As the fighter-mages of the four great Houses prepare for their annual battle, a powerful stranger arrives and he is interested in the fifth House, destroyed a generation ago--but why is the Grand Master afraid of him? Original.
Gull shouldn't have taken the job. This wizard is worse than any he's heard about before. Between tavern brawls, magical battles, and a strange artifact turning up, Gull is kept very busy. And now that his half-wit sister is beginning to gather her wits, Gull really has his hands full. Original.
Applying her newly discovered powers to overthrowing the evil wizards in her land, Greensleeves is discouraged by bad luck and the ineffective support of her companions, until the Hero of Benalia arrives. Original.
From mountains to oceans, battlefields to crypts, the Archdruid Greensleeves travels with her ragged troops searching for spells to defeat an army of wizards and end their reign of terror. Greensleeves, Gull and their outnumbered army realize that only one last desperate spell can save them. But to unleash it, Greensleeves must be willing to make the final sacrifice.
Set in a magical and compelling world called Dominia, this story is based on the hot trading card game, MAGIC: The Gathering. Fans of the game--which has sold over one billion cards--are turning to this inventive new book series to explore breathtaking new adventures featuring the characters of the game. Original.
A sixth story based on the popular card-collecting and role-playing game brings fans into the imaginative world of Dominica, where the most unlikely fantasies become true. By the author of Whispering Woods. Original.
Hanovi Braddock Ayesh knows that danger lurks in the Miritiin Mountains, and danger is just what she wants. With her beloved cities of Neah turned to dust and rubble in the goblin wars, with even their memory fading to legend, what reason does she have to go on living? She's ready to die--as long as she goes down killing goblins. But the Miritiin minotaurs have plans for Ayesh, plans that don't include her death--yet. And as Ayesh becomes entangled in the inticate web of Miritiin poitics, she realizes that allies can be even deadlier than enemies.
The pieces to a vast, mysterious, and ancient puzzle come together to form the secret society known as the "Circle," but when Cheyne, a young archaeologist, becomes determined to solve the ancient riddle and find the Armageddon clock before the Beast of the Hours awakes. Original.
Hired by the elf community to stir up trouble along the Icatian-Goblin border, Reod Dai knows that dragon eggs are the ideal weapons in the situation, but when the elves cancel their contract with Dai, he must find another use for the dragon eggs--before they hatch. Original.
In the wake of a bloody war between the Minotaurs and the Elves of Dominia, human orphan Yunnie brings two formidable weapons to the battle but discovers that a third enemy is coordinating the war from beneath the ground. Original.
You are a planeswalker, one of the most powerful mages in the multiverse. Countless planes of existence are yours to master. Now you have arrived on the fractured plane of Alara. Where do you begin?You begin with this lavishly illustrated guide that brings the Shards of Alara to life and gives MAGIC: THE GATHERING fans a look behind the scenes with concept art and insider information available nowhere else.The Planeswalker Guides will feature full-color illustrations drawn from early concept art and final card art to bring the worlds of MAGIC: THE GATHERING to life.
This three-part, action-packed story opens up the beloved Magic: The Gathering set, Shards of Alara Once upon a time, the plane of Alara was shattered into five planes, each distinctly populated with relative mono-magical culture that reflects each of the five colors. Now, the planes are beginning to realign and merge once more. As nefarious forces work to hasten the cataclysmic realignment for their own gain, the populations of once ordered planes struggle to come to terms with a new planar order in which long separated struggles between opposite clash once more; martyrs face executioners, fire and water, earth and air, growth and decay, the innate versus the artificial. Amid this chaos, Ajani, a fierce leonin planeswalker, struggles to bring justice and resolution to his brother's death. Noble warrior Rafiq searches for the source of the of this evil that has invaded his world. And Sarkhan Vol, planeswalker and dragon hunter, taps into a power so pure and ancient, it threatens to consume him even as he revels in its unadulterated totality.
For gamers and fantasy fans alike, a fast-paced, stand-alone adventure that brings the popular trading card game Magic: the Gathering ® to life. Lurking in the space between the aether and the physical plane, there is a great evil waiting to emerge. Zendikar is a land of danger and adventure, a world of deadly risks and priceless rewards. It is also a prison to one of the most deadly species known to the Multiverse: the dreaded Eldrazi. When our story opens, part of the mystical containment spell that has kept the Eldrazi captive for millennia has been breached. The brood lineage, the Eldrazi minions, have been released and are poring over the plane, devouring everything in their path, but the swath they cut across the land is nothing next to the destruction that the still-imprisoned Eldrazi Titans will wreck once released. Nissa Revane, a planeswalker and proud elf warrior of the Jorga Nation, is witness to what the brood lineage can do. She sees that they pose a bigger problem than most suppose. Sorin, an ancient vampire planeswalker, knows this as well as anyone because he was among the original jailers of the ancient scourge. He has returned to Zendikar to make sure the Titans do not escape. They both want the Eldarzi threat extinguished but each has their own agenda. Nissa wants the Eldrazi off her plane entirely. Sorin wants to put the lock back on their cell. And there are still others who want the Titans to escape. Together they set out across the land on search of the Eye of Ugin, the source of the Eldrazi uprising, where they will face what could be their final challenge. Will the Eldrazi escape to menace the Multiverse once again?
Mirrodin—a world of living metal, an artificial ecosystem created by the Planeswalker Karn to support organic life—is on the cusp of cataclysm. When the Planeswalker Venser goes in search of his former mentor, he learns Karn’s life hangs in the balance—and with him the entire plane of existence. For fans of the mega-selling trading card game, Magic: the Gathering ®, the full story behind Scars of Mirrodin, a revisitation one of Magic’s most popular settings.
In the exciting new story of Magic 's latest release, Throne of Eldraine , the young warrior-mage twins Rowan and Will Kenrith quest for their missing father, High King Kenrith. Venturing far from the safety of the Realm, their search takes them deep into the Wilds—a hostile land of faeries, monsters, and untamed magic. A chance encounter with the wily and inscrutable shapeshifter Oko seems somehow connected, but memory of the Fey trickster flits away with a wink. Beleaguered by unclear recollections and pursued relentlessly by Garruk, a cursed hunter stalking Planeswalkers across the Multiverse, can the royal scions unravel the mystery of their father's disappearance and restore him to his rightful throne before his absence shatters the peace of their home?
Planeswalkers! Feast your way through Magic: The Gathering with this first-ever official cookbook inspired by the beloved game. Featuring more than 70 recipes inspired by Magic: The Gathering, this cookbook takes readers on a journey through the beloved game with easy-to-follow recipes. With beautiful full-color photography as well as art from the game, Magic: The Gathering: The Official Cookbook is a must-have for foodies and fans alike. OVER 70 RECIPES: Includes over 70 recipes from snacks to desserts inspired by game lore and utilizing real-world ingredients. MAKE YOUR GATHERING MAGIC: Make delicious dishes inspired by the game to serve at game nights or any gathering. INSPIRING PHOTOS: Beautiful full-color recipe photos help ensure success. LEVEL UP: Recipes range from simple to sophisticated for home chefs of every skill level. OFFICIALLY LICENSED COOKBOOK: Created in collaboration with Wizards of the Coast, this is the only officially licensed Magic: The Gathering cookbook.