Josh Adams, 14, awakes from a 50-year sleep. Ancient prophecy commands him and the other Sleepers to unite in battle against the evil priests, and combat the doubt that threatens their faith.
In the second book of the series, the adventurous seven battle terrifying creatures and evil Lord Necros to save lost Atlantis.
Join the Seven Sleepers on another adventure filled with swords, shields, and knights! When the situation grows dim, the Seven Sleepers call upon the power of Goel to fight the servants of the Dark Lord.
The Dark Lord's power has spread to the mysterious Caves of Mondar. The Seven Sleepers are called to free the people there by teaching them the virtues of honor, dignity, and generosity.
Under the control of the Dark Lord, the Winged Ones capture the Sleepers and try to force them to join air raids of the Desert People. The Sleepers' only hope: to free these flying men from the Dark Lord's evil power.
"I'm not going!" Abbey declared, "And that's final!" Their spiritual leader, God, has issued another assignment, and the Seven Sleepers are off and running. Well, most of them are, but not Abbey- not this time. How can Abbey know that she is about to make the biggest mistake of her life? Even now the mysterious Empress of the Underworld is plotting to destroy both Abbey and her unsuspecting friends. How can she know that the wicked Empress makes slaves of all who enter her underground kingdom? How can she know that even she will soon come under the Empress's magic spell? And how can she know that her disobedience will endanger not only her life, but the lives of the other Sleepers as well? Through some difficult experiences, Abbey learns that God can be trusted and that His lessons are worth learning.
How lucky can they get? It's relaxation time, and the Seven Sleepers are vacationing on an ocean-going ship. How much trouble can they get into on vacation? Almost before they can sort out what's happening, Josh, Sarah, and their friends find themselves entangled with a handsome sea captain who can't find a crew, a maddening rich girl who wants to be queen, a band of friendly and unfriendly giants, and the biggest hurricane of the century. But where is their powerful friend God? Does He know where they are? Does He even care? Sail along with Josh and the crew as they handle danger and fear, and see if you can figure out why God doesn't just rush to their rescue.
How would the Sleepers rescue this beautiful woman, helpless against her foes, tied to a tree and facing certain death? After a successful ambush, the Seven Sleepers find that she is anything but helpless. She's Princess Merle, the fierce daughter of Fedor. God has sent the Seven Sleepers on another mission, this time deep into the jungle in search of the Tribe of Fedor. And are they in for a surprise! Enter this topsy-turvy world where the women are savage warriors and the men are little more than slaves. Meet a witch doctor who claims the dark god demands the Sleepers as a sacrifice, and a bushy-headed historian who holds the secrets of the past. Experience the thrill of battle as the Seven Sleepers join in the conflict, seeking to bring peace and lead these women warriors into the house of God.
Something strange and terrible has been happening in Nuworld. Some of God's most trusted servants have disappeared- simply vanished! With only a list of the missing persons and a secret password, God has sent the Seven Sleepers on another mission: "Find My servants and bring them back, but be very careful. You might be one of the next to disappear." That could never happen, of course. Josh, Sarah, Dave, and the others know God too well to be tricked by one of His enemies... Or do they? What starts out as a harmless game--a stress reliever--could be the end of the Sleepers, and the end of all of God's servants. Come along as Josh Adams and his friends learn a few unexpected lessons about deception and addiction, and a lot about themselves. Join the Seven Sleepers on their most dangerous mission yet!
The battle is near! The Seven Sleepers have been sent on one last mission before the final battle with the Dark Lord. "Alert three more groups of my people," instructed God. "You must go to the Land of Ice, to the Centaurs, and to Celethorn, Land of the Magicians." Join the Seven Sleepers as they set out on their most dangerous mission ever. With Beorn, the mysterious dwarf, and Glori, the stunningly beautiful woman, as their guides, they trek over frozen tundra and plunge into deep, dark caverns. Yet somehow the Dark Lord seems to meet them at every move. Could one of them be a traitor? See how Josh, Sarah, and their friends hold fast to their allegiance to God in the midst of danger, fear, tragedy, and trickery. The end has come... but who will win the victory?