Vintuk, the strongest, proudest of the Wolf Nomods, begins a journey that takes him into the middle of an evil scheme that threatens his life
Mika searches for the golden Sceptre of the Ancient Gods, which will give him the power he needs to fulfill his life's quest, but he does not fully realize the price that such power carries
Mika, shaman of the Wolf Nomands, faces treachery from the demon Maelfesh and confronts danger in the form of the sinister forces of the cavernquatch, the granite moles, and the rock beasties
Mika, shaman of the Wolf Nomads, must use his wits and his magic gemstone to save the kingdom of Perrenland
The ranger and the faerie are back Fresh from their encounter at White Plume Mountain, the Justicar and Escalla are on the way to Hommlet. But life around a pixie is never exactly . . . stable. Escalla is drawn into the intrigues of the faerie court. Before he knows it, to save her life the Justicar is on his way into the depts of the earth to fight hobgoblins, drow, and the queen of the demonweb pits. For an adventurer, it's all in a day's work.
A sinister force, long thought destroyed, stirs in the land. As a she-demon bent on wreaking worldwide havoc struggles to escape her prison and a foul demigod plots to bend her to his will, a band of desperate heroes must infiltrate the very heart of darkness in a daring attempt to stop them both.
Keep on the Borderlands was one of the very first D&D adventures, so seasoned gamers remember this product from their early days, and newer gamers will recognize it from the 25th anniversary rerelease. Greyhawk novels are based on the classic D&D modules from this world and provide listeners with the same kind of feeling that they get playing classic D&D modules.
Kaerion Whitehart was once a mighty paladin, but sins of the past have cast him far from the light. Together with an elf mercenary, he now survives by the might of his sword alone. In exchange for a hefty purse, the two friends agree to accompany a band of patriots into a tomb haunted by fear and legend. They soon find the mission growing beyond their control. As warring factions vie for the ultimate prize of a long-dead wizard, Kaerion finds himself caught between death and redemption.