Brother and sister Diego and Corin Townsend are on the trip of a lifetime: two weeks in Rome with their new best friend, Desmond, and his treasure hunter parents to open their new exhibition. All expenses paid. Insider access to all the museums and monuments the kids have long dreamed of exploring. But their plan to dig into history’s mysteries in one of the world’s great ancient cities quickly turns dangerous when the kids discover a hidden treasure map dating back to the time of Julius Caesar. But is the map real? Does it point to actual buried treasure? Well, some wicked, greedy men bent on money and fame think so. And they’ll stop at nothing to steal that map and the loot it hides—and they’re not about to let three scheming kids stop them. To avoid the bad guys and safeguard their find, Diego, Corin, and Desmond will have to rely on their knowledge of the Roman Empire, on their bravery, and on each other. Best-selling author Ernest Dempsey offers up his latest tour de force with the first book of the Adventure Guild, the start of a globetrotting whirlwind featuring three of the smartest, most fearless kids you’ve ever met. Your kids will love this series that has some of the best adventure fiction kindle unlimited has to offer. Grab your first copy today and see why these adventure fiction authors are so popular.
Desmond and his friends Corin and Diego are psyched about their trip to Rome. While Desmond’s parents, world-famous archeologists, are there for a couple of weeks unveiling their latest museum exhibit, the kids figure they’ll see the sights, hang out together, maybe grab some authentic Italian pizza. But when the kids find an ancient treasure map hidden in Desmond’s parents’ exhibit, what had been a carefree romp across one of the world’s oldest cities quickly turns into the quest of their young lives. Do the map and the other clues they find hidden along the way really point to a treasure hidden by Emperor Julius Caesar? Is it possible no one has unearthed Caesar’s secret stash until now? Unfortunately, one of the world’s sneakiest thieves is determined to find it first. And he’s not about to let three brats stand in his way of unimaginable wealth and fame—or of revenge against Desmond’s parents. To outsmart the bad guys, Desmond, Corin, and Diego—now calling themselves the Adventure Guild—must enlist the help of their bodyguards, hired by Desmond’s wealthy parents to babysit them in Rome, and draw on their collective knowledge of history and geography to ensure they’re the first to discover Caesar’s Secret.
It was supposed to be a vacation. But soon after Desmond and his two friends, Corin and Diego, start exploring the museums and ancient ruins of Rome, fate, it seems, intervenes. Almost by accident, the kids find a hidden map that appears to lead to a heretofore unknown treasure—hidden long ago by none other than Julius Caesar himself, one of the most powerful emperors in all of recorded human history. But finding the hidden treasure proves to be just as difficult and inscrutable as Caesar himself, and unfortunately their hunt attracts a heap of unwanted attention from some seedy underworld characters. No matter their strategy, the kids can’t manage to shake antiquities hustler Wayne Collins and his sidekick, the malevolently dense Carl, who’ve caught wind of the kids’ quest and want these unfathomable riches for themselves—along with all the fame that comes with unearthing a treasure that’s been buried for two thousand years. But when the kids find themselves trapped in an underground labyrinth with Wayne and Carl, new strategies must be devised if they’re all going to survive the ordeal and finally learn the answer to Caesar’s Secret. In this thrilling conclusion, USA Today best-selling author Ernest Dempsey clinches the finish on the first quest of the Adventure Guild. In his trademark, rapid-fire storytelling, Dempsey pushes readers through a heart-stopping race against time to find a treasure for all time.
The end of summer can be sooo boring, especially for budding archaeologists. Stuck at home just weeks before the new school year and with zero chance of even one last mini vacation, Desmond Elleryby is dying for some excitement. So are his two best friends, siblings Corin and Diego Townsend. They try entertaining themselves by learning to fly some of Desmond’s new drones, but nothing compares to their recent escapades in Italy and finding the lost treasure of Julius Caesar. So, when Diego learns that tantalizing artifacts from a homegrown American mystery lie close by in a local museum, the kids are bursting for one final adventure before school. Their task? Examine a group of ancient stones to find clues to the disappearance of an old English colony that vanished five hundred years ago from the North Carolina coast, the famous Lost Colony of Roanoke Island. Legend says one of those disappeared still speaks from beyond the grave in clues she left engraved on those rocks. Unfortunately for the kids, some very bad dudes stumble upon their mission: ruthless criminals who want to steal those same artifacts—and the hidden, powerful truth those relics might conceal. To outwit the enemy for a shot at solving this centuries-old riddle, Corin, Desmond, and Diego band together yet again as the Adventure Guild to ride out on another heart-stopping adventure. USA Today best-selling author Ernest Dempsey again joins up-and-coming writer Chandler Dempsey to expand their rich, vibrant world of ancient mysteries, hidden truths, and three of the youngest, bravest treasure hunters you’ve ever met: the Adventure Guild.