Part story, part game, all mighty adventure! A cult game-in-a-book from the series that invented it all. Pick a mission, roll a dice, make your choice. Every move you make could be your last… Are YOU brave enough to face the monsters and magic of Firetop Mountain? The evil warlock Zagor must be slain – but first you must make it through the caverns of his mountain stronghold. Many adventurers have taken a wrong turn in the maze, or perished at the hands and claws of the Warlock’s gruesome servants. Step up, hero: it’s time to fight! – The legendary first book in this fantasy gaming series – A true global icon: over 18 million series books sold – YOU are the hero of this interactive fantasy quest – Read the story, roll the dice and decide your destiny!
Are you brave enough to enter the trap-filled lair of the sorcerer Balthus Dire? You are a fearless young wizard, armed with magic spells. You’re the last hope to defeat the dread warlord Balthus Dire, whose sorcery threatens the land. You must enter his forbidden citadel and take on his monstrous Mini Guys, or perish in the process.
PART STORY, PART GAME - PURE ADVENTURE! Are YOU brave enough to face the foes and fiends of this nightmare forest. A war is raging and your help is needed to vanquish the evil trolls. To save the dwarfs, you must find the grand wizard Yaztromo and track down the pieces of a legendary war hammer lost in the depths of Darkwood Forest where gruesome monsters lurk . Step up, hero, it's time to fight!
The reader's decisions will determine whether the starship Traveller, which has entered the Seltsian Void, will ever return to Earth
Part story, part game, all mighty adventure! A cult game-in-a-book from the series that invented it all. Pick a mission, roll a dice, make your choice. Every move you make could be your last… Are YOU brave enough to walk the deadly alleyways of the notorious Port Blacksand? You must travel to the dark tower of demonic sorcerer Zanbar Bone, to stop his reign of terror. But first you must make it past the bloodthirsty thieves and monstrous beasts who lurk in Port Blacksand. Step up, hero: it’s time to fight! – A legendary classic from this fantasy gaming series – A true global icon: over 18 million series books sold – YOU are the hero of this interactive fantasy quest – Read the story, roll the dice and decide your destiny!
Down in the dark, twisting labyrinth of Fang, unknown horrors await you. Devised by the devilish mind of Baron Sukumvit, the labyrinth is riddled with fiendish traps sand bloodthirsty monsters, which will test your skills almost beyond the limit of endurance. Countless adventurers before you have taken up the challenge of the Trial of Champions and walked through the carved mouth of the labyrinth, never to be seen again. Should you come out of the labyrinth alive , you will be wealthy beyond your dreams. Do YOU dare enter? Part story, part game, this is a book with a difference: one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight & which dangers to risk.
Can you save the young men of Oyster Bay from the evil Lizard Men? Kidnapped by a vicious race of Lizard Men from Fire Island, the young men of Oyster Bay face a grim future of slavery, starvation and a lingering death. Their new master is the mad and dangerous Lizard King, who holds sway over his land of mutants by the eerie powers of black magic and voodoo. YOU are the only one who can hope to rescue the suffering prisoners, but do you have the courage to risk this dangerous mission? Two dice, a pencil and an eraser are all you need for this adventure. YOU decide which route to follow, which dangers to risk and which monsters to fight.
The dreaded Snow Witch of Allansia plans to dominate the world! Deep within the Crystal Caves of the Icefinger Mountains, the dreaded Snow Witch is plotting to bring on a new ice age. A brave trapper dies in your arms and lays the burden of his mission on your shoulders. But time is running out — will YOU take up the challenge? Two dice, a pencil and an eraser are all you need to make your journey. YOU decide which way to go, which dangers to risk and which monsters to fight.
Part story, part game, all mighty adventure! A cult game-in-a-book from the series that invented it all. Pick a mission, roll a dice, make your choice. Every move you make could be your last… Taking refuge in the infamous House of Hell may be the worst mistake of your life. The dangers of the storm outside are nothing compared to the blood-curdling horrors inside. Ghosts, zombies, skeletons and terrifying monsters – plus a den of demon worshippers. Will you be one of their sacrifices? Step up, hero: it’s time to fight! – A legendary classic from this fantasy gaming series – A true global icon: over 18 million series books sold – YOU are the hero of this interactive fantasy quest – Read the story, roll the dice and decide your destiny!
