After a long age of darkness, there is hope. Vandus must open the Gates of Azyr to unleash Sigmar's righteous fury against the damned. Everything depends on his victory. Read it because It's your first chance to enter the mortal realms and see Sigmar's chosen warriors in action - heroes of heavenly magic in god-forged armour who ride the storm and bring death to the servants of Chaos, in this case the dreaded Goretide. The perfect place to start exploring the Age of Sigmar.

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Cover for The Gnawing Gate

The war for Klaxus rages on! Having fought their way beyond the outer markers of the city, the Warrior Chamber of Orius Adamantine must find a way through the dread Gnawing Gate, a living edifice of Chaos. With the Bloodbound of Anhur and his skaven allies closing in, the Stormcast Eternals will need all of their determination and courage to triumph. Read it because As if a living gate that devours anyone trying to pass through it wasn't enough of a wonder, this story contains that rarest of things: a brave skaven. Warlord Warpfang is a fascinating character, as vicious and bloodthirsty as a lord of Khorne and as cunning as a Tzeentch sorcerer... definitely one to watch (if he survives).

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Cover for Six Pillars

Having survived the dreaded Gnawing Gate, Lord-Celestant Orius leads the Adamantine onwards into Klaxus. Deeper into the city, the perils increase tenfold for the Stormcast Eternals as Chaos Lord Anhur unleashes his Slaughterpriest Apadekak the Hungry. Among the Six Pillars, a slaughter ensues... Read it because It's a battle of faith and fury, with the God-King's might and forged sigmarite meeting the blood-soaked wrath of Khorne in a battle for survival.

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Cover for The Unending Storm

The Warson, a Khornate champion, leads his warband on a mighty quest across the realms. Over and over he proves his might against the Stormcast Eternals, but how long can he escape Sigmar's judgment? Read it because It's a blood-soaked and brutal tale that pits the followers of Khorne against Sigmar's champions. Which god's servants will come put on top?

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Cover for By the Horns

Chrysaor the Wanton, a Lord of Slaanesh, faces his destiny as he and his warband encounter Stormcast Eternals while ravaging the villages of the ever-changing region known as the Plinth. Read it because Rob Sanders brings his uniquely grisly take on Chaos to the servants of Slaanesh.

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Cover for The Gift of Khorne

A magically protected city of the free peoples still stands, and a Khorne champion named Gigante seeks the ultimate gift of Khorne, daemonhood, by destroying it and killing all of its defenders. Read it because It shows how far a servant of the Blood God will go to achieve his apotheosis and ascend to daemonhood. And what happens when he displeases his master...

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Cover for Daemon of the Deep

The seeds of corruption lurk beneath the surface of an idylic island village, where the forces of Nurgle and Slaanesh vie for the souls of its inhabitants. Read it because It's Chaos on Chaos action in the Mortal Realms. What happens when the servants of two of the Ruinous Powers have the same idea? Well, you're about to find out...

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Cover for The Crystal of Fate

Lord Phostrin of the Sky Shoals, a Tzeentchian warlord, has grown tired of being manipulated by sorcerers. Now he seeks to climb out from under their sway with a magical gem possessed by Kairos Fateweaver that has the power to grant great power and immortality to its bearer. He has only to find it and claim it to achieve his destiny. Read it because It's a fascinating look at the lengths to which the servants of the Dark Gods will go in order to stand against the assault of the God-King's armies. It's a strongly character-driven piece – and with Guy Haley's flair for characters, you're in for a treat.

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Cover for Gorechosen

In the sulphur-choked hellhole known as Scorchpit, the slaughterpriest Akhagor affirms his faith by slaying those who battle eternally in that forsaken place. To the deathbringer Vorhak, however, some opponents are worthier than others – opponents such as the mighty Stormcast Eternals against whom Korghos Khul is said to make war. The Red Path leads in many directions, but which of these two champions will the warhorde follow to ultimate glory? Read it because A Bloodbound warband's Gorechosen may follow the will of their master, but that doesn't mean that they always agree on the right path... and when you're dealing with blood-crazed lunatics, that has the potential to turn deadly.

