The Dark Lord has been busy, and once again Goel is sending the Seven Sleepers to spoil his plans. This time Josh and his friends are off to Whiteland, a place of sled dogs and igloos, polar bears, and seals. The Sleepers soon learn that Whiteland is also the home of the dreaded ice wraiths, the warlike Yanti people, and a crafty dark-hearted wizard. Then they hear the really scary news: their job is to destroy a special chair deep inside the wizard's palace. But what about the fearsome creature that guards the Crystal Chair? And what about the wizard himself? See what happens when the Sleepers obey Goel, the good leader who always gives his friends just what they need.
The Seven Sleepers are confronted by an evil king involved in a deadly game of cat and mouse. He punishes perceived wrongdoers by giving them a no-win choice: be imprisoned in a dungeon for life or take a chance at freedom by escaping from his estate past his savage hunting dogs.The game is deadly. The enemy even deadlier. The Dark Lord has gained a foothold at the highest level. Pride has seeped into the heart of the king and it is destroying his entire kingdom and all its people.Come along on the adventures of the Seven Sleepers in the Lost Chronicles Series. The Savage Game of Lord Zarak is sure to thrill readers while teaching them important principles of following Christ.
The Seven Sleepers have seen their share of strange animals in Nuworld. But Josh and his friends have never seen anything like the animals in Dr. Korbo's country. Where did squirrels the size of elephants come from, anyway? Is the evil doctor somehow responsible? God knows how to put his people in the right place at the right time. So when the Sleepers hear what Dr. Korbo plans to do next, they decide to stop him. Follow Josh and company into danger and see what happens.
Although the Seven Sleepers don't know anything about cyborgs, they agree to help their new friend Rainor rescue his sweetheart from them. But the city of the cyborgs is totally bizarre. The Sleepers get in, but they can't get out. Watch Josh and Sarah and your other Sleeper friends tackle their rescue mission. And see them get the advice they need from God, their good leader, at just the right time.
The Seven Sleepers get to take a much-needed vacation. Traveling to a place called Pleasure Island, they find a virtual paradise where games and parties are constantly happening. Gambling is the norm and if some unlucky person loses everything they have, they are forced to work as slaves in the mines. Watch Josh and Sarah and your other Sleeper friends figure out the best way to handle situations involving behavior they know is wrong.
The Cloud People need the Seven Sleepers' help, but the boys are gone on a hunting trip. Sarah and Abby decide not to wait for them. Maybe they can solve the problem all by themselves. Big mistake. What they can't see coming is trouble with an evil high priest who will put Sarah's life in danger. But their wise friend Goel knows how to bring good things out of bad -- even when his people make foolish choices.
The King of Madria is dying and the armies of Zor have surrounded the kingdom. Some people in the kingdom have even started to follow the Dark Lord. Losing ground, the armies of Madria need a leader. The Prince, who only cares for himself and what makes him happy, is not interested in this role. Goel instructs the Seven Sleepers to try and save Madria by teaching the Prince some of the lessons they have learned, and helping him realize to be a great leader is to be a servant.