Talisman of death - bk644; Puffin Books; Jamie Thomson & Mark Smith; pocket_book; 1985
Space Assassin: Fighting Fantasy Gamebook 12 (Puffin Adventure Gamebooks) Chapman, Andrew and Senior, Geoffrey
This guide to the "Fighting Fantasy" world containing an intorudction by FF creators Steve Jackson and Ian Livingstone, hints on how to play the books, a week-to-a-spread diary for 1993 with its own FF adventure and a synopsis of all 50 adventure gamebook titles, maps of the three continents on Titan, illustrations and backgroud information on the meanest monsters and greatest battles that have taken place in the FF world. There are also FF quizzes, jokes and even special dates in the Titan calendar, such as the death of Zagor.
The dark, twisted power of the young Malbordus is reaching its zenith!All he needs now is to retrieve the five dragon artefacts which have been hidden for centuries in the lost city of Vatos, somewhere in the Desert of Skulls. Each day that passes brings him closer to them and only YOU can stop him! YOUR mission is to reach the lost city before Malbordus and destroy the treasures he seeks. But beware! Each step you take leads you closer to your doom ...Two dice, a pencil, and an eraser are all you need for this adventure. YOU decide which route to follow, which dangers to risk and which monsters to fight.
A dangerous undercover mission on a wild and lawless planet! Corruption is rife in the Alpha Cygni system and the flow of the illicit narcotic Satophil-d from the spaceports of the planet Kether has grown to enormous proportions. Several attempts have been made to crack the notorious drug rings of Kether, with no success. Now the Galactic Federation has entrusted YOU with this dangerous undercover mission in this wild and lawless place. But will YOU succeed? Two dice, a pencil and an eraser are all you need to make your journey. YOU decide which way to go, which dangers to risk and which enemies to fight
Tough, incorruptible champion of law and order, YOU are the Silver Crusader! Using your superpowers, you protect the innocent citizens of teeming Titan City from the terrorism, violence, kidnapping and corruption of a host of super-villains. Your mission is to discover the location of the top-secret F.E.A.R. meeting, capture the Titanium Cyborg and his cohorts and bring them to justice. Two dice, a pencil and an eraser are all you need. You have a choice of four super powers – psi powers, super strength, enhanced technological skills or energy blasts - and the power you choose will affect the course of your mission. There are Hero points to be won or lost, clues to follow, dangers to face and villains to fight.
Rebel Planet is a science fiction adventure set in the year 2453. In this fictional representation of the future, human colonisation of the galaxy began in 2070 with the settlement of Tropos a few light-years from Earth. Earth and her colonies were conquered by an alien race known as the Arcadians in a twelve-year war around 2300. Humans have become slaves, and are kept alive only to serve their alien masters.However, a human organization known as SAROS ("Search And Research Of Space") has discovered that the Arcadians rely on a powerful super-computer to keep themselves networked together. Without this computer, they are merely zombies, incapable of acting on their own. SAROS has limited resources, but a secret plot is hatched to infiltrate Arcadion and destroy the queen computer. The reader plays the role of the last hope of humanity, an undercover agent posing as a space merchant.
The reader becomes a samurai warrior and battles the Master of Shadows for possession of a powerful sword
At last – a return to Deathtrap Dungeon!The warped, twisted mind of Baron Sukumvit has completely redesigned the deadly labyrinth of Fang. New traps and terrors, mazes and monsters, await you at every turn. And even before you can enter the labyrinth, you must endure the gladiatorial games of Lord Carnuss, the Baron's evil brother, whose unwilling slave you are. Can you survive this trial of Champions and free yourself from slavery?Two dice, a pencil and an eraser are all you need for this adventure. YOU decide which route to follow, which dangers to risk and which monsters to fight.
Evil is festering in Trolltooth Pass. The Necromancer Zharradan Marr is close to stealing the secrets of Elven magic, which will make him invicible. Nothing could then prevent his legions of Chaos from taking over the whole of Allansia But what do you know or care about all this? In this unique adventure, YOU are the Creature of Havoc, a monstrous beast with a taste for fighting. Ruled only by hunger and rage you have no knowledge of your past or destiny. If you survive, you may beign to control your bestial nature and learn your true purpose, but success is by no means certain, for the traps and terrors of Trolltooth Pass are many . . . Part story, part game, this is a book with a difference – one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight & which dangers to risk.
vg+ condition 1st edition Adventure Fighting Fantasy game book
The long-dead sorcerer razaak has been re-awoken and is poised to fulfil his dreams of death and tyranny...The Forces of Chaos are at large across Allansia and it seems that they are all pitted against You! It is up to you to battle against the odds - to find the only weapon to which Razaak is vulnerable, to arm yourself with protections against his awesome powers, and to face him in his lair, the Crypt of the Necromancer!