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Cover for The Eighth Victory

Krev Deathstalker, a mighty lord of the Bloodbound, must deal with Sigmar's Stormcast Eternals and the ambitions of his own inner circle if he is to achieve his ultimate goal of daemonhood. But despite these seemingly insurmountable challenges, one eternal fact remains that may yet see Krev complete his quest: Khorne cares not from whence the Blood flows. Read it because Brutal, bloodthirsty and vengeful... yep, Krev Deathstalker is a lord of Khorne, alright. But he's also cunning, and he has a plan for his eighth victory. There's a massive twist in this tale... but not necessarily the one you might expect.

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Cover for Godless

A far-wandering Slaaneshi warband are led by an oracle to an ancient temple where a shadow of their lost god is said to dwell. The temple is not undefended, however, and they use all their skill to prise the truth from the ancient stones and their seraphon protectors. Read it because One of the great mysteries of the Age of Sigmar is just what happened to Slaanesh... and it's as much a mystery to the god's servants as to readers. We can't say you'll find out the truth in this story, but you'll certainly get some insight into what it's like when your god stops answering your prayers.

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Cover for Call of Chaos

Chaos is ascendant across the Mortal Realms. Though Sigmar's Stormcast Eternals battle valiantly to lift the taint of the Dark Gods, their pervasive touch corrupts all. Across the realms, servants of Chaos battle amongst themselves for power, glory, followers and the right to lead their armies against the celestial invaders. This collection contains twelve stories aabout champions of Chaos and those who stand against them. Read it because You can see servants of each of the gods in action in a dozen tales of action and betrayal. From a servant of Tzeentch who underestimates a god not his own, to several stories about the lengths to which servants of Chaos will go to achieve daemonhood, this is a great look at the motivations of the followers of the Ruinous Powers.

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Cover for Lord of the Cosmic Gate

Rikjard of the Many Numbers has done all the calculations and figured out all the variables – soon the path to Tzeentch's realm will be revealed. His vast army of mutated terrors, barbarous warlords and daemonic servants is amassed, and stands ready to march for the Crystal Labyrinth. Rikjard is determined that nothing will stand in their way, not even the great host of seraphon that is about to descend upon them... Read it because It's sorcerer against slann in a magical battle that could have dire consequences for the Mortal Realms. A glimpse into a different kind of devotion to Chaos, and the efforts it takes to stop the Dark Gods from destroying everything.

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Cover for Fyreslayers

Across the realms, the Fyreslayer lodges are stirring. Born to fight and imbued with the strength of their god Grimnir, these duardin defend their magmaholds against Chaos incursions with fierce determination – but as lightning crashes across the sky and a new epoch dawns, they must march out to rekindle long-forgotten ties of kinship. Heeding ancient prophecy, four lodges start on a path that will bring them great glory, or lead to their complete annihilation. Read it because It's your first in-depth look at the Fyreslayers, the new faction for Warhammer Age of Sigmar. Four tales weave a story of drama and destiny, which puts the warlike duardin front and centre in the battle for the Mortal Realms.

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Cover for The Scarlet Lord

As the dark ritual that will unleash hell upon the city of Uryx draws near, Lord of Khorne Anhur reflects on the campaign against the Hammers of Sigmar. In an attempt to slow down the Stormcast Eternals of Orius, Apademak the Hungry and Deathbringer Phastet engage the heroes of the Adamantine in different parts of the city. Lord-Castellant Gorgus and the Knight Azyros Kratus the Silent stand aganst them and must prevail if the Stormcasts are to have any chance of victory. Read it because It's a good old-fashioned showdown: heroes and villains clash with the fate of a realm at stake.

