Shax, the demon prince of thieves, has reconciled himself to exile. He has a grand time careening around the galaxy as a high-end, intergalactic purloiner of pretties. Everything's going just fine, thank you very much. All right, fine, the anti-gravity cows are a bit problematic and some of his buyers are bad for his health, but he manages until he comes across an injured angel in a psychedelic alien jungle. He only rescues the wing boy for his golden feathers, but what Shax doesn't know about angels could fill an intergalactic encyclopedia.
Due to circumstances completely within his control, Shax, the Demon Prince of Thieves has fled, er, emigrated from Earth to seek his fortunes out in the galaxy. With his faithful friend, Verin, by his side, they acquire a gently used ship with a drag-queen AI. Hell for the Company: Brimstone 1 Everything's going just fine, thank you very much. All right, the anti-gravity cows are a bit problematic and some of Shax's buyers are bad for his health, but he manages until he comes across an injured angel in a psychedelic alien jungle. Fear of Frogs: Brimstone 2 While Shax recovers from a near fatality, his shipmates have taken the initiative and found them a lucrative cargo run. Shax is horrified to find out what sort of cargo. Unfortunately, he'll soon discover that a healthy fear of frogs doesn't prevent frog-driven disasters. Shax's War: Brimstone 3 The boys desperately need a vacation. With the not-quite-ill-gotten gains from the Frog incident, Shax takes the Brimstone's crew to the exclusive resort planet, Opal. What could possibly go wrong?
When a steel trap of celestial and infernal politics threatens to close around them, Shax and Verin flee Earth’s system in a stolen ship, leaving everything behind. It’s an elegantly simple plan, with a new ship and a new life as carefree brigands among the stars.But the ship seems to hate them, and in order to have any sort of life they need funds. A frightened man offering them a contract to deliver three mysterious crates comes just in time, and Shax is sure their troubles are over. Out of his environment and in over his head, Shax scrambles to understand the players and the consequences of his new life. With cargo that’s not what it seems, shadowy motives around every turn, and a gorgeous rogue named Julian for a dash of added confusion, Shax’s grand schemes of a new start may be his demise before he can even begin.