vg+ condition Adventure Fighting Fantasy game book
Gorak is under threat from the evil which haunts the dark chasms beneath it. The great seals of Gorak have been broken and the True Sheild is gone - the Malice of Orghuz has again been unleashed! As a direct descendant of Tancred the Magnificent, it's up to YOU, a simple assistant in the underkitchens, to undertake the awesome quest for the Shield. With the Shining Sword in your hand and the cat goddess Tabasha the Bazouk at your side, YOU must enter the Chasms of Malice to seek out and destroy the evil Orghus ...
The fate of Vymorna lies in your hands! For six years Vymorna has been besieged... but soon it must fall to the evil Lizard Men. Day after day, you fight alongside your war-weary mother, Queen Perriel, but only divine assistance can save you now. Then the great Lord Telak appears in a dream. YOU are the one chosen to seek out the weapon which will aid you and your city against the dark forces. Your mission will be fraught with danger but you must succeed... YOU are Vymorna's only hope! Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight.
An adventure in the "Fighting Fantasy" series created by Ian Livingstone and Steve Jackson, about the vaults of Aarok where the treacherous L'Bastin is cloning an army of super-warriors to conquer the cosmos and only Sky Lord Jang Mistra, elite solar trooper from the 16th aeon can stop him.
fine condition 1st edition Adventure Fighting Fantasy game book
Imagine a world governed by the creatures of chaos - a world full of evil, devoid of freedom and order. This is the threat which casts a shadow over your planet, and you, demon-stalker, have made it your duty to eliminate these demons and save the world.
The staff of rulership must be regained! You have no choice but to take on this mission. The Master of Chaos – warped by centuries of evil – holds a Staff of Power. From his lair in the ruined city of Kabesh, he plans to unite the forces of evil and chaos and plunge Titan into a Dark Age. YOU must find him and win back the Staff ... whatever it takes. Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight!
Latest in the Fighting Fantasy series, this book is part game, part novel. Its multi-option adventures involve the reader in role-playing and creating their own adventures. The authors wrote "The Riddling Reaver", an introduction to creating fantasy games and have worked for the Games Workshop.
Part of the Adventure Gamebook series, this book is part novel, part game. With its multi-option scenarios, it involves the reader in role-playing and deciding the course of the story. In this volume, the reader has been summoned to save the Varadian Empire from an evil force.
If you follow the correct route you can gain possession of the Aleph - an object that contains everything, not only everything in Khul or Tital but everything in all the spheres of the macrocosmos. The reader sets off with the Aleph pursued by powerful monsters that can travel between the spheres.
The hero is faced with the destruction of his home by a black sphere which appears in the sky. He has to follow the trail of destruction to locate the sphere and learn its secret. The sphere has been drawn to Titan by a wizard hoping to open the great necromatic highway to the realm of demon lords.
A revenge story which features an orphan growing up to be a warrior. Taken through time and space the hero grows up as the book progresses. He starts as a poor child of a peasant family in the Isles of Dawn living in a world of mud and water. He sees his father slain and sets out to avenge him.
After the war of the Four Kingdoms, many believed the Inquisitor General, Karam Gruul to be dead. But as a bounty-hunter of great renown, the reader is telepathically summoned to the Badlands and the city of Blackhaven, to be told by Guard Marshal Bennet, that Gruul is again perpetrating evil acts.
Darkness falls on the Forest of Night! For centuries the balance of the Forest of Night has been preserved by mankind and nature alike. Now a dark enemy has appeared to threaten the uneasy peace. Terrible creatures stalk the forest and the ancient Elf paths are closed. No news has come from the distant city of Sardath for weeks. In the isolated town of Grimmund, on the very edge of the looming forest, the townsfolk can bear it no longer. Some brave adventurer -- YOU! -- must journey into the Forest of Night, and beyond, to find the source of evil and the way to defeat it! Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight.
PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids - it's great to think that a new generation are going to be similarly captivated" bestselling author Charlie Higson In this sequel to the first and most iconic Fighting Fantasy adventure, The Warlock of Firetop Mountain, the evil sorcerer, Zagor, was thought to be defeated: but by the power of dark sorcery, he has risen from the dead to re-take his seat in forbidding Firetop Mountain and wreak revenge. YOU, the hero, must put an end to his reign of terror, once and for all! ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books!