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Cover for Bladestorm: Righteous Blood

Having survived their first encounter with the savage, brutal orruks of the Roaring Plains, Thostos Bladestorm and Mykos Argellon discover that Sigmar’s lost children have not all succumbed to Chaos in the God-King’s absence. With the aid of the tribeswoman Alzheer and her warriors, the Stormcast make their way across the Roaring Plains, negotiating its myriad dangers. Yet their mission remains imperilled – a colossal orruk army blocks the path to the Manticore Dreadhold, too vast for the Stormcasts to defeat. Between the orruks and the Chaos forces of the monstrous warrior known as Varash Sunken-Eye, Thostos and his men face two powerful enemies and must trust in Alzheer and her tribe if they are to emerge victorious. Read it because It's a rare glimpse at the humans of the Mortal Realms. Can they be trusted, or does the taint of Chaos run so deeply that they are a threat to even the Stormcasts?

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Cover for Skaven Pestilens

On the Amber Steppes of Ghur, the Crawling City is dying. The rabid devotees of the Clans Pestilens have infested this colossal worm and the structures upon its back, bringing poison and corruption with them. They seek to glorify their foul deity by unleashing one of the prophesied Great Plagues, and the Crawling City holds the key. In their way stand Sigmar’s Stormhosts, and stranger enemies still – the skaven must overcome not only these foes but their natural disunity and suspicion, if they are to lay their claws upon the baleful prize at the Crawling City’s heart. Read it because It's your first look at the Clans Pestilens in action as they continue their eternal quest to claim the thirteen Great Plagues.

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Cover for To Cross the Bridge of Smoke

Having penetrated deep into the heart of Uryx, the Stormcast Eternals of the Adamantine Warrior Chamber reach the Bridge of Smoke, a spectral crossing that will lead them to the Scarlet Lord's Sulphur Citadel. Conquer it and the Black Rift itself is all that remains. But armies of skaven, Bloodbound and worse have been summoned to defend it. Only god-wrought courage will see the quest done. Daemons are unleashed and Orius must trust in his warriors to guard his advance into the heart of hell, else the war will be lost. Read it because The tale nears its conclusion, but the outcome is far from clear. Armies stand between the Stormcasts and the Black Rift, and the situation looks bleak...

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Cover for Mighty Battles

The Age of Sigmar was heralded by thunderbolt and fury. The God-King's Stormcast Eternals struck into all seven realms, so that everywhere the foe might feel the wrath of Sigmar’s Tempest. Their crusades were only the beginning of a new age of battle, for many armies heard that clarion call to arms and new wars blossomed across the Mortal Realms. So began the Realmgate Wars, an eruption of escalating battles with the fate of the Mortal Realms hanging in the balance. Read it because It's the perfect introduction to the Age of Sigmar, giving you the first six months' worth of novels and short stories – a great initial primer!

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Cover for The Sulphur Citadel

After much bitter battle, Lord-Celestant Orius Adamantine has reached the Sulphur Citadel to confront Anhur, the Scarlet Lord of Khorne. Lives past and present collide as these two champions clash to determine the fate of Klaxus itself. The Black Rift opens and there is but a slim chance to prevent the city falling to Chaos and a nexus to the realm of Khorne being unleashed. Only by entering the rift is there any hope of victory, but at what cost for Orius and his Adamantine? Read it because t's the dramatic conclusion to the tale, and a clash of hero and villain... with no guarantees that either of them will walk away.

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Cover for Black Rift

In the Tephra Crater lies the city of Uryx, a once-proud bastion now overrun by the Bloodbound. Anhur the Scarlet Lord means to use the city to open a gateway to Khorne’s own realm and drench all of Klaxus in blood. Only Sigmar’s chosen stand in his way – the Warrior Chamber of Orius the Adamantine, one of many fighting a bitter war of liberation in this region. Their quest is a grim one: breach the walls and reach the heart of Uryx to prevent a ritual that will bring about death untold. The hopes of all Klaxus rest on Lord-Celestant Orius – his warriors are many, and heroes all, but to triumph he must defeat not only the forces of Chaos but the demons of his own past. Read it because It's the full story of the battle for the Black Rift, collected in one volume for the first time, and it's full of epic battles that showcase the Stormcast and their (many, many) enemies.

