

Arvin Larn is terrified. On the battlefields of the far future, only an insane man wouldn't be. Seventeen years old and still new to the Imperial Guard, he is thrust straight into his first war and must face horrors that his sheltered upbringing could never prepare him for. The trenches of the 41st millennium are filled with worse things than rats and trenchrot. For one, the world they fight for is being contested by the monstrous barbarian orks. The orks live for battle and know no fear, so it's no wonder that the average life-span of an Imperial Guardsman on this forsaken world is only fifteen hours. Read it because It's a sharp, incisive look at the first hours of war for a new Guardsman, and at all the terrors attendant with that…

A squad of Catachan Jungle Fighters is sent to the deathworld of Rogar III in response to an ork incursion. But, as well as dealing with the orks, they must do battle the planet itself ¿ not to the mention the mysterious figures that stalk them across the deadly terrain.

When an Imperial listening station receives an enigmatic call for help from a far-flung planet, a regiment of Tallarn Desert Raiders is sent to investigate. Pretty soon, the Imperial Guard find themselves locked in a desperate running battle with wave upon wave of Tyranids. Is there any way they can ever triumph against such numberless alien hordes?

In the same series of Imperial Guard novels Fifteen Hours and Rebel Winter, Ice Guard features the Valhallan Ice Warriors. In a race against time they travel into a Chaos-held city on a desperate rescue mission to save a captured Imperial dignitary.

Forced into battle with a legion of those infected by the plague of Nurgle in order to reclaim the Imperial shrine world of Kathur, First Lieutenant Parmenion Thade must take a commanding role and ensure victory over insurmountable odds. Original.

Led by the fearsome Major Mortensen, the Redemption Corps is a regiment of ultra-tough storm troopers sent to the deadliest warzones on missions of mercy and destruction. But when Mortensen comes to the attention of the deadly sorority of the Battle Sisters, he not only has an ork invasion to contend with but these fearsome warrioress-fanatics too. Caught between the xenos and the fury of the Imperium, can the Redemption Corps fulfil their mission and survive into the bargain?

When the necrons rise, a mining planet descends into a cauldron of war and the remorseless foes decimate the human defenders. Salvation comes in an unlikely form – the Death Korps of Kreig, a force as unfeeling as the Necrons themselves. When the two powers go to war, casualties are high and the magnitude of the destruction is unimaginable.

This omnibus collects three tales of savage warfare and heroism on the frontline.

The pride of Mordian arrive at the mining world of Belmos VII, unaware of the terrible affliction plaguing the local populace. What manner of daemon or xenos could cause such horror?

By the blessing of the Omnissiah was the Mars Triumphant born - from the forges of the Adeptus Mechanicus, the mighty Baneblade super-heavy battle tank comes to bring death and destruction to the foes of the Imperium. As part of the Paragonian 7th Company, Honoured Lieutenant Marken Cortein Lo Bannick commands the venerable war machine in a bitter war against the orks in the Kalidar system. As the campaign grinds on it begins to take its toll upon his crew, and old clan prejudices from the regiment's home world arise once more. In a war which cannot be won by force of arms alone, such division may prove to be their undoing. Read it because It's fast-paced, hard-hitting action based around one of the mightiest battle tanks in the galaxy – and Guy Haley does a fantastic job with not only the crew of the Baneblade, but their ork enemies too, making this a fascinating look at battle from both sides.

Plucked from a catastrophic war against the monstrous tyranids, Colonel ‘Iron Hand’ Straken and his Catachan Jungle Fighters are sent to the cavern world of Dulma’lin to clear it of an ork infestation. Ranged against an overwhelming force of greenskins, and with the hostile attentions of Commissar Morrell upon them, the Catachans must overcome internal divisions and hold the line against the alien menace. Read it because It's a tale of non-stop action with the always-interesting Catachan Jungle Fighters, and a fascinating insight into their ways, their philosophies and their greatest hero. It's also packed with nuggets of rich, dark humour which make it a joy to read.

