Publication Date: February 1, 1979 Official Advanced Dungeons & Dragons Monster Manual: An Alphabetical Compendium of all the Monsters Found in AD&D, Including Attacks, Damage, Special Abilities, and Descriptions
"This module contains background information, a large-scale referee's map with a matching partial map for players, referee's notes, special exploration and encounter pieces, a hex map detailing an enormous cavern area, a special temple map, encounter and map matrix keys, and additional sections pertaining to unique new creatures for use with this module and the game as a whole. A complete setting for play of ADVANCED DUNGEONS & DRAGONS is contained herein. This module can be played alone, as the final part of a series of three modules (with DESCENT INTO THE DEPTHS OF THE EARTH, D1 and SHRINE OF THE KUO-TOA, D2.), or as the sixth part of a continuing series of modules which form a special campaign scenario (DUNGEON MODULES G1, G2, G3, D1, D2, D3, and Q1, QUEEN OF THE DEMONWEB PITS, soon to be released)."
32 pages TSR Hobbies (January 1, 1981) English 0935696156 978-0935696158
Expedition to the Barrier Peaks takes place in a ruined space ship which has crashed landed in the mountains. Lots of technological weapons are introduced, as well as many other examples of advanced technology, which you'd expect to find on a ruined spaceship. Includes a picture booklet for players and DM with about 60 illustrations. This printing is identified by the TSR face logo on cover and adventure book, but the wizard logo on illustration book. ISBN and product number on back of cover.
Very Good in Wraps; 4to; Paperback; 32 pages; B/W Illustrations; TSR, Inc.; 1982; First Thus; text block loose from wraps; Minor shelf wear and rubbing to wraps; text clean and unmarked but smells of smoke.
An Adventure Module for Character Levels 9-12: Your adventures have taken you to strange places before, but in the eyes of your experienced party, few of these places are as unusual as the bizarre Land Beyond the Magic Mirror. Here the delightful & the light-hearted often hide great challenges & dangers; here you will journey through a landscape unique among fantasy role-playing scenarios. This module was first conceived by E. Gary Gygax as part of the Greyhawk Castle dungeon complex & has been the source of challenge & fun for many skilled players of the Advanced Dungeons & Dragons game. It is finally available to all players & can be added to your existing campaign with ease. The Land Beyond the Magic Mirror is designed so that it may be used with its companion scenario, Dungeon Module EX1, Dungeonland. Still, The Land Beyond the Magic Mirror, may easily be played on it's own, & should offer hours of excitement in its strange landscape.
Describes the characteristics and attributes of a variety of monsters, zombies, demons, giants, werewolves, animals, and aliens for use in the Dungeons and Dragons game
The reader becomes Sagard, the sixteen-year-old barbarian, and must face the Ice Golem, the Devil-Bear, and many other dangers before retrieving the Heart of the Ice Dragon and becoming a full-fledged warrior
This is the book that started it all--the single most important book to the system, and the one every player and lejend master a like should own. The Lejendary Rules for all Players is broken into three sections -- 1. Avatar creation and everything related to that including racial descriptions, skill explanations, and equipment lists. 2. Extraordinary Powers. 3. Rules of game play. Once you get that figured out, you can find anything in the book within a few seconds. The book is 204 pages in length, and includes a table of contents, a glossary, and a copy of the Hekaforge official Avatar Record sheet that can be used to make additional copies.
Here is where every Lejend Master can turn for assistance in building his campaign. In this book you'll find 19 pages of ordinary items and their cost, 71 pages of Extraordinary Objects (magic items), and 92 pages of general reference material, including: How to create new Orders, Abilities, Extraordinary Activations (spells), Extraordinary items, and creatures A complete explanation of combat, special conditions, bonuses, morale, and much more A thorough discussion of Fortification and Siegecraft How to dell out Merits, Demerits, Repute, Disrepute, and Dark Repute Random Encounter Tables And a whole lot more... This book is 194+ pages, and includes a Table of Contents, a complete index, and a whole bunch of useful tables and charts.