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Cover for Bladestorm: Battle for Splitskull Pass

His faith in Lord-Celestant Thostos Bladestorm restored, the noble Mykos Argellon prepares to hold Splitskull Pass against the hordes of the barbaric warboss Brakka Breakbones. Outnumbered and badly bloodied by the vicious fighting at the Manticore Dreadhold, Mykos and his men must summon every last ounce of their bravery and their faith in the God-King if they are to hold the pass long enough for the Realmgate to be cleansed. As their brothers fight and die under the blazing sun, Thostos and his men prepare the Dreadhold for a desperate defence. The future of Sigmar’s war against the vile servants of the Dark Gods depends upon their victory. Read it because It's not often we get to see the Stormcast on the defensive, but it's kinda hard to do anything else when you're outnumbered by massive green brutes...

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Cover for Labyrinth of the Lost

Deep within the sorcerous labyrinth of the Silver Tower, a small band of champions fights for survival. Some seek to win glory and power by defeating the master of this ever-changing realm. Others look only to survive, and to escape the hellish maze before it takes their lives, their souls or their sanity. Forced to work together, the champions must overcome bitter rivalries and age-old hatreds in their quest to defeat the twisted machinations of the Gaunt Summoner. Yet lies and illusion spill through the Silver Tower like a flood, and none of these questing heroes is quite what they seem… Read it because It's a classic adventure tale of heroes on a quest in a labyrinth… but it's given some twists that could only occur in the Age of Sigmar and some bizarre circumstances that could only come about when you're dealing with the servants of Tzeentch, the God of Change.

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Cover for Sylvaneth
ISBN: 1784961108

Out of Print Hardcover Sylvaneth: A Warhammer Legends of the Age of Sigmar Hardcover Anthology ----- This book is your one-stop guide to the warriors of the woods. Malevolent forest spirits, dangerous spites and Alarielle herself, with stories from top Black Library authors ----- The Queen of the Radiant Wood has awoken and the sylvaneth march to war in a collection of stories that form the perfect introduction to the spirits of the forest. ----- For an age, the Realm of Life has languished in the grip of Nurgle, the god of pestilence and decay. Overcome with despair, the goddess of life, Alarielle, fell into a state of dormancy, seemingly leaving her children, the sylvaneth, to a dark fate under the oppression of Chaos. No longer. Now, the Queen of the Radiant Wood has awoken in her war aspect, and the sylvaneth heed her call to reclaim their forest kingdoms in all the Mortal Realms. Now is the season of vengeance.

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Cover for The Road of Blades

Those who tread the Road of Blades do so seeking glory in the eyes of the Dark Gods, or so Ahazian Kel believes. He is the last of his tribe, a Deathbringer, a fearless warrior whose path leads him to the dreaded Soulmaw, a forge-citadel and bastion of Khorne's Skullgrinders, a place between realms. To breach such a fortress... the rewards could be beyond imagining, the power to determine your own destiny, but Ahazian must endure every trial of Chaos and prove he is worthy before he can become exalted. Read it because It's an exploration of what a servant of the Blood God will do, and how far he will go, in the service of his dark master and in pursuit of power and glory.

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Cover for Bear Eater

On the hunt for the vampire Mannfred, Hamilcar Bear-Eater and a handful of Astral Templars cross the Sea of Bones to find a civilization untouched by Chaos, and attempt to bring them back into the light of Sigmar. But Jercho is a curious land and a secret lurks at the heart of this wealthy, seemingly blessed realm. When all the Mortal Realms have been cast to flame, and ravaged by Chaos, how is it that these sun worshippers remained inviolate? Read it because A mystery from the Mortal Realms awaits for the Astral Templars. Is it possible that the touch of Chaos can be resisted? If so, that could be amazing… but let's be honest, it's probably too good to be true, isn't it?

