The reader's decisions control the course of an adventure in which a body with deep bite marks all over it has just been found and a werewolf is suspected
You're psyched when your archaeologist uncle invites you to visit his desert dig. Until you find out some weird stuff is happening there -- equipment is trashed, food is stolen, eerie sounds echo at night. It's scary. Even scarier is the Native American legend you hear, about two young lovers who died from snakebites. Their ghosts are said to haunt the land -- and protect an incredible hidden treasure, buried in a desert grave. No one has ever found it. Until now. You know you're the one to do it. Too bad someone -- or something -- has different plans for you.... What happens next in this bone-chilling story? It all depends on the choices you make. How will your nightmare end? Only you can find out! And the best part is that you can keep reading and rereading, getting new chills and thrills -- until not one but all of your worst nightmares have come true!
The reader's decisions control the course of an adventure on a mysterious Caribbean island thought to be haunted by spirits of cannibals
Meg, the new girl in your apartment building, is having a big Halloween party, and you can't wait to go. You've got a great costume and you love getting spooked. But you didn't realize that Meg was so....different. Her party isn't quite what you expected. The ghoulish masks the guests are wearing aren't masks they're real!
A new interactive adventure pits you and your friends against a creepy video arcade owner who steals your baseball hat and whose house is a deadly giant video game. Original.
The reader's decisions control the course of an adventure involving a black-clad, red-lipped night creature who may be a vampire
Readers are placed in the role of a young person who has received an ancient Amazon rain forest mask that transforms the main character into a fly, in a story with several possible endings
During a visit to the local museum, the reader joins friends Josh and Kate on a perilous odyssey to bring back a missing amulet, supposed to protect the dead from evil, to the mummy awaiting its return
Camp Pine Tree is awesome. Rustic old cabins, a great sports program, and pretty decent food. Last year you really lucked out -- you had Joel, the coolest counselor there. He taught you how to sail on Pine Lake. And he knew all the good trails through the woods. But Joel isn't here this year. He's disappeared. Vanished. Gone. You know nothing would keep Joel from Camp Pine Tree. Nothing human, that is. What happens next in this bone-chilling story? It all depends on the choices you make. How will your nightmare end? Only you can find out. And the best part is that you can keep reading and rereading, getting new chills and thrills -- until not one but all of your worst nightmares have come true!
The reader's decisions control the course of an adventure in the woods involving spooky ghost kids, disappearing parents, underground goblins, and mind-blowing time warps
The reader's decisions control the course of a story in which a kid at a new school discovers that all the other students are ghouls.
As babysitter for a two-year-old child, the reader must make choices to determine whether the child is angelic or evil
You have been corresponding with Billy, a boy who lives in Florida, for two years. So you are very excited when Billy writes that he is coming to visit you this summer! But the night before he is scheduled to arrive at your house, you receive a strange letter warning you that Billy is someone to be feared. You brush aside your worries when Billy arrives. After the hundreds of letters you've exchanged, you feel like you really know him. Don't you?
After being turned into a horrible monster at a carnival house of mirrors, the reader must make plot choices that determine whether or not the freak returns to normal
You can't believe your bad luck. In your first game as soccer goalie, you broke your arm. Now you're stuck spending the night in the hospital. You tell yourself that it's no big deal. So what if you're stuck in a room with a weird mumbling guy? And the TV doesn't work. And the food is gross. That's just the beginning. Because this hospital isn't like any other. It doesn't help you get better--it makes you worse!
The reader controls the action in this story about several young people who go looking for a missing friend on Halloween night
A new toy store has set up shop in your town, just in time for Christmas. Cool, huh? You ought to be able to score some great presents. Except that you have a funny feeling about this place.For starters, the store appears almost overnight. The staff is helpful, but a little weird. They look and dress like...well, like elves--and it creeps you out. And the toys the shop sells don't seem safe. You have a sneaking suspicion these toymakers are up to no good. Will Christmas be calm and bright...or will your stocking be stuffed with fright?
Blood Island by Liz Windover takes YOU on an epic quest to find a legendary bird in the South Pacific, but an unexpected storm leaves you and your crew shipwrecked on a haunted island. 9-12 year old readers will explore creepy pirate ships with lingering ghosts, venture into the dense, tropical forest and discover ancient ruins, and meet certain death and doom. Choose Your Own Nightmare Blood Island is an interactive gamebook in which YOU decide what happens next. Do you stay near the beach in hopes of being rescued? Or do you venture into the woods, seeking out the mythical bird that you've traveled all this way to find? Will you make it out of the ship alive? What was that noise? Was it the wind or something more sinister? For readers that enjoyed other titles from the Choose Your Own Nightmare series including: Eighth Grade Witch by C. E. Simpson, Snake Invasion by Doug Wilhelm, and Escape from the Haunted Warehouse by Anson Montgomery.
Witchy trouble is brewing in this interactive book where YOU decide what happens next! Packed with 28 possible endings! Choose Your Own Adventure books–the 4th bestselling children’s series of all time–are back and as much fun as you remember. Kids and adults agree, these are the books that get 9- to 12-year-olds reading. Your parents are professional Demonologists. Their newest assignment takes YOU to your new home in Brooklyn, New York—a brownstone that is rumored to be haunted. Will this next move prove to be your last? Evil and spooky coincidences follow you from your new home to your new school. Are you the victim of "new girl" pranks or is your house a creepy portal through time? Are there really witches in Brooklyn? Could you be one of them? Be careful, the choices YOU make might end in glory, disaster, or certain death.
Snake Invasion by Doug Wilhelm takes YOU to a small town in the Florida Everglades. After your dog goes missing, reality sets in. Someone has released a horde of Burmese pythons into the wild and they have devoured... everything. 9-12 year old readers will face off with evil poachers, hungry snakes, and meet certain death and doom. Choose Your Own Nightmare Snake Invasion is an interactive gamebook in which YOU decide what happens next. Unlike in natural habitats, here in the United States, Burmese pythons have no natural predators. Do you risk venturing into the dangerous snake-invaded jungle in search of your dog? Should you wade through the swamp? If you make the wrong move, will you make it back home? For readers that enjoyed other titles from the Choose Your Own Adventure series including: Blood Island by Liz Windover, Eighth Grade Witch by C. E. Simpson, and Escape from the Haunted Warehouse by Anson Montgomery.