The alien menace of the tyranids sweeps across Signis VII and only the brave men and women of the Imperial Guard stand in the way of the Great Devourer. The Catachan Second, under the command of the infamous Colonel ‘Iron Hand’ Straken, are sent into the heart of the monstrous enemy to recover a vital asset. Surrounded by deadly aliens and rescuing someone who wants to stay where he is, Straken’s mission seems doomed to failure…

Lucan Vaughn and his Inquisition task force, veterans of a hundred battles, descend upon the world of Rand XXI on a mission to seize an important asset for their mysterious master. But this mission will bring them into conflict with another branch of the Imperium, for their target is a captive of the Adepta Sororitas, the pious Sisters of Battle. Infiltrating a convent-prison, Vaughn and his team must struggle with the idea of fighting other servants of the Emperor if they are to survive and achieve their goal.

For twenty years the ork warboss Stumpgutz has been terrorising the Alixind System. At last an Imperial taskforce has managed to corner him in his lair, a town-sized fortress. As the Astra Militarum close in, the desperate greenskins fight ever harder, and despite the Imperium's best attempts, casualties mount to unsustainable levels. When a force of Space Wolves arrives and heads straight for the fortress, the soldiers of the Guard are overjoyed. But is the mission of these mysterious warriors the same as their own? Read it because When ordinary humans meet Space Marines, they usually feel a mixture of awe and dread at the superhuman heroes. In this case, the latter might be justified, as the Astra Militarum think the Space Wolves have arrived to save them, but in fact, they might be in much more danger from the sons of Fenris than from the orks they're fighting...

A group of Imperial forces, including an Inquisitor and a squad of Space Wolves, becomes trapped in the tomb of a long dead warrior by heavy enemy shelling. When torn-apart bodies start to appear, the accusations fly, who or what is responsible for the deaths? Has one of the Guardsmen become corrupted by Chaos? Has one of the Space Wolves gone feral? Or is the true identity of the murderer stranger yet? Read it because It's a Warhammer 40,000 murder mystery where the suspects include Space Wolves, an inquisitor and Imperial Guardsmen...

Arriving in the Geratomro warzone, Honoured Lieutenant Bannick and the crew of the Baneblade Cortein’s Honour are assigned as close support to a company of Shadowsword Titan hunters as they find themselves thrust into a deadly battle for the fate of three star systems. New and deadly allies throw into doubt all that Bannick has been told of the Imperium, while threatening not only his life, but also his soul... Read it because Guy Haley returns to tank action in a new tale of Honoured Lieutenant Bannick and his crew, weaving a tight and twisty tale as they face not only cunning enemies, but their own doubts about mankinds place in the galaxy.

They are the Shield of Humanity, the Hammer of the Emperor - in the entire known galaxy there is no force as numerous and determined in the defence of mankind as the Astra Militarum. Be it the war-hardened veterans of the Brimlock Eleventh, sent to rid a world of feral greenskins in the hopes of colonisation; the dogged and resolute infantry of the Mordian Iron Guard, battling dread xenos to secure a mining world; or the steel-hearted Commissar Flint, leading a regiment of the Vostroyan Firstborn to quell a rebel uprising, the men and women of the Imperial Guard strive tirelessly to enact the will of Terra and defeat the enemies of man. This omnibus edition contains three full-length novels and three additional short stories. Read it because

An Astra Militarum omnibus The Astra Militarum are the Emperor’s shield, defending the worlds of mankind from all their many foes. In this omnibus, witness the brave men and women of the Imperial Guard give their all for the Imperium of Man. READ IT BECAUSE Discover the dedication and loyalty of three Imperial Guard regiments in a trio of stories that will immerse you in the endless war to keep the Imperium safe. DESCRIPTION The Astra Militarum is the largest body of fighting men and women in the galaxy. Drawn from the myriad planets of the Imperium, it is the solemn duty of these grim soldiers to fight the wars of the Immortal Emperor against the many enemies that threaten the very existence of humanity. With incredible manpower, and supported by massive battle tanks and hordes of priests, clerks and engineers, it is an indomitable war machine, the Shield of the Emperor. This omnibus contains three novels and three short stories, each telling of some of the many battles fought by the Astra Militarum in defence of humanity. CONTENTS Fifteen Hours by Mitchel Scanlon Death World by Steve Lyons Rebel Winter by Steve Parker Knee Deep by Mitchel Scanlon Better the Devil by Steve Lyons The Citadel by Steve Parker