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Cover for Pantheon

In the age before Chaos, during a time of myth, the pantheon of gods ruled at Sigmar’s hand. As dark times return to the Mortal Realms, Sigmar beseeches the goddess Alarielle to heed a tale of those better years, one he hopes will restore not only her faith but the faith of all noble creatures. Heed then the saga of the mage Bayla who seeks the Realms' End, a mythic place believed to hold a great secret. Beseeching the aid of wise Teclis and dread Nagash, Bayla's desire for knowledge and the fulfilment of his quest blinds him to the danger in his midst, one that could imperil his very soul. Read it because Sigmar's quest to reunite his old pantheon of gods has been one of the underlying themes of the Age of Sigmar so far, but we haven't seen much of the time when they did stand together. Well, here's your chance.

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Cover for Legends of the Age of Sigmar

It is not only the Stormhosts of Sigmar who fight for control of the Mortal Realms. Many other peoples, those pledged to Order and others to Chaos, wage war on behalf of gods and kings. From the grim duardin Fyreslayers of the mountain lodges to the enigmatic and otherworldly sylvaneth of Alarielle’s court, and even the wretched skaven of diseased Clans Pestilens – all must play their part in the struggles to come, forging their own legends in the Age of Sigmar... this diverse omnibus contains stories by some of Black Library’s most popular authors: David Annandale, Guy Haley, David Guymer, Robbie MacNiven, Josh Reynolds, Rob Sanders and Gav Thorpe. CONTENTS Fyreslayers: The Keys to Ruin and Shattered Crucible by David Annandale Four Thousand Days by David Guymer The Volturung Road by Guy Haley Skaven Pestilens by Josh Reynolds Sylvaneth: The Resolute and The Outcast by Josh Reynolds Heartwood – Robbie MacNiven The Splintered – Rob Sanders Wrathspring – Gav Thorpe Read it because It's a fantastic primer to three of the weird and wonderful armies of the Mortal Realms. Packed with stories by Black Library heavy hitters like Josh Reynolds, David Annandale and Guy Haley, it's a must have compilation of stories from the Mortal Realms.

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Cover for The Hardest Word

Hamilcar Bear-Eater, greatest hero (in his own words) of Sigmar’s armies, is the latest in a long line of castellans to hold the critical yet precarious stronghold of the Seven Words. With skaven threatening, Hamilcar can conceive only one sure way to hold the Seven Words – to challenge the entire horde to single combat. Read it because It's a preview of a new novel you can expect from David Guymer next year, starring a character David describes as "the Age of Sigmar equivalent of Ciaphas Cain"…

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Cover for The Volturung Road

For a century, the Fyreslayers of Ulgaen-ar have been under siege, the servants of the missing Chaos God Slaanesh keeping them penned in their ancestral home with constant vicious assaults. But when a prophecy comes to pass and the hold falls, the survivors find themselves homeless and in the unfamiliar Realm of Aqshy. Seeking sanctuary with their erstwhile cousins, they walk the Volturung Road – but danger awaits them at every turn. Read it because It's a great insight into the Fyreslayers lodges, showing the relationships between them, the organisation of them, and giving an amazing look at their place in the Mortal Realms.

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Cover for Gods' Gift

Hamilcar Bear-Eater, famed Lord-Castellant of the Astral Templars, leads the hunt for a deadly creature in the untamed Gorwoods of the Realm of Beasts. But when strange dreams come to Hamilcar that he thinks are prophecy, his mission becomes muddied. Will he heed the call of the Oak, or continue the hunt? And if he chooses the former, will it doom the mortal woodsman his warriors aid to a grisly death? Or could the dreams be the key to completing his mission? Read it Because Hamilcar Bear-Eater returns, and this time he's having prophetic dreams. There's no way that's going to lead to trouble…

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Cover for The Witch Takers

Amidst the metal sands of the blazing deserts of Droost, a pair of witch hunters from the Order of Azyr discover the looted tomb of a champion of the Dark Gods – a tomb that is missing an ancient and dangerous artefact. As the pair set out to find who took the relic and see it destroyed, they find a trail of devastation and carnage – and daemonic trickery. Led to a peaceful oasis in the heart of the desert, the witch takers are drawn into a deadly conflict that will lead to untold bloodshed and damnation… Read it Because It's a look at the witch hunters of Azyr in the Mortal Realms, and at the ways in which the Dark Gods spread their influence over the innocent and peaceful.

