Colonel-Commissar Gaunt and the Tanith First-and-Only are back in action on a shrine-world of the deepest tactical and spiritual importance. But the vile forces of Chaos will never allow them to hold their prize for long and, as the counter-attack rages, Gaunt is sent after the most priceless relic on the planet: the ancient remains of the saint who first led humanity to the Sabbat Worlds. Read it because It's a new start for Gaunt's Ghosts. With a whole load of new troopers in the regiment and a dangerous mission – a race against time to retrieve holy relics from a dying world – Gaunt and his men (and women now!) have their work cut out for them.
In the midst of an all-out attack on the cities of Phantine, Commissar Gaunt must take time out to defend one of his troopers who has been accused of committing a series of atrocities against innocent and helpless victims. Original.
On the battlefields of Aexe Cardinal, the struggling forces of the Imperial Guard are locked in a deadly stalemate with the dark armies of Chaos. Commissar Ibram Gaunt and his regiment, the Tantih First - and - Only are thrown headlong into this living hell of trench warfare, where death from lethal artillery is always just a moment away. The only chance for Gaunt and his lightly armed scouts to survive is to volunteer for a mission so dangerous that no one else dares accept it.
The battle continues as Gaunt and the Tanith First-and-Only, fresh from their exploits on Aexe Cardinal, prepare for Warmaster Macaroth's latest advance as Imperial forces prepare to drive the forces of Chaos out of the Sabbat system forever.