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By Chris Fox

Magitech Legacy Books

Showing 7 of 7 books in this series
Cover for Dying World

Relic Hunting is Dangerous Business Space pirates, dragons, undead and worse lurk in the darkened corridors of the derelict Great Ships, the remains of the once mighty Vagrant Fleet. These ancient hulks are powered by a combination of magic and technology, created by gods we no longer remember or understand. Every new ship offers a million ways to die, but those ships have ancient magic our sector hasn’t seen in millennia. The kind of magic that will keep my ship flying, and maybe help me find answers. Where did our people come from, and how did we end up marooned in this system? Those answers haven’t been important until now. Our world is tumbling into the sun, and the clock is ticking. Either we get at least one Great Ship active, or everyone dies. No pressure right? A new series in the Amazon Bestselling Magitech Chronicles universe. Want to make your own characters? The Magitech Chronicles RPG allows you to be part of the action long after you finish the books. Learn more at magitechchronicles.com or by googling Magitech Chronicles World Anvil

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Cover for Hatchling

Dragons with Assault Cannons? How is that fair? I saved Highspire and the academy from the dissolution of our world. 17,000 students survived, and I want to keep it that way. The ship is breaking down. Life support needs repairs, and we have almost no food. We need money badly. That means scavenging tech that we can sell to the same people who blew up our planet. Fortunately I'm the best Relic Hunter in the business...though to be fair all the rest died when my world tumbled into the sun. There are six other Great Ships out there, and who knows what we'll find inside? I'm sure it will be fine. What could possibly go wrong?

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Cover for Necrotech

The Unseen Fleets Come and Worlds Burn The Unliving are implacable. Unreasonable. No one knows what they want, beyond souls, and bone for their war machines and ships. Now they've set their sights on the Inurans, and hey, I couldn't wish an army of necromancers on a better target. There's just one problem. I'm trapped on the Inuran Trade Moon, and the necromancers are attacking. Even if I can get the minister back to her ship we'll still need to find a way to fight their flagship. That's going to be tough to do without enough magic to power the Word of Xal. If I pull it off I think I get a bonus though. Also, there's that living thing.

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Cover for Sanctuary

Join Us, or Die and Join Anyway I hate necromancers. They're sneaky, and underhanded, and...damned effective. My father's ghost is going to be reshaped into an assassin sent to kill my mother unless I dance for Necrotis, an unliving goddess and ruler of the Maker's Wrath. A storm rages across the void, with winds upwards of two thousand kilometers a second in some places, the Catalyst known as Sanctuary. The Unseen Fleets lurk somewhere within, and emerge to harvest miners working the asteroids and moons flung out of the storm. Necrotis wants me to fly inside, find a city that predates the Great Cycle, and find a way inside when no one ever has before. No pressure, right? If I didn't need enough incentive here's some more. My mother promised the Confederate Pantheon that I'd fly into the storm to find answers while they marshal their forces for war. No one asked me, or my crew. I wish I could give them the middle finger, and take the Remora and run, but if I do? Well... I have a feeling the whole galaxy is going to burn. I need to save my father. I need to find out what's hiding in that storm, and then turn it on the people trying to use me. I'll get answers all right, but not the ones they want.

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Cover for Eradicator

Time to become a Living Weapon Necrotis has raised an armada to make our sector tremble. Hundreds of warships have begun to overwhelm the Confederacy, and we don't have nearly enough magic or ships to defend every world. Our only real hope is resurrecting the Vagrant Fleet. We have the Spellship, and our demon allies control the Earthmother's Bulwark. I'm the captain of the Word of Xal, our most powerful offensive ship in the fleet. We're strong, but Necrotis is stronger, and the gap is growing. If I'm going to keep my people alive I need to be able to fire the Word's main spellcannon. I need to be able to deliver the kill shot against Necrotis. I need to become an Eradicator. I've been invited to train with the Ifrit on the world Nebiat, deep in Krox territory. Every day I spend mastering destruction magic more Confederate worlds fall. They're counting on me. I will not let them down. A new series in the Amazon Bestselling Magitech Chronicles universe. Want to make your own characters? The Magitech Chronicles RPG allows you to be part of the action long after you finish the books. Learn more at magitechchronicles.com or by googling Magitech Chronicles World Anvil

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Cover for Disintegrate

Necrotis's Endgame is Upon Us The sector is starving. Frit is dead. The Krox have left the Confederacy, and the rest of it is falling apart. Time is fast running out to stop Necrotis, who will win through simple attrition if we do nothing. The time has come to ride to war. Xal'Aran is training me to be the deadliest captain to ever command the Word of Xal, and will be flying alongside me to hunt down Necrotis. Nor do we ride alone. Voria and her Spellship will guide us into the storm to hunt our enemy once and for all. We have a tool that can stop her, but if we use it then we could tear a permanent Fissure into our reality. We could free the denizens themselves. And lurking behind it all is a mysterious new race. A race of machines with a name even the Dragonflights only dared whisper. The Void Wraith are coming. A new series in the Amazon Bestselling Magitech Chronicles universe. Want to make your own characters? The Magitech Chronicles RPG allows you to be part of the action long after you finish the books. Learn more at magitechchronicles.com or buy the game on DriveThruRPG.net

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Cover for Terra

The Birthplace of Mankind Rediscovered The Ganog have arrived. Their fleets are endless. Their will implacable. They cannot use magic, but that isn't stopping them from wiping out mages. Behind them lurks a worse foe, the Gorthians, those holding the Ganog's leash. They have devoured countless galaxies, harvesting them over and over to create more monstrosities. If we are to survive, then we need allies. We need powerful magic. I can find both if I'm able to locate Terra, the ancient birthplace of mankind. Assuming we get there first. If not? Our galaxy burns just like all the others... A new series in the Amazon Bestselling Magitech Chronicles universe. Want to make your own characters? The Magitech Chronicles RPG allows you to be part of the action long after you finish the books. Learn more at magitechchronicles.com or buy the game on DriveThruRPG.net

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