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Cover for The Dance of the Skulls

Even in Shyish, the Realm of Death, civil war between great powers is common. Neferata, Mortarch of Blood, rules the kingdom of Nulahmia, but jealous neighbours vie for power and glory in open war, and in subtler ways… Invited to a ball in her honour by Queen Ahalaset of Mortannis, Neferata knows that she enters a nest of vipers, with danger lurking in every shadowed corner. But the ancient vampire will prove that no danger is greater than that she poses to those who would try and see her fall. Read it Because Neferata is a fascinating character, with a history stretching back to the World That Was, and David Annandale gets his teeth into a tale of her subtlety and charm… and deadly skills.

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Cover for Nagash: The Undying King

In the Realm of Death, the Rictus clans face their most relentless enemy ever, and even the intervention of two of the Great Necromancer’s Mortarchs might not be enough to turn back the lumbering minions of the Plague God. Where is Nagash, the Undying King, when the people of Shyish need him most? Read it Because It's a look at day to day life in the Realm of Death – and even there, the winds of Chaos sweep across the lands and bring ruin. And Josh Reynolds writing Nagash's servants is never less than entertaining…

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Cover for Path to Glory

The Age of Myth is over. After centuries of peace, the forces of Chaos have returned to the Mortal Realms, and Order is being overrun. Sigmar has retreated to Azyr, and those left behind make their stand in the face of the numberless hordes of the Dark Gods. In the ruins of the Lantic Empire, a few brave heroes lead their shattered armies in the defence of their once-mighty realm. With their empress dead, a captain, a sorcerer and the new emperor must make a stand and try to save their people. Read it Because It's a sweeping epic, longer than your usual short story and packed full of action, drama and intrigue – and it's the Black Library debut for Evan Dicken.

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Cover for Shattered Crucible

In the heart of the Realm of Fire, the Fyreslayers of the Krelstrag lodge make their home. Amidst a great lake of lava in a tear in the landscape they believe was made in their warrior-god Grimnir's final battle, they go about their business. But dire portents, and visions of destruction, force them into action, and they undertake a long journey to make good on a half-forgotten oath. But when a horde of monstrous daemons bars their path, will they find salvation – or devastation? Read it Because It's a tale of foretold doom and fiery action as the doughty duardin face monstrous daemons in the battle of their lives.

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Cover for The Sands of Grief

Prince Maesa, an aelven wanderer, has but one goal – to reclaim his lost love from the grip of death. And he will use any means to achieve it. Aided by his faithful (if not particularly enthusiastic) spite Shattercap, Maesa commissions magical artefacts from the greatest artisans of Glymmsforge, a city in the Realm of Death. And with these arcane devices, he plans to explore the mystical – and dangerous – Sands of Grief, where the first step of his quest can be completed. But the servants of Nagash await him – as does madness and damnation if he should fail… Written by Guy Haley Read it Because Guy Haley continues the tragic tale of Prince Maesa in a new short story that explores the people and places of the Realm of Death.

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Cover for Wrathspring

As the taint of the Plague God's corruption spreads across Ghyran, the defenders of the forests seek physical foes against which they can take out their fury. In the Wrathwaters of Glade Winterleaf, the ratkin of the skaven Clans Pestilens spread across the lands, defiling all they touch. Leafmaster Diraceth of Clan Arleath leads his fellow sylvaneth in defence of their realm, and battle is joined – a battle in which the Everqueen herself will play a vital role.This story is also available in the Warhammer Age of Sigmar anthology Legends of the Age of Sigmar: Sylvaneth. Read it Because It delves into the heart of the forests, and shows a sylvanetheye view of the War of Life, featuring the Everqueen herself!

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Cover for The Sea Taketh

Ingdrin Jonsson, arkanaut of the Kharadron Overlords, swaps his skyship for an oceangoing vessel as he joins the fisherfolk of the Blackfire Bight for an expedition. With his arkanaut suit adapted to help him survive the crushing pressure of the ocean depths, he delves into the darkness in search of a great treasure. But when he disturbs something ancient and deadly, he brings danegr not only to himself, but to the humans who aid him. For the Idoneth Deepkin are rising, and they hunger for souls…Written by David Guymer READ IT BECAUSE It's the very first Black Library story to feature the Idoneth Deepkin, the new additions to Warhammer Age of Sigmar, and it's a chilling tale that will leave you wary around water…

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Cover for The Keys to Ruin

The future looks bleak for the Fyreslayers of the Drunbhor lodge. Their magmahold – Sibilatus, the howling mountain, which has stood for centuries in the face of all foes – has fallen. Daemons of the god of change swarm across their ancestral lands. The only hope lies in an ancient prophecy that says that the Drunbhor will one day return to their original home and reunite with their brothers and sisters there in the battle against Chaos. And so the Drunbhor march, but many enemies block their path… READ IT BECAUSE It's a thrilling saga of loss and moving forwards, getting into the heart of the doughty and indomitable nature of the duardin.

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Cover for The Resolute

Alarielle has awoken, and the Sylvaneth march to war! Amidst the ruins of the reedcity of the Gramin, the treerevenant Felyndael and his fellows battle to cleanse their land of the taint of Chaos. Josh Reynolds has a knack for getting to the heart of the inhabitants of the Mortal Realms and telling deeply moving stories of hardship and horror – and this is no exception. READ IT BECAUSE The reedcity of Gramin is under attack! At the height of the Age of Chaos, the plague fleets of Nurgle sailed into the Verdant Bay laid siege to this wonder of the Realm of Life, a city created by Alarielle herself – and it fell. Now, the Everqueen has awoken once more, and the Sylvaneth march to war, to reclaim the remains of their city. Felyndael of the Fading Light, treerevenant and hero of his people, leads the attack – but to rout the rotservants will require more than simply martial skill.

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Cover for Soul Wars

It is said that all who live belong ultimately to the Undying King. In the shadowy lands of Shyish, Nagash, God of Death, calls forth his soulless legions to reassert his dominion. His dread advance begins with the free city of Glymmsforge, bastion of Azyr in the Realm of Death. Standing between Nagash and his prize are the brooding Anvils of the Heldenhammer, an ancient host of Stormcast Eternals, and LordCastellant Pharus Thaum, guardian of the Ten Thousand Tombs. As battles between the living and the dead rage throughout the Mortal Realms, the War of Heaven and Death begins anew. But even Sigmar’s chosen may not be enough to cease the onslaught. For how does one destroy what is already dead? Read it Because The next stage of the Warhammer Age of Sigmar story is here, and it's kicking off with an allaction tale of a dramatic siege as the War of Heaven and Death is reignited!

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Cover for The Lightning Golem

Read it Because

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Cover for From The Deep

In the verdant realm of Ghyran, the War of Life rages. The sylvaneth, forest spirit defenders of the realm, battle the pustulent might of Nurgle's Rotbringers, with the future of their very land at stake. But beneath the calm surface of the Sea of Serpents, the war is being waged on another front. The Naereids, custodians of the underwater forests, are beset, as bloated Blightkings intrude upon their sunken fields and threaten to destroy everything they hold dear. Kelara, leader of the Naereids must muster her defences and hold off the relentless assault – or all she has known may be lost. Read it Because It's a chance to see a previously unknown battle from the War of Life, and a branch of the Sylvaneth a bit different from anything we've seen before…

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Cover for The Tainted Heart

Chamon wails in anguish. An untraceable blight has engulfed the realm, and oases scattered across its deserts recoil and fester at the dread touch of Nurgle. Lands once brimming with life now suffocate beneath a leprous undergrowth. The stink of rotting souls, wracked by the pestilence that compels them, spreads throughout the metallic dunes, and the tendrils of decay ever broaden their reach. Resisting the epidemic are witch hunters of the Order of Azyr, Talorcan and Esselt. A renowned tracker amongst the Brotherhood, Talorcan’s brooding severity is matched only by the ruthlessness of his lover’s sword. Together they pursue a cultist whose bloody trail leads them to the site of a massacre, whereupon the witch hunters stop at nothing to purge the realm of its loathsome affliction – until they’re confronted with their greatest challenge yet. Faced with the unthinkable, the battle against corruption swiftly escalates into the ultimate test of faith, and Talorcan and Esselt turn to the only certainty they have: each other. Read It Because C L Werner – no stranger to witch hunters and tales of horror and danger – turns his talents to telling a dark and twisted story in the Mortal Realms.

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Cover for Blacktalon: When Cornered

For many long months has Neave Blacktalon, greatest of Sigmar's Knights-Azyros, tracked her prey across the Mortal Realms. At last, the sorcerer Xerkanos has been run to ground… yet he has not fallen beneath Blacktalon's twin blades. Captured by a duardin clan whose king he killed, Xerkanos is being transported for trial. But Blacktalon would have her prize – and any conflict between her and the duardin may be moot as dark forces plot to free the sorcerer before the blade can fall… Read It Because You can get a look at what's in store in Andy Clark's forthcoming Blacktalon novel as he tells a tale of the Stormcast Eternals' foremost hunter facing the intransigence of allies and the horrors of Chaos.

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Cover for The Learning

Taken from his mother at a young age and trained in the arts of the Isharann, the Idoneth Deepkin Ubraich faces a life of darkness and danger in service to his people. From lessons delivered at the point of a knife to riddles posed to teach, Ubraich partakes of the process known as the Learning. Pressed into the service of an embailor, those aelves who capture and tend the creatures of war, Ubraich faces his ultimate test when he must tame a beast that even his mentor failed to capture. But even that is not the end of his story… Read It Because It's a unique insight into the life of the Isharann, the magical caste of the Idoneth Deepkin, and looks deep into the soul of one such individual and the lessons he has learned.

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Cover for Shadespire: The Mirrored City

Shadespire. Throughout the Realm of Death, the name is but a tremble upon the lips of fools who utter it. Once a glittering metropolis, its soaring towers and palaces of glass pierced the funereal skies of the underworld, a bold testament to mortal enterprise. Now all that remains of the city is its withered husk, and those who speak of it do so at their peril. For it is a place of damnation; a shadow in the desert that echoes with the howl of wretched souls. Doomed to wander this endless purgatory are the citizens of Shadespire, a punishment for their crime against the God of Death himself. Such was the severity of their offence that Nagash’s curse was one of cruel and twisted artistry and all that was once glorified about the city has become a perverse reflection of itself. In streets swathed in fog lurk every horror of death’s creation, and a darkness has settled within every heart. But there are still those who will brave its ruins. Ex-Freeguild soldier, Seguin Reynar, ventures forth in search of his fortune and he is not alone. Whilst Sigmar’s heroes seek to unsnarl this labyrinthine nightmare, hordes of Chaos revel in its madness. But whether compelled by duty or the lure of ancient treasure, the same fate is promised to all. This is a hell of madmen and monsters, and for those who dare enter, there is no turning back. Read it Because It's a whole novel exploring the treacherous streets and mysterious curse of the City of Mirrors – and it's by Josh Reynolds, so you know it's going to be packed with fascinating characters and awesome battles.

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